Borderlands (Video Game 2009) Poster

(2009 Video Game)

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8/10
Gearbox Software's new RPG-FPS is a gun-toting, loot-hunting', boss-dropping' experience.
mikey_t_096 February 2011
Warning: Spoilers
First perceptions make Borderlands seem like your standard first-person shooter, and it kind of is - The usual control scheme, killing enemies set-up). But the more you play, delving deeper into a fantastical world of bloodthirsty creatures, brutal mercenaries and safeguarding raiders, the more it becomes clear - It, in a way, is NOT a first-person shooter - Well, certainly not the usual type. Don't go into this expecting a linear, objective-strict test of your trigger finger with a thousand identical soldiers in your path for the ultimate emperor who seeks power; don't expect armored spartans and space fights in ships. But if you expect the "unexpected", chances are your going to be all the more enticed. Borderlands is a great experience, with a huge, semi-open world to explore, thousands of enemies in sprawling locations and hundreds of thousands of guns. Yes, HUNDREDS OF THOUSANDS. It is a highly-accessible shooter, and reaching the level cap never felt better. Again, and unfortunately, with every energized shooter comes a price, but they are not frequent enough to spoil the fun here. It is highly recommended, and may surprise the Call of Duty soldier in you.

It's a very streamlined experience; a very easy-to-learn, hard-to-master. From the outset, your fresh off the bus (boat, as it were in GTA, but here it is the not-so American Dream, among other damns) where you picked one of four unique mercenaries prior. There is Mordecai, the Hunter specialized in Sniper weaponry; Brick, the Berserker who specializes in his fists (damn powerful at that); Lilith, the Siren useful with corrosive weapons; and Roland, the Soldier specializing in the standard rifles and soldier weaponry. They are great set-ups, each with unique abilities, chief among them "Action Skills" - A power that, depending on the class, acts as an ally or a magic spell. For example, Roland's Action skill is a turret, Mordecai's Bloodwing (a bird-like creature), Lilith's is Phasewalk (Invisibility and increased speed on unsuspecting enemies) and Brick's is Berserk, a sixty-second outburst of momentous maniacal damage. All are useful for different situations.

Its variety that Borderlands' strong suit. Without it, this would definitely being a standard FPS. However, this is an RPG shooter, but don't worry, it isn't a superficial shooter with shoehorned role-playing elements. This is a killer shooter will full-on RPG features - 50 levels (61 in the Game of the Year Edition in Secret Armory DLC) to reach, hundreds of skill points to acquire and attributes that affect the gameplay. There are many different weapon elements, namely incendiary, shock, corrosive and explosive. There are also "weapon proficiences" so that you gain more damage with the type of weapon you level up.

The visuals in Borderlands are impressive, with great lighting and an attractive, cel-shaded style akin to games like Fear Effect or No More Heroes. When exploring, the game opens up, especially later on in the game, to big, sprawling vistas with huge structures and towers reminiscent of canyons and pitfalls. The character animations are also very impressive, with enemy AI dying very realistically; their limbs falling apart from gunfire, and their movement human-like. This also works in tandem with the good smoke and water physics. It would have been nice to see full destructible environments, given the size and scope of the areas, but it's still easy on the eyes. Not all things are perfect though. There are framerate issues throughout big battles, especially the Rakk Hive battle toward the end of the game, and the gameplay definitely suffers during these times. There is also some slowdown when loading an environment, and the textures can range from good to downright bad. The pop-in is present though tolerable, and sometimes the player can get stuck in posts, fences and other rocks and ledges.

The sound effects are good and the soundtrack is awesome. The voice acting is strong, with witty dialogue and some great, in-game writing to compliment the humour of the game - and humour is a great part of Borderlands. It's sense of style and wit is contributed by, all in all, the cute and devious Claptraps. These are robotic AI allies that serve as informants for new bounty board missions and new NPCs to seek. They add charm to the game, especially when they dance and shout.

There are vehicles too, although they mainly serve as a quick-point to travel. They can be used in battle though, and are quite effective.

The gunplay is mostly good, though it can often be weak. The aiming can be off and the targeting, especially on the vehicle, can be frustrating. It can sometimes take five rocket launcher shots to kill soldiers, and on top of that, the AI ranges from lenient to brutal. For example, the raiders in Fyrestone are generously easy, yet the Lance soldiers in Old Haven are especially tough, their firepower and numbers frequently overwhelming. It's also infuriating to have your aim thrown heavily off when receiving damage; potential stopping power interrupted by precise shooting. Maybe it's a learning process, but its a major annoyance.

The multiplayer, however, is spectacular. Four players can join via co-op or online - The latter being wholly recommended. It's fun to strategize sharing loot and raiding different areas of Pandora, and satisfying to take on the Rakk Hive in a group of four.

The story is also forgettable, with major plot points being lost amidst interesting quests, and sticking out like a sore thumb in big encounters. I would have liked to have seen some more character development from the Guardian Angel, as she is an intriguing character.

Aside from the iffy textures and occasional bugs, and the weak gunplay and boss battles, Borderlands is enjoyable fare. Looting has never been more addicting, hunting raiders and skags never more satisfying and kicking Pandora butt never more rewarding. A highly recommended game that any player can enjoy, although the above flaws will remain.

Overall - 8/10
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8/10
Pretty cool.
swedzin7 November 2012
I just wanted to have a peak into this game, being a FPS fan, and... I decided to stick around. The game is utterly fun. It really is, but on some occasions it gets tiresome, just like most of RPF/FPS games, well if you're playing for pretty damn long time. It grabbed my attention maybe because it reminds me on S.T.A.L.K.E.R., Fallout 3... and maybe little bit on Hellgate London. You know, it has a lot RPG elements... you play with the character that you choose at the start, you can't make your own character, you can just... change their clothes color. But, all those thing are justified in high-voltage, twisted and tense gameplay, really the game action is pretty cool. The more you're growing with levels... the stronger you get. Your opponents are pretty hard, they are specific, which is good point in the game, the AI is also pretty good. The music score sounds pretty swell and ominous on some occasions. The graphics are cool, like being in a comic book. The same graphics were used in new AVP (2010) I guess. You are a mercenary who fights his way to the legendary vault, full of treasure, being attacked by desert nomads, killers, psychos, spider-ants, flying Rakk things... mutants... There's also a lot of references to Mad Max for example, which I like very much. Another reason, perhaps for some people to play this game. I gladly recommend this game to those who likes post-apocalyptic games (well, it just looks visually post-apocalyptic, actually it's an another planet), you'll enjoy it.
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9/10
Your 3D review for Bordelands - the only 3D game reviewer on IMDb
ratcat07 March 2010
Warning: Spoilers
3D works perfectly in Borderlands via a 120 Hz refresh rate monitor and standard NVidia nVision glasses. The graphics are somewhat Flinstonian (cartoon like) but this is what the developers wanted. In past reviews the length of time to finish a game was a major point but not this title - you can play for many hours depending on how many side quests you decide to finish Apart from the thousands of different weapons and armor you get to choose from you can visit areas over and over again to build up your skill score which in turn helps you beat the bad guys. Your maximum skill score is 50 and going back to a much earlier area of the game like Fyrestone (at the start) with a higher skill score makes you a deadly weapon, one hit with a puny pistol takes down every adversary. Weapons range in efficiency from White to Yellow (or Gold). Gold being the most rare but deadly. Take your pick at the start from four characters each with his (or her) own special attribute. Mordecai gives you the use of an attacking type bird of prey (Bloodwing) who attacks your hapless victims for you and as the game progresses you are able to upgrade Bloodwing,s power. Lilith (the Siren) has a fast invisible zoom and kill type power and... well you get the picture. Your special power can only be used once then will need a minute or two to reboot but as the game progresses you can upgrade various aspects of your special skill. Not a typical first person shooter. Borderlands sits snugly into the role playing genre akin to Fallout 3. Enjoyment factor 9/10 but more importantly this game sucks you in and before you know it, well... its time for bed. In other words hours upon hours of fun and investigation. Probably a bit better than Fallout 3. You get the feeling whilst playing that the developers have left nothing to chance. Glitches - Nil. Crashes - Nil. Voice acting 10/10 (including the mini mutants). On a personal note, I loved it and In the words of Australias Music Guru (Mollie Meldrum) "Do yourself a favor", and buy Borderlands, you will not, I repeat "Not" be disappointed. Please email me at ratct17@hotmail.com if you would like a game reviewed for its 3D roadworthiness. Hold on I'm not finished! This has to be the strangest ending to a game that I have ever experienced. You have completed the final objective, congratulations! The Credits start to roll and you sit back and revel in a job well done. As with any other game you hit "escape' expecting to go back to the main menu but, what the? to be continued... I would have given this game 10/10 but is there any game title deserving of that score? The amount of work that went into making this game especially compared to so many others (especially early shooters) is just simply mind-boggling. They must have had hundreds of people working on it or maybe just 20 super intelligent creators! My score 9.5/10 rubber chickens
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10/10
Just plain FUN
brown_sam578 October 2011
This game is so much fun. To me it combined the FPS shooter of say Halo with the character leveling and weapon variety of Diablo. Don't get me wrong, it is neither of those games but thats the best way I could describe it to friends that since have played the game and love it as well. The game itself has a simple story, nothing overly fancy going on here. There are main missions and side missions that you do not have to complete. The enemies come back after leaving a level, including bosses. Which, at first are hard to defeat but upon leveling up you can always go back and destroy them for the hell of it. The weapons are fun and so are the character classes you can choose. Now if you are looking for weapons like in say Call of Duty, this is not for you. This game is not meant to be an epic FPS, it is more meant to be fun and a good way to kill some time. Online content I am not sure of, I have only ever played co-op campaign online and it was enjoyable, anything else online I'm not sure. But this game, if you like leveling up, building your character the way you want, using cool random guns, and just blasting random mutants, then don't even think about it, go get this game.
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9/10
Guns, gore, fun!
samuelwester17 April 2021
This game is amazing! Sure I did get tired of the repetitive side quests, however the shooting makes up for that. It is so much fun! Play this game, it is my favorite in the series.
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9/10
A near-masterpiece which paved the way for a masterpiece.
Analog_Devotee3 August 2021
A great loot n' shoot co-op experience that built the foundation for its masterpiece sequel. I love this game for opening me up to a genre I knew nothing about.
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8/10
There Ain't No Rest For The Wicked.
jebyvyson22 September 2019
Just listening to this song define what Borderlands is about. This game has some dark and dry element to it which makes it feels like you're really are in a wasteland. All brown and gray, dry and bland, atmospheric, very cartoonish, and shiny meat bicycle. The humor in this game is the charm of this game and will go along time in the series.
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7/10
3.5 Stars out of 5 Stars
ajneeago9618 October 2021
Remastered Game of the Year Edition: My friend has been bugging me to play this franchise of games so here I am, coop and all. Got to say, not bad at all. The story is a little weak. I enjoy the premise of a planet people go to to find this secret vault, but they don't really elaborate too much in this game. You kill lots of guys, endless variations of weapons to pick up, (which is annoying at times tbh) driving like an A-hole, and of course, doing missions for sketchy folk. Speaking for the dlc, I enjoyed most of it. One I didn't find too good was Mad Moxie's Underdome. Didn't really have a purpose or story to it.

In all, I'm not disappointed. I had somewhat low expectations, and they did surpass them, but not by much. I wish there was more to this thing; a lot of the missions seem unimportant, and really, all of the main missions feel like side missions. I did like a lot of the jokes throughout, and specifically enjoyed Scooter. "My mamas ladyparts". Can't wait to dive into these sequels.
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8/10
Borderlands 1 set the standard
King_Oppossum18 May 2023
So I think it's safe to say that most people who play Borderlands games now 'n days got into the franchise with Borderlands 2 and never really think about Borderlands 1. I found it strange that people never really talked about it as Borderlands 2 was so popular that one would think that the game that came before it would live so completely in its shadow to the point of complete irrelevance. This curiosity has led me to play through Borderlands 1 and this review on my general opinions on the game. However, before we get into the review I want to state that whatever my opinions are if you love the Borderlands games you will like this one, even if it is a bit watered down, as it has all the elements that the future games have but maybe get it at a discount. (Full TLDR at the end)

Gameplay: So let's start with the most important part. The gunplay varies from passable to bad depending on what gun you are using. Most guns feel fine, shotguns, assault rifles, pistols, and revolvers(which are a different gun type but use pistol ammo), all feel fine as they all have weight to them and the animations aren't bad but launchers and snipers feel awful. The AOE on launchers is inconsistent and they don't feel as heavy and devastating that a good rocket launcher should, and snipers are barely accurate as they don't shoot where you point them really, though all guns have this problem snipers just feel it the hardest. However, the best gun two gun types have to be shotguns and assault rifles as they both do pretty good damage all around and feel great to use.

Weapon Manufacturers are in the game but are far less specialized. For example, Jakobs guns in Borderlands 1 have very high damage but low fire rate and reload speed, they also never manufacture elemental weapons. In Borderlands 2 they still do high damage but also fire as fast as you can pull the trigger. While the Weapon Manufacturers' differences still feel noticeable they come into their own in the later games with more pronounced quirks.

The Vault Hunters are fine but basic, Lilith can walk thru enemies, Brick can punch stuff, Roland has his trusty turret and Mordecai can Bird! While the Action Skills are fine the skill trees for the vault hunters are a bit basic, though it does work fine for the game, it can make leveling up a bit boring as most of the time it's just a minor stat increase, though I did have fun still so it's not all bad.

Healing is quite different than in the other games, you have healing packs that you can buy and take with you in your inventory. This is an interesting concept for a Borderlands game but these health packs get outclassed by skills that heal you can shields that heal you. While cool in their own right inventory health packs aren't useful for most of the game and they did get fazed out in later games.

The last thing I want to talk about in this segment is just the boring quests and the amount of them. Ok, so one thing Borderlands 1 does a few too many times is that it does this side quest dump, it just drops a butch of quests on you, and while you don't need to do them all the pure flood of quests is overwhelming. Most of these side quests are either fetch quests, kill quests, or both and outside of xp, the payouts are usually not great. And I mean flood like when you first get to new haven you can get three side quests from the bounty board, but the first quest you do in new haven is so simple you are going to do it immediately but doing so gives you three to four MORE side quest, it's just not fun to feel like I have to wade thru waist high water every time I do a main story quest.

The key thing here is that even though most of the gameplay is just ok it set the stage for Borderlands 2 to refine it all into a better game that drew people in. But what about some of the other aspects of the game well let's see.

Music and Sound Design: The gun sound effects and gun animations are nostalgic, While I didn't play this game as a kid it reminds me of some old shooters I used to play, and to extend on what I said prior while the gun animations and gun sounds aren't bad but they have dated to a point, though I do have a fondness for games of this age I can see most modern players being put off by this.

The overall sound effects are done well and are well-detailed. From the big and noticeable sounds to the small details it shows just how much passion was put into the sound design, as whenever I started to pay attention I could always find little things that I liked.

The music has a wasteland kind of grit to it, but its uniqueness of it tapers off toward the end of the game but it does retain some uniqueness thru and thru

The Voice acting is great, full of character and the script isn't half bad. You don't hear a lot of the voice acting outside of enemy and vault hunter quips but not only are both done well but whenever the game gives you some other NPC dialog it's up to the same standard as the rest of it.

Art Style and Story

The area design is somewhat boring but has some fantastic standouts that make it hard for me to write about it, on one hand, I'd say most of the game has a lot of boring areas that are just bland. They work as combat arenas but that's about it. But then you get to some areas that are so well crafted and lively that I was put into a sort of awe at how well it felt to look at things in the environment. Overall while the later games get better at keeping things lively it did take them a while to get the formula down.

The overall Art Style has aged well but is still a little boring to look at. Not that is bad per se but compared to the more vibrant colors of the later games it's more muted, Plus the colour pallet doesn't help with the muted tone but I think its part of the general style of Borderlands 1

The humor is something I call "us southern dad" funny, it never really got a laugh out of me but I did say audibly say "That was funny" a few times. It's amusing but not to the laugh-out-loud extent, really it's just ok.

The story feels like a background element instead of the driving force. Most of the story is told through mission info text boxes and this is fine but if you don't read the info boxes you don't know what's happening (which is fine, if you want to know the story then read it) but if you do read them then the story mostly boils down to "Go kill this guy cause I say so" or "Go get this stuff cause I say so". The story is really not a focus and if you go into the game knowing that then I don't think it's that much of a problem.

DLC:

This segment is going to be quick as the DLC for the most part is more of the same as the base game, however, something of note is that the DLC does try and build upon what the base game was doing, making improvements and the like. While playing the DLC something of particular interest caught my eye. The DLC feels more in the style of Borderlands 2 than Borderlands 1. This is done by having more dialog and character cutscenes that help tell the story but id say that the dialog in radio calls don't aren't as wordy in, say Borderlands 3, and aren't nearly as annoying but the DNA is still there.

Conclusion / TLDR:

Borderlands 1 was, at the time, a great game I'd reckon and still is great fun today. But it's not for everyone and is still pretty dated by today's standards. The gunplay is pretty rough even for 2009 but the art style, music, sound design, and alright gameplay, it set the foundation for Borderlands 2, and everything after that is history. Whether you're a new fan of the Borderlands games or an old fan I think there still is value to be found here as even if it's muted to some extent Borderlands 1 is still a fine Borderlands game. However, If you are looking to get into the Borderlands games I will say that you should start with either 2 or 3, and if you are unsure if you should give Borderland 1 a chance I'd say buy it on sale.
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7/10
Original title name
radi55518 February 2018
Warning: Spoilers
Played this after i got "hooked" on the second game so going through the first game felt like a chore. But my main objective was getting through the story and side missions. Mechanics were clunkier than the second one which is to be expected. The game was nothing special, if I had started with this game I would have probably not bought another borderlands game.
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4/10
Boringlands
DoktorRobster21 November 2010
Warning: Spoilers
Did get a different copy of this game to me? Is there some kind of hidden option on the menu that makes the game better? Is enjoyment factor now a DLC add on? it must be because borderlands is appalling. It is, without a moment's hesitation, the worst FPS I have ever played. The only nice thing I can think to say about this game is that the character models are nice to look at. There's a very interesting style to it that makes it look like an early 2000's independent graphic novel, unfortunately that only serves to highlight the mediocrity of the game.

There were of course obligatory tongue bath reviews when it first came out, more than one mainstream critic saying that it was; "a game for real gamers" or some other propaganda. One of the major things this game has done wrong is tack a single player mode on as an afterthought. There's a whole load of reasons why it's a bad idea to make a game only fun when there are other people to distract you from how mediocre it is.

1) The Numpty Factor

It's bad enough when you get stuck with some numpty with the social grace of a pile of dried monkey poo for the duration of a quick PvP or a capture the flag. Now imagine hearing that waste of DNA screech and whine and berate for up to 2 hours. And don't e-mail me saying 'why don't you just turn your head set off' what's the fugging point in playing multiplayer if you don't interact? By the way if you have never come across a really annoying, thick, rude or obnoxious player it's probably you

2) It eliminates pick up and play.

Instead it becomes pick up, find a server, wait for players, get lagged, rage quit. Your totally reliant on things that you cannot control, like for example if the servers become virtual ghost towns inhabited only by the die-hard freaks who call themselves 'l33t'

3) LAAAAAG

It happens, a lot.

The plot, such as it is set on Pandora a once mineral rich planet that has fallen on hard times. Instead of taking the idea of a treasure hunt across a whole planet and making stages feel different, the designers decided to set it all in a filthy desert. The planet has been left by its corporate sponsors and is now only inhabited by a handful Mad Max rejects a Roman Bellic wanna be and around a billion of the same five enemy's (and multi colour beasties.) The only thing this dirt ball has going for it is the legend of something called the vault.

The vault is left deliberately ambiguous at the start of the game so you're not even sure if it exists... for about five minutes until a Guardian Angel appears and tells you it's real. The game is a relentless grind and the big twist at the end? The vault dose exists, but there's a monster in it. You kill the monster and don't get to go inside the vault. That's right the whole thing was a waste of time and who knew that opening a massive box on a planet called Pandora could be a bad thing? Among the games many problems are that it feels like a mmorpg that has just recently suffered a dose of the plague. The place feels dead. What few NPCs there are, are just literally cardboard cut-outs. It's not really helped by the level design considering that Pandora is meant to be a whole planet and that all we know is that the vault is Somewhere on it you'd think that the level designers would have a field day? Well no, it's the same boring dull desert scene again and again. The only USP this game has then is the ridiculously large amount of weapons, seven million to be exact. The difference between the different guns is tiny and hardly noticeable. Seriously do we really need a difference of 1 in the rate of fire? Most of the differences where just for show anyway (the scopes on sniper rifles, the sound of it being fired) nothing that made me feel like I was sitting on a planet that in spite of appearances must be made of guns and old shell casings.

The intro really got my hopes up with quirky hand drawn sketches of the protagonists growing up together and playing at being treasure hunters. For a fleeting moment it looks like there might be some focus on character and maybe some sense that you are, you know playing a role in what is meant to be a role-playing game. Alas not even a irritating little robot could save this one, he acts a bit like your PA constantly reminding of quests that you couldn't be bothered to do at the time and now are so trivial it would be a waste of your time.

With next to no interaction with anyone who doesn't want to repurpose your spine as an umbrella and the same grindiy boring ass quests/enemies/level art again and again this game takes what should have been, for all the sources they borrowed from, a good game. And ruins it

The gun play is functional, but since that's all this game has to offer, id say avoid it like the plague. Some prick in a marketing team have seen how well Word of Warcrak is going and have tried to copy the formula (grinding, more items than is necessary) and failed utterly. There are literally hundreds of games that are better than this drab, bellow average FPS. 4 / 10 And one of those is for Lilith's ass
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