Spin and Tinny end up trapped on the Safety Net with Manx while trying to deliver a mysterious package to the mayor; and their only way out is to work together.
Things around Flip City get crazy when Vertex's goons use a special bot mod to freeze the Kei'zatsu in mid-transformation, letting criminals overrun the city.
When Lance gets smashed into Safe Mode by the henchbots, his only hope is a full repair at the Hub - but as Spin realizes, something in Penny's past may stand in the way of saving Lance's circuits.
Vertex frees Manx's old nemesis Phaze from prison and forces them to work together to take over Pengi Park...and only Spin and Tinny are able to stop them.
When Spin suffers a sudden burst of uncontrollable speed, he's rushed to the Hub to be checked out by Koto; meanwhile, Vertex plans to harness Spin's new powers for his own purposes.
Spin discovers a Hai'bu named Oddball walking in circles, and quickly becomes involved in a bizarre plot to steal the limbs from random bots around the city.
Spin and Lance's boring guard duty of a construction site turns interesting when the Zurasho workers go crazy and lure them into a booby-trapped house.
When Tinny accidentally lets his teacher's robo-dog eat a special invisibility botmod, it draws the attention of Vertex, who plans to steal the device to make himself all-powerful.
Spin's strange comm messages become a matter of public safety when it appears he may be causing Flip City to tear itself apart in a series of disasters. Can Penny help him figure out the cause of the malfunction before it's too late?
The city prepares for the Flip City Grand Prix. Unfortunately for Spin, Kei'zatsu can't participate. But when the racetrack is threatened, he and Pounder have to save the day before the racers cross the finish line.
Tensions between the Kei'zatsu and Zoboshi tribes are complicated when Spin gets in the way of Chief Cable's bots. Things really heat up when Vertex sends his henchbots out to blast Flip City with fire.
The infamous pirate Tamaki bursts back onto the scene, and it's clear she wants to do more than just throw the city into chaos. When Tinny is kidnapped, Spin has to save his friend and keep the pirates from laying waste to Anakata Tower.
All of Flip City is at the Festival, including Penny and Lance, which means Spin and Tinny are forced to stay behind at the FCPD. When Vertex attacks the festival, it's up to Spin to save the day before Manx can steal another artifact.
Botch launches his own attack on the Zogensha, trying to steal another artifact before Vertex can claim it. When Spin follows him in, he discovers the ancient rule forbidding Kei'zatsu inside the Cathedral is still very much in force.
The city gets a glimpse of its newest transportation system when the Ajax trax are unveiled. However, when Phaze gets involved, things get complicated quickly.
Vertex's old ally Vett shows up in Flip City ready to mix things up, giving the FCPD more trouble than they can handle. Meanwhile, Spin fights against his own predicament to break free and save the city from certain doom.
When Vett attacks the stadium to steal another artifact, it puts the FCPD on the defensive. Meanwhile, Spin looks for answers about Vertex's past, and ends up with even more about himself when the Zogensha get involved.
With the final artifact finally in Vertex's reach, it's up to Spin to stop the city from falling. But while the Kei'zatsu struggle to defeat Vett, Spin goes straight to the source to put an end to his troubles once and for all.
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By what name was RollBots (2009) officially released in Canada in English?