The party is plunged into the world of their campaign. Or is it a world of its own? Seems real enough to Lee. After a fearful scuttle and brawl, Henry leads the party where every adventure begins...to a tavern.
With the reunited half orc 'Ulsukar' as their guide, the party sets out to find The Goblins Maze. Yet, the Everychanging Woods prove to be more dangerous than they were prepared for.
Within The Goblins Maze, traps and trickery await. In this darker episode, our party hopes to find the answers they've been seeking: the whereabouts of they who plague Baelshire and, most importantly, the path that leads home.