- After DG finds a message left to her by her mother, the group goes in search of her father so that he can help them uncover the mystery of the Gray Gale, find the emerald, and stop Azkadellia from using the sunseeder to destroy the O.Z. However, Azkadellia is only one step behind them. Also, the group joins a band of resistance fighters led by Cain's son, and they plan their attack on Azkadellia's tower.—page8701
- Episode 3 begins with the same panoramic view of Central City as the previous episode, then panning along the rolling badlands toward Azkadellia's tower. The view then pans upward toward the sky, where Azkadellia's mobats fan out in search of the trail that will lead to DG. One of the mobats finds Zora's body where she was killed by Cain. The Double Eclipse is very close, and Azkadellia is briefly seen standing on the high observation deck of her tower gazing up at the suns and moon, as they drift ever closer.
DG and party are still at Finaqua, where DG is continuing to mourn the fate of her sister, and her own role in it, and everything else that has transpired since then. Cain reminds her that she was only a child then, and she is not running away now, as she did then.
One of the Mystic Man's sayings to DG rings in her head, about finding a message about her future and past. Getting excited, she realizes that Lavender Eyes left a hidden message for her here in Finaqua, and she merely needs to find it.
Tutor patiently counsels DG to concentrate, letting her light flow through her, as she slowly gazes all about the forest, where the swing hangs. DG begins to remember herself and Azkadellia as girls, skipping stones across the lake as Lavender Eyes watches lovingly from the gazebo. The two children go in search of the perfect rock, a flat one that will fly across the surface longer and further than a round one. Young DG finds a stone about the size of her palm, shaped like a heart, and flat. The perfect stone. Azkadellia says they'll hide it, for 'The Perfect Day.' The two girls build a small mound of stones, placing the perfect stone at the bottom of it.
In the present, DG searches around and spots a small mound of stones partially covered by dirt and underbrush. Clearing it away, she begins moving stones aside and finds the perfect stone, still hidden under the others in the mound. Facing the trees, she slowly lifts the stone to her lips and kisses it, and then flings it as if skipping it across water. Wherever the stone touches the ground, a splash of golden-blue color is seen, like water. Everyone watches in amazement as Azkadellia's spell suddenly vanishes away, and Finaqua is restored to its original beauty as a meadow by a great lake, the mansion on one bank... and the gazebo is again there.
As they approach the gazebo, a brazier in its center produces a hologram of Lavender Eyes, which begins to recite the message for DG. Lavender Eyes speaks of how far DG has come on her journey, and if she is seeing the message, she has learned that Azkadellia is possessed by the evil Witch of the Dark from ancient times. The Emerald of the Eclipse has the power to bring light, or darkness, to the O.Z. The witch seeks the Emerald to plunge the O.Z. into eternal darkness. This is why Lavender Eyes could entrust the Emerald's power only to D.G. She must journey southward to the Realm of the Unwanted, and find a man named Ahamo, who can guide her on the final leg of her journey to the Gray Gale, where the Emerald rests.
As the hologram fades away, DG calls out to her mother-- she needs to know more about Ahamo. She turns around and looks at Tutor, who tells DG that Ahamo is her father.
Azkadellia, Vy-Sor and a troop of longcoats arrive at the site where Zora was slain. Vy-Sor tries to comfort Azkadellia, who is clearly very distraught. Rising back to her feet, Azkadellia tells Vy-Sor and the longcoats to wait where they are, until her return-- she must go into Finaqua alone.
Azkadellia walks through the enchanted land, tracing DG's steps. Finding her way to the cave where the Witch was set free, Akzadellia knows that DG had been there and rediscovered the truth about it. She marches unerringly through the hedge maze to find Finaqua restored and her spell removed. Remembering herself and DG discovering the perfect stone as children, Azkadellia happens to glance over her shoulder and notices the mound of stones-- and that it has been recently disturbed. Taking a deep breath inward, Azkadellia concentrates. The perfect stone flies back out of the lake into her hand. She pitches it back, skipping it across the lake's surface, again triggering the hidden message from Lavender Eyes. Azkadellia stares coldly at the hologram as she learns her mother's master plan to stop her.
DG is leading her friends southward out of Finaqua. Cain glances back and notices Tutor is lagging behind, glancing off into the trees nervously. Tutor simply says he's nervous about being on the run. Little by little, Cain starts to air his continuing and growing suspicions about Tutor. Cain can't help but feel they are being followed. He notes that Tutor is perspiring, just as he was when Zora was killed.
Cain suddenly grabs Tutor's left wrist and pulls his hand out of his coat pocket, causing a few of the glittering discs to fall to the ground. He quickly pulls his gun on Tutor as everyone makes their way back, seeing proof positive that Tutor has been spying on them for Azkadellia. DG seems particularly saddened, having thought that Tutor cared about her. He protests desperately that he still does, and he agreed to spy on them only because Akzadellia would have killed him if he refused, but offered him freedom and the end of a 15-year imprisonment if he agreed. He left behind the discs for Azkadellia to recover only because she would have realized immediately that he was intent on betraying her, otherwise. Despite how everyone feels, Tutor insists, he has bought them invaluable time and kept them ahead of Azkadellia. He swears he was just ready to tell DG the truth, now that he has helped her rediscover much of her magic.
Cain wants to kill Tutor, but DG protests that like all of them, Tutor is also seeking a second chance. But she quickly adds that Tutor has lost her trust, and must regain it. Still, they need him because he's the only one who knows what Ahamo looks like. When Glitch innocently suggests keeping him 'on a short leash,' DG realizes it's actually the right idea-- if Tutor truly means everything he's just told them, he would be agreeable to staying in dog form as Toto as he continued traveling with them. Cain warns Tutor that another wrong move will be his last. Tutor acknowledges Cain before changing into Toto. As they resume their trek, Cain tells everyone that Azkadellia is undoubtedly closer than any of them had dared hope, and they have to pick up the pace.
Azkadellia is still in Finaqua, gazing out along the lake. She muses to herself about Ahamo and how he is still part of what is going on. As Azkadellia speaks, she continues to pace along the lake, but her reflection on the water does not move with her. She speaks to the reflection, realizing that Ahamo's abandonment of his family and the realm, and being sent into exile, was all an act-- all part of the master plan set into motion by Lavender Eyes to keep the Emerald hidden until DG returned.
Azkadellia's reflection begins to move independently of her as a gruff, gravelly voice speaks back to her-- the Witch. It's seen at this point that any of the previous times where Azkadellia appeared to be in conversation with herself, she was actually speaking to the Witch possessing her. The Witch tells Azkadellia that Lavender Eyes and Ahamo knew the truth about them all along, and left her for dead. The Witch, on the other hand, as she assures Azkadellia, will never leave her. She reminds Azkadellia that Ahamo is sentimental and nostalgic-- traits she considers weakness of the heart. This will be the key to his undoing. Azkadellia gazes about the lake, remembering that Ahamo was very happy here. The Witch pauses and notes that Azkadellia has hit on the first clue. Surely there is a lingering trace of Ahamo here in Finaqua even now, that will put them on the track to finding him. She reminds Azkadellia that DG is not the only one with buried memories capable of being rediscovered.
Azkadellia steels herself, taking deep breaths, telling herself to focus, so she will remember. As she concentrates, she remembers herself and DG as children going to a small cabin Ahamo kept near the lake. They placed their carved wooden princess dolls there for him to find, touching the hands of the dolls together, imbuing them with a trace of their magic so he will see them right away.
The memory is interspersed with Azkadellia in the present finding her way to the cabin. Her face is clearly emotional as she looks through the window. Entering the cabin, she sees that the princess dolls are now gone. Azkadellia muses that surely Ahamo still has the dolls-- and the magic placed on them will glow bright as a beacon for her mobats to home in on and locate. Opening her bodice, Azkadellia sends out her mobats to find the glow.
Toto runs ahead as Cain leads DG, Glitch and Raw through the trees. They emerge at the beginning of an immense rolling meadow of tall grass. Cain is nonetheless certain that the Realm of the Unwanted is there, somewhere. It doesn't take long for Toto to find it, running up to a trapdoor built directly into the ground, well-concealed by the rolling grasses of the meadow. Underneath is a stairway down into the Realm of the Unwanted: an underground town occupied by outlaws and other outcasts from the main populace of the O.Z. This amuses DG as her father supposedly dwells here.
Glitch's attention is drawn to a coin-operated booth where one can ask questions of a gypsy fortuneteller. This fortuneteller, according to the booth, is called Airofday (Tinsel Korey), and she appears as an exotic woman with six arms. Glitch innocently asks if it is cramped inside the booth, and they are all amused at Airofday's affirmative answer. But when DG tells Glitch they need to find Ahamo, Airofday suddenly answers, saying Ahamo is a very hard person to find, and she doesn't know Ahamo personally, but is acquainted with a person known as 'The Seeker' who can bring them to him.
Airofday steps out of the booth, showing herself as a regular human woman, with two similarly attired women hidden directly behind her to produce the 'six-armed' effect. She tells Cain that she will arrange a meeting between Cain and party, and the Seeker, at a tavern at the edge of the realm at the first moonrise past midnight, for a fee of twenty platinums. Cain and DG agree immediately.
One of Azkadellia's mobats is flying across a lake and picks up the 'beacon' of the twin princess dolls. It finds its way to a makeshift shelter looking like a teepee made of woven wooden branches; accessible through an opening in its roof. Inside are the twin dolls among other personal effects.
Airofday meets the Seeker at the tavern where the meeting is slated to occur. She shows him a Wanted poster seeking DG, Cain, Glitch and Raw dead or alive, and says they asked for Ahamo by name. The Seeker is very agitated, saying he's sought Ahamo for many years, hoping to learn secrets he holds. Airofday says that the Seeker can ask all the questions he desires, before they turn the four of them in for the bounty. Airofday is ready to pay the Seeker 'the usual split' for his help. The Seeker agrees, but he insists it be done his way-- just he and Airofday alone, nobody else.
DG, Cain, Glitch and Raw arrive at the tavern for the meeting with Airofday. Cain pushes his coat aside to reveal his holstered gun, clearing out the rest of the tavern. The Seeker arrives, and asks to see DG's palm. He is satisfied on seeing the mark placed there by Father Vue.
Airofday signals for a trap to be sprung; she has betrayed The Seeker and brought in accomplices to effect the capture. Cain and Glitch are able to hold their own in battle until AirofDay cuts a rope that drops the canopy of woven leaves, which acts as a net, hampering vision as well as movement. The Seeker scoops DG over his shoulder like a sack of potatoes and carries her off as everyone else is occupied in the melee.
Cain, Glitch and Raw are turned over to Zero and his longcoat troop. Seeing Toto unnoticed, they hope he can effect a rescue, but he turns and runs off. Airofday seeks to collect the promised bounty, but finds that she should have listened to The Seeker; Zero coldly orders his men to drag Airofday off and rub her out. The horrified fortuneteller can do nothing to escape her terrible fate as she is dragged away.
DG awakens amid some cushions prepared as a makeshift bed, in a hidden shelter. Seeing the Seeker approach, she grabs a broom to hold him at bay. But The Seeker tells her that she is not his prisoner; he didn't bring her here for a bounty. He also calls himself The Seeker only so that people would come to him when they want to find Ahamo-- this was the idea of Lavender Eyes. DG is initially unbelieving as The Seeker says that he, himself, _is_ Ahamo (Ted Whittall)... her father. But then she sees the two princess dolls in the shelter and has a memory of herself and Azkadellia painting them.
Learning that The Seeker is Ahamo, and her father, however, does little to improve DG's feelings about him; she still thinks he abandoned her and Lavender Eyes, and still thinks he kidnapped her away from her friends. Ahamo warns her that she knows far less about what is going on than she thinks she does. He gives her a curious looking device that appears to be a rudimentary compass, saying it is from Lavender Eyes, and it will lead her to the Gray Gale. DG doesn't feel she can go anywhere without her friends, but Ahamo reminds her that the Double Eclipse is nearly upon them and she is the only one who can use the Emerald. He asks her to focus on her friends and ask herself what they would want her to do. DG, defeated, knows Ahamo is right.
As DG and Ahamo leave the shelter to begin their search for the Great Gale, they are unaware of Azkadellia and Vy-sor watching them from the treeline.
Zero and his longcoats are en route back to Central City with Cain, Glitch and Raw when they are ambushed in the woods by a group of people proving to be Resistance fighters. Zero is taken prisoner as Cain, Glitch and Raw are freed. But the big shock is the identity of the Resistance group's leader... Cain's son, Jeb (Andrew Francis), grown to young adulthood.
DG squats by the lakeshore, focusing on the compass. The needle spins around and around, until DG clears her mind and lets herself go. The compass stops and points. DG turns but Ahamo is no longer there; he is slowly descending from the air, at the controls of a hot air balloon. DG climbs in and Ahamo lifts off again.
Jeb's resistance troop is arriving back at their hidden camp, ushering Zero into Jeb's tent and carrying their wounded to be given medical attention. Cain is disturbed to find an empty iron suit in the camp, which Jeb says is there as a reminder of what they all are fighting for. Jeb insists he would have risked any danger to find his father, had he known Cain was alive. But life as a Resistance leader has made him a hard man; he is unresponsive to Cain's looking to reconnect with him as father to son.
Evening has fallen, and Ahamo is telling DG the story of how he met Lavender Eyes-- he is, in fact, from Earth, on 'the other side.' He lifted off in his balloon from a state fair in Nebraska and was caught in a freak storm that transported him to the O.Z. He arrived in Finaqua, hovering over the lake where Lavender Eyes always spent time. It was love at first sight between the two of them. DG is somber as she listens, because she still holds herself responsible for ending the 'perfect life' her family had. Ahamo explains that DG's death at Azkadellia's hands was when he and Lavender Eyes came up with the plan that he would voluntarily go into exile, with Lavender Eyes making it look like he abandoned her and everyone, thus helping him disappear into the underbelly of O.Z. society to guard the secret of the Gray Gale, and wait for DG's return.
DG glances down at the compass and notices the needle move slightly. She points toward a series of mountain peaks where the two suns of the O.Z. are rising among them like the opening eyes of a great creature.
At the Resistance Camp, Cain has gotten Raw to read Zero's mind in order to learn about the Sunseeder. Unfortunately, Raw finds that Azkadellia was miles ahead of them, having foreseen such a possibility and that Zero's mind is well-protected from Viewer visions, by Azkadellia's magic. Jeb decides they will resort to simple torture, a thought that Zero laughs off at first. But as devices are brought in and set up behind Zero, out of his field of vision, and Jeb grabs Zero's hands, which are locked in a set of stocks behind him, slowly Zero's uncertainty about exactly what they are preparing to do to him, eats away at his confidence. Unable to see what devices are being prepared and feeling his hands and fingers being pulled at, as if to ready them for some kind of torture, Zero's morale finally breaks. He tells his jailers that the light pulses from the Sunseeder can channel the energy of the Emerald of the Eclipse, and the pulse emitter is pointed right at the spot in the sky where the moon will be when the Double Eclipse occurs. The Emerald's energy, channeled through the Sunseeder's light pulses, will freeze the two suns in place, behind the moon, where the moon blocks all sunlight from shining onto the O.Z.-- the Eclipse will remain frozen in place, and the O.Z. in darkness, forever. Glitch is both horrified and impressed at the same time, at how Azkadellia and her alchemists came up with the plan to twist and pervert his original invention, designed to slow the suns' movement across the skies during the growing season so it would be longer-- a machine designed to help and benefit the O.Z., being used to practically destroy it, bringing about an Age of Permanent Darkness.
When Cain demands that Zero tell them how to shut the Sunseeder down, Zero stares right at Glitch and tells everyone that Ambrose (Glitch's true name before his brain was removed) knows how. Jeb is shocked to hear the name Ambrose spoken-- he tells everyone that his spies have learned of the name and found it to be a code word for the brain that runs the machine. They are all stunned to put the pieces together-- when Ambrose's brain was removed from his body, turning him into Glitch, the brain was used as a living CPU to power and direct the Sunseeder. It also provided Azkadellia's alchemists with the knowledge of how to build it in the first place.
Cain makes Zero tell them the location of the brain: A room called the 'brain room.' Smug at having broken Zero, Jeb puts away the 'torture device--' a simple pair of kitchen spoons. Zero's head slumps, knowing that if Jeb doesn't kill him, Azkadellia will, when she learns how he broke.
And Zero's death proves to be exactly the foremost thing on Jeb's mind, as he pulls a saber and prepares to carry out a sentence immediately. But to everyone's surprise, Cain stops Jeb; warning his son that although Zero deserves to be killed for all the horrors he helped bring about to innocent O.Z. civilians, including Adora... for them to kill Zero now, this way, will not honor Adora's memory; nor will killing Zero at all, bring Adora back.
Ahamo's balloon is approaching a landing spot among the peaks, above the far side of the largest lake in the area. As the balloon nears, Toto is seen running across the ground, following it. Ahamo lands the balloon and ties it off. As they approach a treeline among the hills, the compass points to an opening between two trees and an electric current rushes through the needle. DG and Ahamo look, but see nothing in the opening between the trees. Adjusting their stance slightly to one side, the faint, barely visible glow of a doorway comes into view. The doorway opens to the symbol on DG's hand.
Through the doors and the two of them find themselves in a grand mausoleum, which Ahamo says is the resting place of all of DG's ancestors in the royal bloodline. Near a very large sarcophagus of green marble is a doorway which Ahamo identifies as the resting place of the royal bloodline's founder; the first 'slipper' ever to find her way from 'The Other Side' into the O.Z. The name plate above the doorway reads, "Dorothy Gale." DG was named in her honor. DG realizes that this is what Lavender Eyes meant by, 'The Gray Gale' who guards the Emerald. The door to Dorothy's crypt is marked with an eye symbol identical to the one on DG's hand. She raises her hand toward the door and the symbol again does its work, but Ahamo does not follow-- he tells DG she must go in alone.
Stepping through a bright light behind the doors, DG finds herself walking down a road leading to a farmhouse very similar to her own (the photography for this scene is in black and white). As she follows the road, an adolescent girl is suddenly following her. DG turns around to find herself facing Dorothy Gale (Grace Wheeler), who tells DG she's been waiting a very long time for her. Dorothy hands her descendant the Emerald of the Eclipse, saying its power now lies with her.
But as DG and Ahamo emerge from the mausoleum to begin the trek back to Central City, they are greeted by Azkadellia, with Vy-Sor and their longcoat troops. Azkadellia greets her father cynically, and with a wave of her hand, Ahamo is shrunk to miniature size and drawn into her palm. She claps her hands together and Ahamo vanishes. Approaching her sister, Azkadellia holds her hand out in silent request for the Emerald. When DG refuses to surrender it, Azkadellia gestures and the Emerald leaps out of DG's hand into Azkadellia's. DG tries to rush at Azkadellia to seize it back, but Azkadellia lifts a hand and DG falls back, choking on her breath. Taking a brief moment to savor this victory, Azkadellia is now ready to once again end her sister's life. But a quick death is too good for DG, as Azkadellia decides. She thinks DG would look good in marble-- green marble. She waves a hand and DG suddenly finds herself sealed alive inside the large sarcophagus in the Gale mausoleum. Azkadellia leaves her there, that the sarcophagus might become her tomb.
Asleep at the Resistance camp, Cain has a dreadful nightmare of Adora's death at Zero's hands. His eyes slowly flutter open as he awakens from the dream. He stalks into Jeb's tent where Zero is still kept. Zero glances up as Cain seizes Jeb's saber from where he left it. The captain of Azkadellia's forces stares calmly at Cain, waiting for the blow that will end his life. But when Cain strikes with the saber, it is not Zero's head that is cut off... but the lock for the stocks binding Zero.
Jeb enters his tent to find Zero missing, and Cain asleep near the tent. He kicks Cain awake, demanding to know what Cain has done.
Cain takes Jeb into the woods a short distance from the camp, where he finds the iron suit, with Zero locked inside it. Cain's plan is that if they defeat Azkadellia, they will return a short time later to release Zero so he can stand proper trial for his crimes. If on the other hand, Azkadellia kills them, Zero will be imprisoned there for years, even decades, until and unless someone happens across him, as DG and Glitch happened across Cain. Jeb decides that while it is not the fate he would have preferred for Zero, it is one that Adora would approve of. As Jeb starts to walk back to Camp, Cain tells him that through all the hardships they have all gone through, and must still go through, if Jeb doesn't have heart, he has nothing.
Toto finally reaches the spot where Ahamo's balloon still rests, now abandoned. He sees the faint glimmer of the entrance to the mausoleum, but cannot enter on his own. Sniffing around, he knows that DG is trapped inside, unable to emerge on her own without help. He barks anxiously for several long seconds before rushing off again. DG barely hears the sound of Toto's barking. The air inside her tomb is growing thin and her mind is sliding into paralyzing fear. Her eyes drift closed and she can only cry.
Azkadellia is on the high deck of her tower. On the floor of the balcony is the light pulse emitter for the Sunseeder, where she will conduct the ritual to plunge the O.Z. in darkness. Vy-Sor approaches reverently, holding an ornate jewelry box. Inside is the Emerald of the Eclipse, which has been carefully placed within a silver circlet that is on a chain for Azkadellia to wear around her neck. Lifting the necklace out of the box slowly, almost lovingly, Azkadellia's lips and voice convey the thoughts of the Witch: That history is about to be repeated... and this time she'll get it right.
Toto is running through the woods. Relying on his superior sense of smell while in dog form, he finds his way to where Jeb and his men ambushed Zero's troops and freed Cain, Glitch and Raw. Picking up the trail, he rushes forward.
The Resistance Camp is busy as a worker beehive in preparation for an assault on Azkadellia's Tower. Cain is telling Jeb that he knows that DG is alive, and he must find her in order for the Witch to be brought down. Someone in the realm has to be able to point him toward the Seeker, who Cain knows carried DG off. Jeb wishes Cain well, hoping to rendezvous with him and DG at the tower. Finally showing emotion again, Jeb hugs his father, who both receives and returns it with gratitude.
Azkadellia and her men herd Ahamo into an observation room where Lavender Eyes has been placed under guard. The husband-and-wife reunion is emotional but brief, as Azkadellia slowly walks up to Lavender Eyes, her left hand over her midriff. As Azkadellia moves her hand away, revealing the Emerald of the Eclipse on a chain around her neck, Lavender Eyes stares bleakly, completely stunned. Azkadellia gloats delightedly, saying the look on her mother's face is what she has waited so many years for, calling it the most honest gift Lavender Eyes has ever given her. Lavender Eyes again defiantly says that she is not Azkadellia's mother, though it is clear she is talking to the Witch. Through Azkadellia, the Witch tells Ahamo and Lavender Eyes that both of their children are now gone... and their royal line ends today as the O.Z. is plunged into Darkness forever.
But Azkadellia's enemies have not given up yet. Toto finds his way to the Resistance Camp and runs up to Glitch and Raw. Shifting back into human form as Tutor, he tells them that DG is alive, and he knows where she is... but she is in trouble and desperately needs their help. Arriving at the scene, Cain is still skeptical and distrustful of Tutor, warning him that he had better not be lying again. Raw approaches Tutor and rests a hand over Tutor's heart. Immediately he assures Cain that Tutor is speaking the truth, and is completely on their side now.
As the trek to rescue DG begins, DG herself seems on the verge of complete despair as she begins to suffer the effects of fading air supply inside her tomb. But from somewhere in the growing darkness, she finds the inner core of her Light. Memories resurface: Ahamo telling her to keep her mind clear of thought, and Tutor instructing her to show him how to make the doll spin in mid-air, without touching it. DG slowly raises her right hand and begins to twirl her index finger. The four massive bolts sealing her sarcophagus break free and begin to unscrew, twirling themselves slowly out of the grooves. As they fall from the grooves, unsealing the tomb, DG lowers her right hand and raises her left. The eye symbol glows and the heavy marble cover slides aside, releasing her from the massive casket's confines. Gulping a deep breath of air, DG climbs out and emerges from the mausoleum, finally free.
As DG reaches Ahamo's balloon, Toto arrives, with Cain, Glitch and Raw following on horseback. She hugs Cain and Raw with a sense of profound relief, but she quickly becomes sad again as she tells Cain that Azkadellia has the Emerald. Raw points at the sky, and they see the Double Eclipse is mere hours away; the suns drifting ever close to the moon and preparing to slip behind it. Quickly they set off to rendezvous with Jeb and the Resistance fighters at Azkadellia's tower.
At the rendezvous, Jeb surveys the scene outside the tower, which is crawling with a higher concentration of longcoat numbers than anyone has ever seen. A plan is concocted to sneak in a few expert sappers to set off charges that will blow the generators powering the turbines, which would allow Cain to slip into the tower with DG, Glitch and Raw. There, DG would find her way to the high balcony to confront Azkadellia while Cain led Raw and Glitch to the brain room to deactivate the Sunseeder. As they continue to watch, waiting for the moment to strike, DG asks if anyone has seen Raw. Glitch regretfully tells her that Raw has lost his nerve.
DG finds Raw pacing anxiously near a large tree, fretting over the moment of truth. As Cain and Glitch come up behind, DG approaches Raw, saying she wants to show him something. She holds up her left hand, revealing that the Eye symbol placed there by Father Vue has faded away, and is gone. But as DG explains, this is not a bad thing, but a good one-- it means she has transcended the need for it, and its powers are now deep within her heart. Speaking from her heart, with deep emotion, DG tells Raw that he has shown far more courage than he ever realized, having faced his fears repeatedly, and he taught her that courage is not the lack of fear, but overcoming it... and as DG says, he overcame his fear every time he needed to. She smiles warmly as Raw hugs her.
DG has a gift for Glitch as well, pointing out that he was instrumental in helping her remember her past, which is the most potent weapon in her arsenal right now. And Cain already is carrying her gift to him; he has seen her step up to a role of leadership in the counterstrike against Azakdellia and is impressed at how she's grown inwardly in just the precious couple of days they'd known each other. She taught him the meaning of heart. But he has one final warning for her... she has to remember that she might be unable to save her sister from the Witch. There may be nothing left of Azkadellia's former good self to save. If DG fails to save Azkadellia, Cain urges her to flee from the Witch, as she would be the last glimmer of hope for the O.Z. But DG says that saving her sister is the most important aspect of what is to come; that her family is what mattered the most.
The skies are beginning to darken as the twin suns are mere minutes from slipping out of view behind the moon. Azkadellia steps onto the pulse emitter of the Sunseeder. Her image appears on a view screen in the engine room, instructing Raynz to make sure that there are no interruptions once the ceremony begins. Raynz tells her that forward light pulses are at 100%; all they need now is to charge up the Sunseeder to full power.
Jeb's sappers detonate the placed explosive charges to create the distraction and opening for Cain and DG to enter the tower. Longcoat platoons rush to the site of the explosion. Azkadellia on the other hand, smiles in amusement at what she is certain is a futile last attempt by the Resistance. Stepping back onto the pulse emitter, she gives the command for the ritual to begin. In the engine room, Rayns and his men activate the power controls. As the generators roar to life, a great beam of energy coruscates from the emitter. The Emerald around Azkadellia's neck glows, its power turning the energy beam a deep emerald green as it ascends into the sky toward the moon as the suns continue their dual path to align behind it.
Longcoat troops rush into the tower, informing Raynz of the disturbance outside. They are mobilizing to flush out intruders that might have slipped into the tower. Preparing to meet a large assault squad, they fail to spot four figures moving stealthily through the complex: DG, Cain, Glitch and Raw. Climbing out of the turbine exhaust piping into the tower's interior, they take out a longcoat soldier. Raw senses Ambrose's brain one level above them. DG flips them a jaunty salute and heads toward a ladder, to make her way toward the high observation deck to confront Azkadellia. Continuing toward the brain room, Cain, Glitch and Raw start to creep up behind two more longcoat soldiers to ambush them, but suddenly they are alerted to a familiar canine barking. The soldiers glance down to see Toto standing in front of them, who quickly shifts into human form as Tutor and strikes out with two punches that lay the soldiers out. Tutor tells Cain that he will cover their back as they make their way to the brain room.
The three enter the brain room, finding it empty except for the central control machinery. Suspended in a tank of fluid and connected to wires and circuitry that powers the central controls, is Ambrose's brain. Glitch delightedly quips that he'd recognize himself anywhere. Raw places a hand on the tank and another on Glitch's head, linking him to his brain and restoring his original personality as Ambrose. Cain tells Ambrose to concentrate on his original design for the Sunseeder so they can shut it down. Directing Cain to a numerical keyboard near the brain tank, Ambrose tells Cain that it controls the Sunseeder's energy pulsing, and starts to recite a series of numbers that will power the engines down and then reverse the energy pulsing completely.
As Cain begins entering the sequences, Raynz and Vy-Sor immediately note the energy fluctuations as they monitor the engine room controls. Raynz immediately deduces that the source of the problem is the cerebral brain cortex, and orders two longcoat leaders to fetch Kalm for him. He then directs two more longcoat soldiers to come with him. As they begin to head off, they do not spot DG climbing up an access ladder along a far wall.
DG makes her way to the high balcony where Azkadellia stands on the pulse emitter, channeling the Emerald's power to the eclipse. DG reaches out to her sister, trying to get her to remember who she really is and what she would really want. But when Azkadellia answers, it is with the Witch's voice, telling DG that her sister is dead. DG doesn't accept this and tries to step onto the pulse emitter with Azkadellia, but Azkadellia channels a telekinetic force to throw DG away and over the balcony railing. DG is left hanging from the lip of the balcony by a tenuous hand grip.
Raynz is leading two longcoats to the brain room. Tutor gets behind them and ambushes them, but Raynz jolts him into unconsciousness with his electric prod. Tutor reverts to dog form as Toto as two more longcoats arrive with Kalm in tow.
In the brain room, Raw is helping Ambrose remember more of the sequence to reverse the Sunseeder's energy pulsing. Cain nods approvingly as energy reading meters begin to fall. Azkadellia notes the failing emissions from the pulse emitter with growing alarm.
But just as Glitch is preparing to recall the final sequence to reverse light pulsing, Raynz arrives with the two longcoats holding Kalm. Raynz incapacitates both Cain and Raw with the electric prod. The two longcoats grab and hold Glitch as Raynz forces Kalm to interlink with Glitch and his brain so that Kalm can give Raynz the number sequence that will restore full power. Using the electric prod, Raynz forces Kalm to concentrate and get the last numbers that restore the Sunseeder to full power.
As full power is restored, Azkadellia basks in the new flow of energy. She sees the two suns align completely behind the moon. Darkness descends over the whole of the O.Z. Azkadellia sighs with the pleasure of her victory. What gives her pause this time is not the sounds of fresh battle, no explosions threatening to rock her tower... it is the soft sound of singing.
DG has managed to pull herself up and climb back over the railing, and she has begun to sing 'Two Little Princesses.' Back on the high terrace, she gets on her knees and huddles against the railing, and starts to pour her heart out to Azkadellia. She talks about her returning memories of the two of them together, how they made the doll spin, how Azkadellia kept the bear from attacking by keeping DG focused on the two of them holding hands.
DG begins to cry as she talks about Azkadellia's courage in their times of adversity, and her warning DG that she keeps getting into trouble from DG's adventures. DG's voice cracks with guilt and grief as she reaches out to her sister.
Little by little, Azkadellia's face continues to pinch with uncertainty. Her expression continually falters, and at one point, the Witch's true form appears, warning DG off. Images of DG and Azkadellia at both their current ages, and as their younger selves, begin to shift in and out. Clearly DG is breaking through.
But Azkadellia is still frightened. It is now DG who finds her courage, crying out to her sister to come back to her. DG stretches her hand out and begs her sister to take it, promising that she will never run away from her again. The Witch possessing Azkadellia has to fight harder to keep control of her. But Azkadellia is now fighting back... she is responding to DG. Feeling DG's emotion as she pleads for Azkadellia to come back to her, Azkadellia thrusts out her hand all at once and clasps DG's. Pulling with her heart as well as her arm, DG draws her sister off the Sunseeder's pulse emitter, leaving the Witch there-- Azkadellia is completely free at last.
But with her victory with the Eclipse achieved, the Witch shrugs it off... she doesn't truly need her vessel anymore. That is, until she realizes that Azkadellia is still wearing the Emerald of the Eclipse around her neck. Angrily she demands its return, but Azkadellia refuses to comply. She clasps DG's hand tightly, and this time DG does not run... she holds on to her sister's hand, facing the witch down alongside her. The witch assaults the two sisters with blasts of witchfire, but cannot break through their barrier.
Back in the brain room, Cain starts to come to. Unfolding his shaving razor, he hurls it like a knife, killing one of the longcoats. Glitch knocks out the other one, but Raynz promptly zaps him with the electric prod. Raw quickly becomes enraged and springs to his feet, roaring in fury for Raynz to leave Glitch and Kalm alone. Raynz smugly jams the prod into Raw, saying that his kind never learn that all they need is 'encouragement.' But Raw does not flinch, enduring the painful shocks. Seizing the prod with both hands, he rips it from Raynz's grip and herds him into a corner, snarling that all he truly needs is courage. Turning the prod on Raynz, he shocks him into unconsciousness.
With the brain room secured, Cain just needs to key in the final numerical sequence that will reverse the pulsing on the Sunseeder. Kalm forms another link between Glitch and his brain. But suddenly Glitch freezes up... he is so nervous that he cannot think. Picking up his gun, Cain hesitates briefly but says that if they cannot reverse the Sunseeder, he has to shut it down... and the only way to do so would be to destroy Glitch's brain; to destroy Ambrose.
Raw asks Cain to wait, and adds his power to Kalm's, linking with Glitch and his brain. The added push from two Viewers finally jolts Ambrose's memory from deep inside Glitch. He remembers the final sequence as the queen's birthday. Triumphantly he recites the sequence and Cain punches it in, throwing the Sunseeder's energy pulsing into full reverse.
Still on the platform, occupied with her battle against DG and Azkadellia, the Witch is unprepared for the sudden reverse flux of energy from the Sunseeder. Within seconds she is destroyed, a foul black liquid substance dripping off the platform. DG looks at the platform in wonder, saying, 'she melted.' The two sisters turn to each other. DG smiles; Azkadellia smiles back. The two women hug joyfully.
On the lower observation balcony, Lavender Eyes and Ahamo continue to look grimly at the eclipse. All of the O.Z. remains locked in total darkness; the twin suns trapped behind the moon. The door to the chamber opens and Azkadellia walks in. Her parents both see it is the real Azkadellia, free from the Witch. She softly tells them the Witch is gone as Ahamo goes up and hugs her. DG walks in, joyfully running to Lavender Eyes and hugging her. All four members of the royal family are reunited.
Cain, Glitch and Raw enter the room. They bow before the royal family, and DG runs up and hugs them gratefully. Little by little, the suns begin to emerge from behind the moon, the double eclipse finally breaking. Light begins to shine across the O.Z. once more. Central City begins to gleam under the warm glow.
Tin Man closes with a quote from DG; the O.Z.'s take on Dorothy's famous closing line from the original 1939 The Wizard of Oz (1939): 'That's the O.Z. I remember. I'm so glad to be home.'
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