Kingdoms of Amalur: Reckoning (Video Game 2012) Poster

(2012 Video Game)

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9/10
Definitively one of the best RPG's I've played.
dockmann25 February 2012
Despite what Mr. Cool says, I found it extremely enjoyable to play with a mouse and keyboard, the combat still has a perfect flow, and like him, the different options of weapons and the huge differences between these weapons made me want to change my entire setup (gear and weapons), just to try it out, even though it took a little while.

Mr. Cool sums the game up pretty good, but unlike him, I have probably used at least 40 hours on it. If it hadn't been vacation this week, I'd probably never have gotten the time to finish it. This is, of course, because I did almost all the side-quests. Unlike Skyrim, which I got bored by after some time, this game actually kept being interesting and kept me wanting to indulge in the different areas of the world. I think this is mostly because the areas of the world are so much different and because the side quests gives you an excuse to keep on playing, and because the quests are separated, so you'll always know when you're doing a faction quest, side-quest or main-quest. Unlike Dragon Age 2, another great RPG, this game also kept changing every dungeon, which for me was a huge advantage, because it kept the game interesting. But if you go for the short version like Mr. Cool, it's still really one of the best RPG's ever(and I've played ME1+2, DAO1+2, Bioshock, the Witcher). The only part I lacked, was the ability to romance with people, but in the end it didn't really matter. And unlike DAO I was actually left with quite a nice feeling after completing the game, because the last boss-fight was really satisfying.

To be honest I could keep on talking about how great this game is, but the last thing I'll add is how it is bug-free. I've not encountered any bugs. That's impressive compared to other game releases of this enormous magnitude (DAO2 with a bugged quest-line, BF3).

All I can say is: Try it. You will never regret it. I don't regret spending so much time on it.
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10/10
An amazing game.
titan-718010 May 2019
I thought this was an amazing game. The first game I have ever played where after you have beaten the main boss in the game, you can still keep playing because of all the side quests. I have created a bad ass warrior with millions of dollars so, I can keep doing whatever I want to. Mad props to Curt Schilling who created it.
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6/10
MMORPGing
petra_ste12 May 2014
Warning: Spoilers
Fantasy action RPG Kingdom of Amalur reportedly underperformed in terms of sales: it's interesting to ponder why. After all, it features a passable combat system, a huge game world, character customization with a wide set of skills, abilities and classes (called "destinies" here).

Trouble is, in the RPG market you should do something to differentiate yourself from other developers and stand out. BioWare has vivid characters and choice & consequence; Obsidian interesting quest design and a penchant for subverting usual narrative tropes; Bethesda an immersive game world with detailed locations. Even the Fable series - the closest to Amalur in terms of mechanics and general feel (including look-wise, with its bright colour palette) - has its peculiar sense of humour.

Amalur, while never incompetent, is anodyne. Characters and locations, with a couple of exceptions, just don't pop to life. Quests typically consist in running from one place to another to kill five creatures or fetch five items, the kind of menial tasks MMORPGs are usually reviled for. Without a powerful story or memorable NPCs, it all boils down to chasing yellow dots on the map to get more XP and shiny loot - a time-sinker with level progression as the only reward. You'll visit no places like Whiterun or Riften, witness no elaborate interplay between factions, meet no characters like Garrus or Morrigan (even though there is a major Claudia Black-voiced NPC). A few characters are written with some flair, but the PC's dialogues are so hysterically generic ("I accept the quest", "I won't do it", "Tell me more"), you could probably roleplay as some sort of robot.

Combat is brisk but, at least on Normal setting, it seldom requires to use elaborate combos - spamming the same attack often proves effective.

It's worth noting the downloadable content The Legend of Dead Kel was an improvement over the main campaign, with a few interesting ideas and NPCs, so if you want to bother with the game get a bundle including it.
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