We sit down with Star Citizen Live Game Director Todd Papy to answer your questions about the recently released Alpha 3.5 and the upcoming work on Alpha 3.6.
Lead Animator Bryan Brewer takes us through his process solving animation data for some of the backer-directed emotes captured at last year's CitizenCon.
Subscribers took over the LA studio for the day as they ask Josh Herman, Sean Tracy, and Mark Abent their burning questions regarding persistence, development, and more.
John Crewe, Paul Jones, and Ben Parr take us through the process of bringing the ships and vehicles of Star Citizen to life, from concept to completed assets in game.
It's a case of "Who Done It?" on Star Citizen Live today with Luan Vetoreti and Cory Bamford dressing the scene as they showcase the work that goes into building new areas of the Persistent Universe.
We're joined by the music composer for Star Citizen Pedro Macedo Camacho to answer your questions about his work, his process and music composition in general this week.
John Crewe and Pete Royale join us this week to give a guided tour through the entire interior and exterior of the 890 Jump and answer your questions about it's development.
We explore the process involved in creating new procedural space station interiors with Senior Environment Artist Joel Azzopardi from the Modular Content Team this week on Star Citizen Live.
Todd Papy, Brian Chambers, and Chad McKinney join us this week on Star Citizen Live to answer your questions about SSOCS, development and the Public Roadmap.
John Crewe and David Colson join us this week on Star Citizen Live to answer your questions about all flight ready ships including how they fly, operate and perform in the Star Citizen universe.
Sean Tracy and Richard Tyrer join us on Star Citizen Live today to answer your questions about Arena Commander, Star Marine, the upcoming improvements in Alpha 3.7 and beyond as well as the recently revealed map, The Good Doctor.
Aleksandras Akstinas from our Weapon Concept Team joins us for a gamedev episode as he takes us through his process creating multiple ship weapons and answers your questions this week on Star Citizen Live.
Kirk Tome, Mark Abent, Aldo Fanalli, and Chris Smith who all worked extensively on the development of the newly flyable RSI Mantis and its new Quantum Enforcement gameplay mechanic join us this week to answer your questions.
Dan Trufin, Gareth Bourn and Jake Ross join us on Star Citizen Live today to answer your questions about the recent release of Alpha 3.7 to our live environment.
Cory Bamford joins us on Star Citizen Live today to take us through his process creating props in the Star Citizen universe and answer your questions live, oh and Benny's got breakfast.
Join Sarah McCulloch as we explore the earliest processes involved in creating concept ships: shape language. Also, she made the Mercury Star Runner. You wanna watch it.
Phil Peers-Smallwood, Graham Philipson and Josh Bell join us on Star Citizen Live to answer your questions about their work bringing sound to the Star Citizen universe.
Luke Pressley joins us on Star Citizen Live to answer your questions about mission content already in the game, missions like the 890 Jump Hijack Scenario coming in Alpha 3.8 and more.
Michel Kooper and Sebastian Schroeder join us on Star Citizen Live today to answer your questions about the creation of Planet Tech v4, the creation of microTech, and more.