F.E.A.R. 2: Project Origin (Video Game 2009) Poster

(2009 Video Game)

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7/10
Good, but as good as the first
sammie_sambal9 January 2011
I play titles like this for the single player experience, multi-player modes in shooters like F.E.A.R. 2 are just an extra for me. I've got multi-player shooters like the Battlefield series for that pleasure. That said i won't be giving lower points to the online multi-player part if it's not that great 'cause i simply don't expect it to be.

Having played the first game i can say F.E.A.R. 2 continues the series with good effort, although it's not as good on all points. To start off with the good i will say that the story and the given setting is the best part of the game, even though the plot can be a little difficult to follow sometimes the story and places your visit will keep you interested and make you want to finish the game to see what happens, which won't take you very long, 9 to 10 hours of normal play. But it's long enough in my opinion. If a game is too long a game like this can eventually lose your interest in which case you'll most likely never finish it at all. Just Cause 2 being a fine example of this.

Gameplay wise not a lot has changed since the original, only improvements on some of the core gameplay mechanics and a few new gameplay elements like iron sighting and the ability to operate a mech suite. In the end nothing shocking really, which can also be said for the gameplay itself, but it's satisfying enough.

The graphics never really stand out above other titles in this genre but it's more than adequate to satisfy the ones who love graphics. Design and environments play a mayor part too in this and deserve an extra notice. The levels are well detailed, dynamic, destructible and have a good layout and some nicely placed scripted events too. Most noticeable level to back this up would without a doubt be the Elementary School.

So what's bad about the game than? Well, it isn't as scary as it used to be for one. Let me put it this way, if F.E.A.R. would be the Japanese horror movie Ringu (which was probably a big inspiration) than F.E.A.R. 2 would be an episode of Ghost hunters. It's just not as scary as you would like and expect it to be in a way the first one was. Next to that i found the overall sound a bit lacking. In most part this was fine, like the music which created some nice tension in the game, but i'm talking about the sound effects with the gun sounds in particular. It all sounded a little weak for my taste, especially the shotgun. But these are just small things. In the end there isn't really anything wrong with F.E.A.R. 2 , the problem lies more in what's good. It's just that, good, nothing more. F.E.A.R. 2 never really stands out in any way. So eventually you could say that F.E.A.R. 2 is an above average shooter. Nothing really special, just good.

My advice would be that if you liked the original F.E.A.R and it's installments and you digged the story as much as i did or if you're just looking for a good shooter to get you through the weekend than i'm positive you'll enjoy F.E.A.R. 2. But for those of you who are looking for something new and groundbreaking or want a good scare i would recommend to pass on this one, it's not that special.
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9/10
A big improvement over the first
morkulv_athferion15 June 2009
It seems very rare today that movie-directors and game-developers actually listen to the fans for advice, but Monolith is a exception. Not only did they let the fans come up with the title Project Origin (which is now used as a sub-title), but they fixed quite some problems that were adressed in the previous game. FEAR 2 now has iron sights which is very handy in combat, the level-design has a lót more variety then the first game, and the overall graphics and atmosphere has been polished. It is also possible to push over a table or other kind of furniture to use for cover.

A lot of people have said that FEAR 2 is more focused on the action, which is kinda true, but the game still adds some nice atmospheric elements that sets itself apart from other shooting-games. A good example is the elementary school level, which is probably the best level in the game so I'm not going to spoil it. For the first time, the ghosts and apparitions (including Alma) can actually hurt you, and it at least gives you some reason to be scared of them which also is a improvement since there is not much reason to be afraid of a cut-scene. Alma comes out from time to time to scare the hell out of you and make you tap the B-button like a mad man if you don't want to die.

The biggest downside of FEAR 2 is the length. Its easy to race through this game in less then 2 days, so I suggest you take your time and enjoy the detailed environment of the game as much as you can. You will also have plenty of blood and gore to look at, so gore-hounds will certainly love shooting flesh and limbs off enemies. I would even go as far as to call FEAR 2 the most bloody game from Monolith since Blood from 1997. The multiplayer-aspect I haven't really checked out so I can't say much about that, but if you are looking a for a atmospheric first person shooter then look no further then this game. It maybe short, but it certainly is sweet.
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7/10
Your 3D review from IMDBs only 3D game reviewer
ratcat06 June 2015
Warning: Spoilers
Although the game is getting on a bit It was a surprise to find textures and graphics in general quite good. This helps to make the 3D work very well. As usually the only areas that do not work well in 3D are areas with water and smoke. Unfortunately there are a lot of areas like that in this game. Depth is handled very well and so is separation. If you can handle very high convergence you can get guns actually coming out of the screen at you! Absolutely no complaints about 3D. The gameplay was somewhat different from F.E.A.R 1 as are the environments. Personally this game would be recommended to anyone however there are a couple of small things that let it down. Being very fast paced certainly helps it from becoming too boring due to its corridor type linear fighting but one wants to be able to fly through this game and rack up the kills. For some strange reason you cannot jump while running. As soon as you try to jump you slow down to a normal walk and although they have mastered the physics of climbing up and down ladders, there is almost no getting over them (excuse the pun). If you were to run toward a ladder and try to jump over it so as to land on the floor below, the ladder grabs you from mid-air and forces you to manoeuvre down it in a normal fashion although you can run at a ladder and jump up to grab rungs half way up. There were quite sufficient jump-out-of-your seat moments which was great and unexpected but the health-slo-mo pickup thing is getting rather old. Newer games just make you lose health but it regenerates if you take cover. Definitely worth playing if you want to complete the whole franchise in order. Feel free to email me at ratcat17@hotmail.com for a review of any game playing in 3d. Ratcat
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Do F.E.A.R. Alma again: A F.E.A.R. 2 review
Wolfdemon27 April 2009
Warning: Spoilers
I've read about this game in a issue of Game Informer a couple of years back. After playing the lackluster expansion packs of F.E.A.R., I hoped the sequel would improve upon the flaws of F.E.A.R. 1 and when I got the game, I was indeed right. Here's a review of F.E.A.R. 2: Project Origin.

Story: Project Origin is set about a half hour before the ending of F.E.A.R. 1. A small squad of Delta Force soldiers codenamed Dark Signal were dispatched to arrest Genevieve Aristide, the woman responsible for all the chaos from F.E.A.R. 1's events. Michael Becket is sent to find Aristide and take her in while fighting a team of Armacham's Black Ops. Before he can complete the mission, Michael gets knocked unconscious from the impact of the Origin Facility explosion. Sometime later, doctors operate on him under Genevieve's charge to increase his psychic powers and tune them to Alma Wade, mother of the F.E.A.R. Point Man and Paxton Fettel. Michael is soon stalked by Alma. He must fight off the vengeful spirit and destroy her once and for all. 5/5

Graphics: F.E.A.R. 2 has improved graphics over F.E.A.R. 1 and the non-canon expansion packs. No more long hallways and cramped office quarters, you can now go outside and explore the ruins of the destroyed city of Fairport. The outside environments are a major plus for the game. The character models never looked better. 5/5

Sound: F.E.A.R. 2 has some pretty atmospheric music and at least has one hard rock track toward the end of the game. The Replica soldiers don't sound as robotic as they did in F.E.A.R. 1. Monolith has done a good job in picking out a voice cast for the game like Phil Lamar from Condemned 2 and Jen Taylor from the Halo trilogy. 5/5

Gameplay: The game play hasn't changed all that much even though there's a bit more variety this time around. Michael can slow down time like the F.E.A.R. Point Man to gain an advantage over his enemies but he can also knock over objects that can be used for cover and drive large armor mechs for the more intense gun fights in the game. The smart enemy AI from F.E.A.R. 1 is there. You can also pick up intel that has important information on the characters and the events that led up to the destruction of Fairport. Other than that, the game play remains the same. 4/5.

F.E.A.R. 2 has the much needed improvements over F.E.A.R. 1 and the god awful expansion packs while at the same time, not much has changed. It's a pretty good balance of old and new. Overall, F.E.A.R. 2: Project Origin is a pretty awesome game and definitely worth buying.

Final Score: 5/5
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10/10
Satisfying
TBJCSKCNRRQTreviews10 January 2010
Review of the PC version. This ignores both of the expansion packs, and also cuts other ties that might have been expected, thus offering it enough slack to go where they wanted it to. And I couldn't be happier about that. In spite of the title, you are no longer working for the organization that you were in the first, and you are also playing as someone else. You even get a name, and that is unprecedented for this franchise. That is as far as this goes in supplying you with an identity. Thankfully, the rest of the cast of characters have plenty of personality, and every last one of them is credible. The ones who are meant to be are likable, none of them are irritating... and the comic relief one is, my god, *actually funny*. That hardly ever happens. This is extremely cinematic, similar to Half-Life(I haven't played the second one; it is reminiscent of AvP2, as well, at points), only upgraded. Bloodstains and drops of water can get on your visor(yes, all the tech's in the glasses... think Ghosts of Mars), your vision blurs when that is appropriate, and your "hearing" is impaired for a while if there is a loud noise near you. This high level of realism has been raised since the 2005 one, and the effects are immensely superior. Water, light, everything looks astonishing. The brand new graphics allow for incredible, detailed, photo-realistic faces, and the gore is also considerably more convincing. This aids nicely in the building of atmosphere(one of the best that I've tried in any game, it may be up there with Silent Hill), and the sound is again carefully orchestrated(pardon the pun), with surgeon-like precision and skill to make this a thoroughly creepy experience that you won't soon forget. The score is amazing, though I did find one piece to be out of place... heavy metal? In this? It wasn't bad, just was surprised to find something like that here. The rest of the music is subtle and adds to the psychological horror. Every voice is spot-on, and the acting is impeccable. Animation is smooth and beautifully done. Every movement feels natural. The camera sticks to 1st person perspective throughout, exactly as it should. It takes the intensity of the whole thing through the roof. Everything that was an issue in the earlier three is fixed here. This does not grow stale at any point, Reflex Time can be turned on or off without standing still(and it is rather useful, foes get a "hue" so they are easier to spot), and I could go on. I did not figure out the ending before it came, and it didn't come out of the blue, either. This doesn't have to be the last in the series, and yet it gives you a sense of accomplishment. The plot is compelling, and you want to get further, want to see where it is going. Level design is marvelous, and while they are entirely linear, it doesn't bother you, because it's so exciting to play. The story is told through in-engine cut-scenes and scripted sequences, so you are at no time forced out of the immersive state this puts you in. This begins right before the end of the original VG(and you don't need to have tried that one to be able to follow this), and takes the consequence of what happened in that one. It's awesome. This is engaging from start to finish, a perfect mix of the elements, switching between battles and paranormal phenomena so that you never get bored of either. It is focused on the action aspect, but can you have something that is centrally about enhanced clone soldiers and simply rely on setup? And since the encounters with the things not of this world has been given a solid dose of adrenalin, they are a source of thrilling combat as well. The weapons are cool(and they clearly went for them being mind-blowing and memorable this time), with an unorthodox Flamethrower, the Hammerhead that allows you to literally nail opponents to the wall, a Pulse-firing thingamajig that reminded me of the ol' BFG, and a Laser that means serious business. You get to "drive" an Elite Powered Suit, essentially a mech, equipped with Gatling guns and missiles. Oh, and it's got Thermal Vision, and like every single other addition to your arsenal, it has zoom capabilities. For your throwing pleasure, there are Frag, Incendiary and Shock grenades, and Proximity Mines that will stick to the majority of surfaces. You can create your own cover now, by sliding a desk to the side, or tipping over a table. Enemy types are diverse, and they are all fun to fight. The AI for both them and the allies that you are sometimes assisted by allies is excellent, flawless. They can spot you by as little as the beam of your flashlight, and they will take cover and use tactics against you. In spite of your slow-motion, the apparitions and such remain terrifying. You can't save when you want, instead this relies on a checkpoint system to store your progress(and it does so unobtrusively). When you load, you will get a brief description of the most recent events to remind you and bring you up to speed. Multi-player includes six different modes... Deathmatch, TDM, Control(capture specific points in the field), Armoured Front(like the previous one, with other rules), Failsafe(think CS, plant a bomb) and Blitz(CTF). I have found no bugs or glitches in this. In fact, my one complaint about this is that it is short. Yes. Very. It took me one day and maybe a few hours to complete. Half a weekend. I will be going back to it... I haven't earned all of the Awards yet. There is frequent gratuitous swearing, constant brutal violence, and a ton of disturbing content in this. I recommend it to anyone that enjoys terror-packed electronic entertainment, served with a mystery that will instantly get you interested. 10/10
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3/10
I don't get what's so good about it.
chickenmaskdude27 November 2022
Warning: Spoilers
I came here on the basis that the AI was absolutely off the charts, but it really didn't feel any different from a standard CoD. Enemies, even on hard difficulty, are either out of your sight behind cover or dead because they all drop like flies, never actually allowing you to see it in action very often. They all also seem to be very prone of just charging at you, in spite of their supposed intelligence. The slowmo mechanic cranks up this problem by just rendering any encounter a free headshot gallery. Even with tougher enemies who don't collapse after 3 headshots from a full auto just get killed from the incredibly generous amount of grenades and powerful and slow single target guns. All of this just results in me never dropping below 2 medkits for most of the game.

The horror elements (and by that I mean the flashes to brown palette) are so corny you'd think Monsanto would it into syrup. The twitching dudes were pretty scary, but alma is intolerably boring every time she appears, all I can do is just groan at her existence in the game. The obligatory long corridors with hallucinations that appear in practically every single level get very repetitive and makes you just roll your eyes every time you see it. The elementary school part was ok horror wise? It was still a shooter so it's not like it was actually scary, and for the most part I was just frustrated that I couldn't use the flashlight.

Of course, due to this being made in the late 2000's, we get the obligatory turret sections, which, like all turret sections in videogames, are a crime against humanity. The mech sections were basically just holding M1 at everything while walking at a slow pace, occasionally jumping out because the repairs take an inhumane amount of time to complete. They were ok.

The characters did not seem interesting to me because they either died too quick for me to even know them or were out of the same military character trope box for every game like this. I did not care in the slightest for the dude I had to chase down near the end of the game whose name I already forgot despite having finished this an hour ago.

In brief, the horror elements range from corny to ok, the AI, despite all its praise saw very little room to be witnessed in action without just getting shot down in 2 seconds, making this basically just an average military shooter with a few more grenade options and some idiot who interrupts the action to give you scary flashes.

P. S: the bloom is atrocious by the way.
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1/10
i absolutely hated this game
bkow-808-4529323 August 2010
Warning: Spoilers
this game is terrible the graphics aren't up to par and the movement of the camera is all wack. i know they were going for a POV type of angle, but they failed...EPICALLY! i also felt invincible up against the bad guys, even the demented enemies...which isn't acceptable in horror games, you have got to feel vulnerable while trying to survive through the game, i walked through guns blasting and i straight wrecked shop. i also didn't like that at an given time you had full ammo or could go find some in less than a couple minutes. the scares in this game were way too cliché! *walking down a hallway (lighting flickers), "oh no something is about to happen","did the music suddenly get suspenseful?" and BAM!! you run into a ghost/demon or one will just appear* not even slightly scary i played through this game slouching back on my couch, with my room pitch dark and nothing...not even a flinch, honestly i was a little bored (*a lot*) i thoroughly disappointed and i am not even gonna try and play F.E.A.R. 3 i apologize to the creators for this brutal bashing and i hope this criticism can help with F.E.A.R. 3 but i just didn't like it. you guys let me down :( i don't recommend this title...if my star rating didn't already give that away
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