The twelve participants, coming from different corners of Brazil, meet at the hostel where they will live in confinement, discover what their mission will be and choose their leader.
After a dubious decision by the Guide, something in the construction of the bridge doesn't follow the game's rules. Amid arguments, misunderstandings and fatigue, three participants head to a mission in the woods, and some may not return.
As the group gets smaller, a manual brings the solution to the immediate issues in the construction of the bridge. The election of a new Guide will set the next paths, for better or worse, but a surprise may change the course of the game.
The Guide faces another problem, and the new members suffer the consequences of their choices. As the construction of the bridge approaches its halfway point the group begins to split.
The Guide goes off on a mission that could mean the end of her reign and bring huge consequences for the game. The group suffers the most significant loss so far.
The group splits in two, and the competition between them reaches new levels of dispute and tension. The defeat in the competition leaves a bitter taste, and the hangover is felt by all the next day.
The Antenna is getting closer, but the atmosphere is tense as the group chooses the most expendable members and has one last chance to change command. The game will require final sacrifice and it won't come without a dilemma.
The last person to be eliminated must choose between keeping the prize or destroying the bridge. Now everyone will have to work to finish the work on time and finally decide on a winner.