Directed by
Dennis Gustafsson | ... | (game director) (directed by) |
Writing Credits
Dennis Gustafsson | ... | (story) & |
Dennis Gustafsson | ... | (original idea) |
Produced by
Dennis Gustafsson | ... | producer |
Music by
Douglas Holmquist | ... | (music) |
Art Direction by
John Kearney | ... | (as John Kearny) |
Production Management
Emil Bengtsson | ... | project manager |
Marcus Dawson | ... | project manager |
Dennis Gustafsson | ... | project manager |
Deniz Misirli | ... | additional project manager / project manager |
Art Department
Emil Bengtsson | ... | artist: Frustrum / artist: Löckelle Hub / artist: Quilez security / artist: assets / voxel modeler |
Dennis Gustafsson | ... | artist: Lee Chemicals / voxel modeler |
Kabi Jedhagen | ... | artist: Hollowrock Island / artist: Villa Gordon / artist: West point Marina / voxel modeler |
Stefan Jonsson | ... | artist: assets / voxel modeler |
John Kearney | ... | artist: assets / voxel modeler |
Olle Lundahl | ... | artist: Evertides Mall / artist: Muratori islands / artist: assets / voxel modeler |
Niklas Mäckle | ... | artist: Castle create-level / artist: assets / artist: trees / artist: vehicles / voxel modeler |
Sound Department
Douglas Holmquist | ... | foley artist / sound designer |
Mathias Schlegel | ... | foley artist |
Camera and Electrical Department
John Kearney | ... | lighting |
Music Department
Andreas Baw | ... | musician |
Kristian Durán | ... | musician |
Douglas Holmquist | ... | musician |
Andreas Baw | ... | musician: drums (uncredited) |
Kristian Durán | ... | vocalist: Löckelle (uncredited) |
Håkan Åkesson | ... | soundtrack masterer (uncredited) |
Additional Crew
Ludde Andersson | ... | additional programmer / engine programmer (as Ludde Anderson) |
Emil Bengtsson | ... | bit of everything / gameplay programmer / level designer / programmer: Missions |
William Bergh | ... | quality assurance |
Marcus Dawson | ... | quality assurance |
Dennis Gustafsson | ... | bit of everything / designer / engine programmer / game designer / gameplay programmer / programmer |
Kabi Jedhagen | ... | level designer |
Stefan Jonsson | ... | additional level designer / level designer |
John Kearney | ... | level designer |
Olle Lundahl | ... | gameplay programmer / level designer / programmer: Challanges |
Deniz Misirli | ... | quality assurance |
Larry Walsh | ... | quality assurance |
Thanks
Daniel Andersson | ... | special thanks |
Ludde Andersson | ... | special thanks |
Andreas Baw | ... | special thanks |
Alex Camilleri | ... | special thanks |
Malmö Devhub | ... | special thanks |
Kristian Durán | ... | special thanks |
Ephtracy | ... | special thanks |
Johan Eriksson | ... | special thanks |
Simon Flesser | ... | special thanks |
Deniz Misirli | ... | special thanks |
Shailesh Prabhu | ... | special thanks |
Mathias Schlegel | ... | special thanks |