- SG-5's Lieutenant Barber commits suicide by jumping into the Stargate shortly after a mission on a planet where a palace abandoned by the Goa'uld about 200 years ago is being studied by Daniel. Soon after, Daniel develops violent mood swings and is committed to a hospital with a neurotransmitter brain condition, presumed fatal after all the other SG-5 members die. Meanwhile, SG-3 has visited the planet, finding only the light installation Daniel reported as particularly fascinating and a human teenage boy, Loran, who hid from Daniel's expedition, but now tells Jack he was left there by his parents, scientific researchers. Back in SGC, Jack also develops symptoms. Sam and Dr. Fraiser conclude that it must be some addiction linked to the light, so when Daniel is nearly terminal Jack, who might not have been exposed too long himself, must bring him back. Jack insists they try turning off the light, and leans on Loran, who is looking for a father-figure; he even gives Teal'c an early "birthday present," but has a dark secret.—KGF Vissers
- After returning from a mission, Lt. Barber commits suicide by jumping into the unstable vortex just as the gate is about to open. Daniel reports that Barber was acting normally and wasn't acting in any way strange before his death. Daniel, however, is soon acting strangely, and when he fails to show up for work, O'Neill finds him standing on his balcony about to jump off. O'Neill, Sam and Teal'c go to the planet that Daniel and the others had visited and find a young boy, Loran, living there on his own. Dr. Fraiser determines that whatever is happening is neither drug induced or the result of contagion. On the planet, all of them are attracted to a strange light which seems to be the source of the problem.—garykmcd
- One member of an SG unit has committed suicide, and three others, including Dr. Daniel Jackson, are near death. Their condition is a mystery, but the answer could well lie in a strange offworld temple. Col. Jack O'Neill, Maj. Samantha Carter and Teal'c check out the site and discover a room with a mesmerizing light display. They conclude that the temple was, at one point, a Goa'uld pleasure palace. As their investigation progresses, they come to realize that the temple is directly affecting their brains' physiologies delivering euphoric highs while they are on its premises, and debilitating lows of withdrawal when they attempt to leave. Trapped, they must find a way to break this otherworldly addiction. A young man who is seemingly unaffected by the strange environment might hold the key to their salvation.
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