Ape Out (Video Game 2019) Poster

(2019 Video Game)

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7/10
Ape escape.
Pjtaylor-96-13804429 July 2021
'Ape Out (2019)' is a top-down action game in which you control a gorilla and escape various types of captivity, smashing anything in your path in a frenzied bid for freedom. It's an intense, high-energy affair that plays out in a series of short, sharp bursts of energy. Each level is only a few minutes long at the absolute most, but you'll likely be playing them more than once because the game isn't shy when it comes to difficulty. You'll die a lot, for sure. The levels are long enough that a fall at the last hurdle is annoying but not devastating, setting you back far enough to feel like punishment but not so far that it makes you want to give up. Basically, it's an addictive loop that makes you want to jump right back in every time you fail. Of course, the game is often frustrating. Occasionally, it even feels a little unfair. There are moments where the controls don't respond as you expect them to and, in general, some mechanics are a little clunky (such as aiming while holding a guard). Plus, success often seems to rely more on luck and twitch reflexes than actual planning or skill. That doesn't mean the thing isn't fun, though. It's an exciting, edge-of-your-seat experience that manages to do an impressive amount with its limited move-set (it only uses the thumb sticks and the triggers); it's deceptively simple to pick up and play. It does a good job at evolving its gameplay over the course of its runtime, with new enemies and hazards being introduced at a fairly consistent rate. There are only four 'albums', each split into two 'sides' of four 'tracks', as well as a bonus 'single', but the game's short length (I finished it in around an hour and forty-five minutes, most of which was in a single session) isn't too much of an issue because it ensures that it's all killer, no filler. There really aren't any bad levels and the gameplay never gets a chance to become monotonous. Plus, the different stages all have different vibes to them and force you to adapt your playstyle. Visually, the piece is presented in an extremely stylish way. It's conveyed entirely in block colours, with each character silhouetted against the environment, and its colour scheme often changes to match the mood (and mechanics) of the level. When you kill an enemy, they literally splatter into a pool of bright red blood, reduced to nothing more than a stain on the floor. It's brutal stuff but it adds a lot of impact to each hit, as does the fact that you leak more and more orange blood as you take more and more damage (the only visual indicator of your health). The other thing that adds impact to the deaths is the soundtrack, which procedurally evolves as you play. It's high-octane jazz that really gets the blood pumping, punctuating every on-screen demise with some sort of cymbal hit. It's really great and feels intrinsically tied to the gameplay instead of just layered over it. Ultimately, this one of the most unique looking and sounding games I've ever played. It is very short, even though you can replay the levels in an arcade and an extra hard mode, but it makes every second count and is really fun for such a simple concept. It's a great little indie title, making up for its few shortcomings with oodles of style. 7/10.
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8/10
And all that jazz
atommycard22 November 2021
Warning: Spoilers
Ape Out is a free-form, ever-changing arcade action experience in which you must escape your captivity as a raging gorilla.

The main reason for playing it is that it succeeds in transcribing improvisational jazz onto game-play through a combination of adaptive soundtrack that reacts to kills and damage taken, the stylish level introductions, the distinctive, clear visuals and moment to moment game-play.

Speaking of which, the playing experience can differ wildly between levels and difficulty modes: on normal, you're grooving to the sounds of the environment and reacting quickly to pull sick tricks, letting your imagination fill in the gaps with whatever flows best, whereas when it gets hard, you'll learn to be calmer, more methodical, and turning "fast-paced action" into a dangerous last resort against the semi-randomly-generated levels. I didn't expect such variation in game that gets attention from its aesthetics first and foremost.

The game has options for Laptop mode to improve performance at the cost of some visuals, and support for binaural audio in headphones mode - I confess I didn't hear much of a difference in the one level I tries with this option turned on, but that could be just me.

However, the controls can feel inconsistent when holding a guard and trying to line up a shot that misses the target in aim(I played with mouse and keyboard), and I find it annoying that an RPG-wielding enemy can sometimes launch an insta-killing projectile through some thin obstacles such as the orange fences in Disco 4 Side B.

All-in-all, thoroughly enjoyed this game, I highly recommend it to anyone seeking a highly concentrated dose of game design greatness (especially the one-off level Break In in hard mode) , or a cathartic jazz aesthetic simulator. Thank you Gabe Cuzzillo, Bennett Foddy, Matt Boch and others.
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8/10
Harambe Returns!!!
dawsongamer18 November 2020
After being murdered at Cincinnati Zoo Harambe returns for revenge similar to Caleb from Blood Get Ready To RIP AND TEAR until it is done. 6/5
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