Directed by
David W. Bradley |
Writing Credits (in alphabetical order)
David W. Bradley | ||
Kevin Whittingham |
Cast
Don LaFontaine | ... | Dungeon Master (as Dave Maxwell) |
Produced by
Chris Hewish | ... | producer |
Mark Lamia | ... | executive producer |
Art Direction by
Chris Appel | ... | (Graphics Director) |
Art Department
Blanca Rosa Anson | ... | 2d graphics & textures |
Chris Appel | ... | 2d graphics & textures / interface design/art |
David W. Bradley | ... | interface design/art |
Nathan Cheever | ... | 2d graphics & textures / 3d modelers and animators / interface design/art |
Joon Choi | ... | 2d graphics & textures / interface design/art |
Ladd Dunwoody | ... | 2d graphics & textures / interface design/art |
Bryan Eppihimer | ... | 3d modelers and animators |
Brandon Idol | ... | 2d graphics & textures / 3d modelers and animators |
Scott Padgett | ... | 2d graphics & textures |
J. Chris Roberts | ... | 2d graphics & textures |
Suzanne Snelling | ... | 2d graphics & textures |
Charles Vinson | ... | 2d graphics & textures / interface design/art |
Sound Department
Tom Northrop | ... | sound |
Animation Department
Kyle Harrison | ... | 3d modelers and animators |
Daniel Lilleberg | ... | 3d modelers and animators |
Paul Neuhaus | ... | 3d modelers and animators |
J. Chris Roberts | ... | 3d modelers and animators |
Music Department
Steve Miller | ... | music |
Additional Crew
Chris Appel | ... | scene design and building |
Ray E. Bornert II | ... | programming |
David W. Bradley | ... | programming / scene design and building |
Nathan Cheever | ... | scene design and building |
Dedrick Duckett | ... | programming |
Derek Hardison | ... | graphics processing |
Glenn Ige | ... | production coordinator |
Scott Padgett | ... | scene design and building |
James Pittman | ... | 3d engine design / programming |
Ihimu Ukpo | ... | Quality Assurance: Activision |
Joel Webber | ... | 3d engine design / programming |
Kevin Whittington | ... | programming / scene design and building |