Directed by
Aurelien Baguerre | ... | (voice director) |
Christine Burgess-Quémard | ... | (executive director: worldwide studios, publisher, Uibosoft Entertainment) |
Domitille Doat | ... | (creative director: publisher: Ubisoft Entertainment) |
Pierre Escaich | ... | (studio operations director: publisher, Ubisoft Entertainment) |
Stéphanie Perotti | ... | (online director: publisher, Ubisoft Entertainment) (as Stephanie Perotti) |
Writing Credits (in alphabetical order)
Paolo De Stefano | ... | (action script developer: user experience) |
Erik Marcisak | ||
Franck Murcia | ... | (action script developer: user experience) |
Cast (in credits order)
David Kruger | ... | Narrator (voice) | |
Alex Poli | ... | Narrator (voice) | |
José Ángel Fuentes | ... | Narrator (voice) | |
Erik Schäffler | ... | Narrator (voice) |
Produced by
Pierre Leroux | ... | producer |
Miriei Robidoux | ... | assistant producer |
Caroline Trujillo | ... | line producer: publisher, Ubisoft Entertainment |
Music by
Antoine Binette Mercier | ... | (music composition and performance) |
Cinematography by
Stéphane Méhay | ... | (cinematic coordinator) |
Production Management
Andreas Möllmann-Lafrentière | ... | production manager: Les Studios Longtail Quebec |
Art Department
Raphael Boyon | ... | lead artist and art direction |
Remi Lortie | ... | additional art direction |
Mike Pappa | ... | additional art direction |
Jordan Ratzlaff | ... | concept artist |
Eva Saint-Onge | ... | graphic artist: user experience |
Chien-Yu Shen | ... | concept artist |
Sound Department
Steve Blezy | ... | audio director |
Frank R. Favre | ... | audio director: Ubisoft Montreal (as Frank Favre) |
Levon Louis | ... | audio manager (as Levon Louis-Schwartz) |
Peter Van Uytfanck | ... | mixing and mastering |
Frédéric Vekeman-Julien | ... | audio designer (as Frédéric Vekerman-Julien) |
Visual Effects by
Luis Antonio | ... | 3d artist |
Véronique Champagne | ... | visual effects artist |
Ryan Chen | ... | 3d artist |
Julien Dallaire-Charest | ... | 2D and UI art |
Emmanuelle Faucher | ... | 2D and UI art |
Wei-Li Huang | ... | visual effects artist |
Stéphane Hébert Jr. | ... | quality control lead (as Stéphane Jr Hébert) |
Hugo Lamarre | ... | 2D and UI art |
Leigh Miller | ... | 3d artist |
Mihai Mreana | ... | IT manager: Ubisoft Bucharest |
Jason Pouliot-Tonks | ... | 3d artist |
Simon Tessier | ... | 2D and UI art |
Karine Turmel | ... | 2D and UI art |
Fei Zhao | ... | 3d artist |
Camera and Electrical Department
Samuel Fortin | ... | additional data manager |
Animation Department
Ricardo Ayasta | ... | animator |
Mike Bisson | ... | additional animator |
Justin Boily | ... | additional animator |
Mathieu Chouinard | ... | additional animator |
Alexandre Gouveia | ... | additional animator |
Steve Hart | ... | additional animator |
Caroline Lacasse | ... | additional animator |
Brian Robinson | ... | lead animator |
Carl Tardif | ... | additional animator |
Additional Crew
Serge Adourian | ... | DBAs: online operation team |
Marc Albinet | ... | senior game designer: Worldwide Studio Casual Games |
Maude Alexandre | ... | game design |
Jason Altman | ... | head of production - Casual Games: Worldwide Studio Casual Games |
Camille Aneas | ... | EMEA brand manager: international marketing |
Dany Arcand | ... | programmer |
Martin Asnong | ... | tool programmer: online operation team |
Dany Aubut | ... | QA team lead: service team |
Frederik Audet | ... | project closer |
Abedenour Azzedine | ... | dev ops: operations |
Paul Baker | ... | game design |
Sorin Stefan Balasa | ... | QA network specialist: Ubisoft Bucharest |
Adrien Banet-Rivet | ... | game designer: Uplay in-game |
Maxime Barbe | ... | assistant playtests coordinator: Worldwide Studio Casual Games |
Luc Beaudet | ... | project manager: Games Lab |
Nicolas Beaufils | ... | tools engineering lead: management team |
Andrei Begu | ... | special test team: Ubisoft Bucharest |
Adrian Ghetu Bejan | ... | compliance specialist: Ubisoft Bucharest |
Christopher Bell | ... | localization tester - English: Enzyme Testing Labs: localization testing |
Choon Kang Beng | ... | support specialist: online operation team |
Charles Benoit | ... | lead design |
Malcolm Berman | ... | US associate brand manager: international marketing |
Charly Bertrand | ... | programmer: web services |
Laurent Bertrand | ... | compliance specialist: Ubisoft Montreal |
Éric Bertrand | ... | programmer: Rendez-vous platform team |
Camille Bigata | ... | playtest coordinator: Worldwide Studio Casual Games |
Jean-Luc Blanchette | ... | programmer |
Andrée-Anne Boisvert | ... | usability specialist: Games Lab |
Charles Boivin | ... | communications director: Ubisoft Quebec Studio |
Alexandru Bontu | ... | QA network specialist: Ubisoft Bucharest |
Catalin Borangic | ... | desktop services techician: Ubisoft Buchaerest |
Cyril Bordat | ... | build specialist: online operation team |
Laurent Bouchard | ... | tool programmer: online operation team |
Marie Bouchaud | ... | usability expert: Worldwide Studio Casual Games |
Jean Boucher | ... | production video coordinator: Ubisoft Montreal |
Anis Boujaouane | ... | certification specialist: Worldwide Studio Casual Games |
Jimmy Boulianne | ... | technical director: Uplay in-game / technical director: management team |
Annelisa Bourelle | ... | consumer research analyst: Worldwide Studio Casual Games |
David Bridet | ... | Oasis product specialist: Oasis team |
Jonathan Brousseau | ... | additional quality control |
Anh Bang Bui | ... | tools programmer: tools and automation |
Emilia Bumbacea | ... | associate lead tester: Ubisoft Bucharest |
Frédérique Burlot | ... | head of CMK: Worldwide Studio Casual Games |
Adrian Buzatoaia | ... | desktop services technician: Ubisoft Bucharest |
Sandra Bystrom | ... | consumer research senior analyst: Worldwide Studio Casual Games |
Alexandre Cabanis | ... | consumer research analyst: Worldwide Studio Casual Games |
James Carnahan | ... | programmer |
Jean-Christophe Caron | ... | senior international product manager |
Martin Carrier | ... | programmer: multiplayer engine team |
Patrick Carrière | ... | technology group coordinator: management team |
Marie Cauchon | ... | playtest coordinator: Games Lab |
Tony Caudine | ... | localization tester - French: Enzyme Testing Labs: localization testing |
Mircea Cenghia | ... | Oasis programmer: Oasis team |
Pierre-Luc Chagnon | ... | additional quality control lead |
Dominic Chamberland-Mongrain | ... | programmer |
Martin Champagne | ... | fire product specialist: fire team |
François Chartrand | ... | Oasis programmer: Oasis team |
Mike Chih Chiang Chao | ... | support specialist: online operation team |
Sébastien Church | ... | programmer: engine |
Chantal Cloutier | ... | communications director: Ubisoft Quebec Studio |
Nancy Cloutier | ... | administration: Ubisoft Quebec Studio |
Rodrigue Cloutier | ... | programmer: engine |
Simon Cloutier | ... | lead programmer |
Yann Com-Nougue | ... | programmer: Rendez-vous platform team |
Claudiu Demian Constantin | ... | QA network specialist: Ubisoft Bucharest |
Octavian Constantin | ... | special test team: Ubisoft Bucharest |
Radu-Emanuel Constantin | ... | QA networking lead: Ubisoft Bucharest |
Laurent Corbière | ... | technology group coordinator: management team |
Alain Cormier | ... | team lead: Rendez-vous platform team |
Andrée Cossette | ... | human resources director: Ubisoft Quebec Studio |
Étienne Cournoyer | ... | programmer: Rendez-vous platform team |
Danny Couture | ... | Oasis concept designer: Oasis team |
Kate D'Souza | ... | fire programmer: fire team |
Diego Damunt | ... | translation: Spanish version: Synthesis Iberia |
Matt Davies | ... | programmer |
Denis De Andrade | ... | programmer: Rendez-vous platform team |
Clémence de Bailliencourt | ... | international brand manager: Worldwide Studio Casual Games (as Clemence de Bailliencourt) |
Patrick de Boucher | ... | release and build specialist: tools and automation |
Régis Decombe | ... | consumer research analyst: Worldwide Studio Casual Games |
Sylvain Demers | ... | programmer: Rendez-vous platform team |
Julien Dequaire | ... | programmer: multiplayer engine team |
Steve Desjarlais | ... | middleware product manager: management team |
Bernard Desmons | ... | operation coordinator: online operation team |
Stefan Dinger | ... | head of localization: German version: Ubisoft GMBH |
Carl Dionne | ... | online engineering lead: management team |
Florin Dita | ... | support specialist: online operation team |
Yohann Dos Santos | ... | fire architect: fire team |
Patrick Drapeau | ... | programmer: Rendez-vous platform team |
Jonathan Drouin-Bérubé | ... | quality control |
Marc Dubreuil | ... | on-line programmer |
Marie Duhaime-Major | ... | Oasis programmer: Oasis team |
Cosmin Dumitescu | ... | functionality tester: Ubisoft Bucharest |
Jérôme Duplaix | ... | online engineering lead: management team |
Jean-Philippe Durand | ... | online services operation coordinator: Worldwide Studio Casual Games |
Johan Durand | ... | administration: Ubisoft Quebec Studio |
Gus Díaz | ... | project manager: Spanish version: Synthesis Iberia |
Fabien Eid | ... | product manager: Rendez-vous platform team |
George Enescu | ... | test studio manager: Ubisoft Bucharest |
Didier Ernotte | ... | team lead: online operation team |
Victor Ferrada | ... | DBAs: online operation team |
Michael Filion | ... | programmer |
Dragos Cristian Filipescu | ... | tools programmer: tools and automation |
Marcus Fish | ... | US production planning coordinator: Worldwide Studio Casual Games / US production specialist: Worldwide Studio Casual Games |
Julien Forestier | ... | playtest coordinator: Worldwide Studio Casual Games |
Eric Fortin | ... | technical lead: engine |
Constantin Fotea | ... | functionality tester: Ubisoft Bucharest |
Lionel Fouris | ... | junior usability expert: Worldwide Studio Casual Games |
Jérémy Fourmaux | ... | playtest coordinator: Worldwide Studio Casual Games |
Corentin Francois | ... | certification manager: Worldwide Studio Casual Games |
Ilaria Fusé | ... | translation: Italian version: Synthesis |
Matthieu Gabriac | ... | programmer: Rendez-vous platform team |
Jean-Christophe Gagnon | ... | playtest coordinator: Games Lab |
Emilia Garin | ... | EMEA marketing group manager: international marketing |
Michel Gauthier | ... | programmer: engine |
Vincent Gauthier | ... | fire programmer: fire team |
Émile Gauthier | ... | administration: Ubisoft Quebec Studio |
Jean-Frédérick Gauvin | ... | additional quality control lead |
David Genest | ... | programmer: engine |
Cristin Ghihanis | ... | senior compliance specialist: Ubisoft Bucharest |
Mihai Laurentiu Ghimpu | ... | compliance specialist: Ubisoft Bucharest |
Akram Ghoussoub | ... | technical lead: web services |
Michael Giguère | ... | level designer |
Gaël Girard | ... | technical lead: operations |
Georges Giroux | ... | programmer: multiplayer engine team |
Alexandre Gosselin | ... | programmer |
Jean-Marc Goulet | ... | lead compliance specialist: Ubisoft Montreal |
Pascal Gravel | ... | programmer |
Stephane Grenier | ... | service team product manager: service team |
Hervé Grosdemanche | ... | dev ops: operations |
Marie-Éve Grégoire | ... | administration: Ubisoft Quebec Studio |
Philippe Guay | ... | technical architect: online operation team |
Nick Guerrera | ... | fire programmer: fire team |
Olivier Gueydon | ... | tools product manager: management team |
Yves Guillemot | ... | president and CEO: publisher: Ubisoft Entertainment |
Gerard Guillermot | ... | Longtail Studio president: Games Lab |
Daniel Gutierrez-Rojas | ... | localization tester - Spanish: Enzyme Testing Labs: localization testing (as Daniel Gutierrez Rojas) |
Jean-Baptiste Hallé | ... | playtest coordinator: Worldwide Studio Casual Games |
Serge Hascoet | ... | chief creative officer: publisher: Ubisoft Entertainment (as Serge Hascoet) |
Franc Hauselmann | ... | technology director: Ubisoft Quebec Studio |
Edgar Ernesto Hernandez | ... | administration: Ubisoft Quebec Studio |
Cristina Herráiz | ... | translation: Spanish version: Synthesis Iberia |
Sébastien Hivon | ... | Oasis programmer: Oasis team |
Colin Ho | ... | programmer: multiplayer engine team |
Nicolas Hoestlandt | ... | consumer research analyst: Worldwide Studio Casual Games |
Julien Hummer | ... | live development manager: Worldwide Studio Casual Games |
Adrian Iliescu | ... | senior compliance specialist: Ubisoft Bucharest (as Adrian Illiescu) |
Alexandra Ionescu | ... | functionality tester: Ubisoft Bucharest |
Andrei Catalin Ionescu | ... | QA network specialist: Ubisoft Bucharest |
Vlad Ionescu | ... | quality control coordinator: Ubisoft Bucharest |
Valentin Cosmin Istrate | ... | desktop services techician: Ubisoft Buchaerest |
Bogdan Alexandru Ivan | ... | functionality tester: Ubisoft Bucharest |
Estelle Jacquemard | ... | studio manager: Les Studios Longtail Quebec |
Julien Jacquet | ... | certification specialist: Worldwide Studio Casual Games |
Frédéric Jean | ... | tools programmer: service team |
Dominique Jodry-Lapointe | ... | administration: Ubisoft Quebec Studio |
Marcus John O'Brien | ... | programmer: Rendez-vous platform team (as Marcus John OBrien) |
Yannick Joly | ... | on-line programmer |
Bertrand Jouin | ... | fire tool programmer: fire team |
Dominic Julien | ... | additional quality control |
Rémi Julien | ... | programmer |
Remy Julita | ... | head of production: Enzyme Testing Labs: localization testing (as Rémy Julita) |
Andreas Kannegiesser | ... | project manager: Enzyme Testing Labs: localization testing |
Myles Kerwin | ... | level designer |
Tony Key | ... | US senior VP sales and marketing: international marketing |
Behrang Khoshnood | ... | programmer: Rendez-vous platform team |
Cheong Hun Kim | ... | on-line programmer |
Matus Kirchmayer | ... | programmer: multiplayer engine team |
Shannon Kokoska | ... | age rating manager - NCSA: Worldwide Studio Casual Games |
Marc Labbé | ... | team lead: Rendez-vous platform team |
Martin Labonté | ... | programmer: Rendez-vous platform team |
Sylvain Lacasse | ... | programmer: multiplayer engine team |
Brett Larkin | ... | concept support |
Sébastien Larochelle-Blouin | ... | compliance specialist |
Jean-Francois Lavoie | ... | programmer: web services |
Marie-Andrée Lavole | ... | human resources director: Ubisoft Quebec Studio |
Raphaël Le Doyen | ... | consumer research analyst: Worldwide Studio Casual Games |
Louis-Gabriel Le Foyer | ... | consumer research senior analyst: Worldwide Studio Casual Games |
Robert Le Van Mao | ... | programmer: multiplayer engine team |
Martin Leclerc | ... | tools support specialist: operations |
Tommy Leclerc | ... | programmer |
Simon Lejarre | ... | consumer research analyst: Worldwide Studio Casual Games |
Jed Lengyel | ... | programmer |
Audrey Leprince | ... | online services operation manager: Worldwide Studio Casual Games |
Jean-François Lessard | ... | programmer |
Marie-Pier Lessard | ... | administration: Ubisoft Quebec Studio |
David Levesque | ... | technology group coordinator: management team |
Joel Lieberman | ... | tool programmer: Rendez-vous platform team |
Sixx Lim | ... | team lead: online operation team |
Sibylle Lopez | ... | consumer research senior analyst: Worldwide Studio Casual Games |
Julien Louis | ... | assistant playtests coordinator: Worldwide Studio Casual Games |
Stéphane Létourneau | ... | tool programmer: Rendez-vous platform team |
Stéphane Lévesque | ... | interface designer: service team |
Thomas Mann | ... | lead tester: Enzyme Testing Labs: localization testing |
Stefano Marcoz | ... | localization tester - Italian: Enzyme Testing Labs: localization testing |
Vincent Martineau | ... | programmer |
Kevin Martinet | ... | tool programmer: Rendez-vous platform team |
Pierre-Yves Mell | ... | EMEA assistant product manager: international marketing |
François Messier | ... | tools programmer: service team |
Robert Mollon | ... | technical writer: service team |
Jean-Marie Mongentale | ... | age rating assistant: Worldwide Studio Casual Games |
Arthur Monthe | ... | tool programmer: online operation team |
A.J. Morales | ... | concept support |
Nate Mordo | ... | US senior brand manager: international marketing |
Jonathan Moreau | ... | Montreal quality control studio manager: Ubisoft Montreal |
Patrick Morin | ... | administration: Ubisoft Quebec Studio |
Stéphane Méhay | ... | cinematic coordinator |
Serge Ménard | ... | programmer: Rendez-vous platform team |
Alain Métivier | ... | tools programmer: service team |
Nino Nastasi | ... | project manger: Italian version: Synthesis |
Teddy-Cristian Nicolae | ... | functionality tester: Ubisoft Bucharest |
Andrei Niculae | ... | functionality tester: Ubisoft Bucharest |
Fabien Ninoles | ... | programmer: Rendez-vous platform team |
Irina Nivinskaia | ... | Ubisoft localization project manager: Ubisoft Montreal |
Fabien Noel | ... | Oasis concept designer: Oasis team |
Mircea Nutu | ... | compliance manager: Ubisoft Bucharest |
Pierre-Luc Néron | ... | QA project manager: Ubisoft Quebec Studio |
Sébastien Odasso | ... | Games Lab manager: Worldwide Studio Casual Games |
Senthil Palanisamy | ... | DBAs: online operation team |
Cristian Pana | ... | project closer |
Rémi Paradis | ... | prototyper |
Kathleen Parent | ... | administration: Ubisoft Quebec Studio |
Steven Parenteau | ... | compliance specialist: Ubisoft Montreal |
Marius Pasarica | ... | data manager: Ubisoft Bucharest |
Louis Patalano | ... | project coordinator |
Susan Patrick | ... | technical writer: service team |
Julie Paulin-Tardiff | ... | production coordinator: Uplay in-game |
Céline Païva | ... | certification coordinator - age rating: Worldwide Studio Casual Games (as Céline Paiva) |
Philippe Pellefigue | ... | playtest coordinator: Worldwide Studio Casual Games |
Eric Pelletier | ... | project coordinator |
Adrien Pelov | ... | assistant playtests coordinator: Worldwide Studio Casual Games |
Dieter Pfeil | ... | senior localization manager: German version: Ubisoft GMBH |
Alexandre Piche | ... | team lead: Oasis team |
Alexandre Pion | ... | fire programmer: fire team |
Philippe Ponce | ... | DMIS manager: Worldwide Studio Casual Games |
Sander Poolman | ... | support specialist: online operation team |
Liana Popescu | ... | special test team: Ubisoft Bucharest |
Daniel Pozderca | ... | data manager: Ubisoft Bucharest |
Bogdan Preda | ... | QA network specialist: Ubisoft Bucharest (as Bogden Preda) |
Adrian Prodan | ... | team lead: online operation team |
Jean-Marc Prud'Homme | ... | team lead: Rendez-vous platform team |
Corentin Puech | ... | assistant playtests coordinator: Worldwide Studio Casual Games |
David Racine | ... | administration: Ubisoft Quebec Studio |
Cristian Radan | ... | DBAs: online operation team |
Valérie Radelet | ... | consumer research analyst: Worldwide Studio Casual Games |
Cécile Renaud | ... | live development specialist: Worldwide Studio Casual Games |
Jean-François Renaud | ... | product manager: Rendez-vous platform team |
Maxime Revol | ... | consumer research analyst: Worldwide Studio Casual Games |
Ilka Rhesa | ... | localization tester - German: Enzyme Testing Labs: localization testing |
Luc Richard | ... | operations director: Ubisoft Quebec Studio |
Nicolas Rioux | ... | VP general manager: Ubisoft Quebec Studio |
Jo-Ashley Robert | ... | Ubisoft localization engineer: Ubisoft Montreal |
Yohann Robert | ... | DMIS specialist: Worldwide Studio Casual Games |
Éric Rocheleau | ... | programmer: Rendez-vous platform team |
Sonia Rodrigue | ... | support specialist: online operation team |
Marco Rosato | ... | programmer: Rendez-vous platform team |
Razvan Rotunjanu | ... | worldwide QC director: Ubisoft Quebec Studio |
Nicolas Rousselot | ... | playtest coordinator: Worldwide Studio Casual Games |
Sylvain Royal | ... | programmer |
Jean-Sebastien Royer | ... | programmer support |
Keith Sanders | ... | Ubisoft localization engineer: Ubisoft Montreal |
Geoffroy Sardin | ... | EMEA chief marketing & sales officer: international marketing |
Scott Schmeisser | ... | programmer: multiplayer engine team |
Sandrine Schoeffler | ... | consumer research senior analyst: Worldwide Studio Casual Games |
Mickael Schreck | ... | usability specialist: Games Lab |
Nicolae Jan Sercaianu | ... | DMIS technical coordinator: Worldwide Studio Casual Games |
Hugo Simard | ... | team lead: multiplayer engine team |
Adrian Valentin Simion | ... | desktop services technician: Ubisoft Bucharest |
Livia Simoni | ... | assistant playtests coordinator: Worldwide Studio Casual Games |
Stéphane St-Arnauld | ... | team lead: Rendez-vous platform team |
Dany St. Laurent | ... | quality control (as Dany St-Laurent) |
Anderi Stanciu | ... | QA network specialist: Ubisoft Bucharest |
George Stercu | ... | senior compliance specialist: Ubisoft Bucharest |
Sam Strachman | ... | concept support |
Andrei Strambei | ... | desktop services technician: Ubisoft Bucharest |
Josh Taillon | ... | US production specialist: Worldwide Studio Casual Games |
Martin Tavernier | ... | tool support specialist: tools and automation |
Anick Teasdale | ... | content coordinator: operations |
Patrick Therrien | ... | support specialist: online operation team |
Philippe Therrien | ... | administration: Ubisoft Quebec Studio |
Francis Thibault | ... | quality control |
Gabriel Thivierge-Robitaille | ... | quality control |
Adrian Tila | ... | QA network specialist: Ubisoft Bucharest |
Remus Toma | ... | tool tester: Oasis team |
Thanh Liem Tran | ... | team lead: online operation team |
Denis-Patrick Tremblay | ... | programmer |
Rebecca Tremblay | ... | technology group coordinator: management team |
Pablo Trenado | ... | translation: Spanish version: Synthesis Iberia |
Elise Trinh | ... | assistant playtests coordinator: Worldwide Studio Casual Games |
Julie Truong | ... | middleware engineering lead: management team |
Adrian Turbatu | ... | lead tester: Ubisoft Bucharest |
Nelu Vale | ... | functionality tester: Ubisoft Bucharest |
Stéphane Vallet | ... | head of EMEA PR: international marketing |
Xavier Vautier | ... | programmer: engine |
Jocelyn Veilleux-Nolin | ... | fire team lead: fire team |
Samuel Verreault | ... | programmer: Rendez-vous platform team |
Charles-Simon Viau | ... | programmer: web services |
Constantin Vilceanu | ... | QA network specialist: Ubisoft Bucharest |
Simon Villeneuve | ... | additional quality control |
Yanick Vézina | ... | administration: Ubisoft Quebec Studio |
Brent Wilkinson | ... | director: customer support & production planning, Worldwide Studio Casual Games |
Justin Wong | ... | technology group coordinator: management team |
Christopher Yap | ... | tool programmer: online operation team |
Kris Young | ... | product manager: operations |
Adam Zachary | ... | US production planning: Worldwide Studio Casual Games |
Victor Zachev | ... | technical lead: tools and automation |
Edwin Zee | ... | age rating coordinator - NCSA: Worldwide Studio Casual Games |
Wandi Zhang | ... | technical lead: user experience |
Oren Zietman | ... | programmer: Rendez-vous platform team |
Stephane Zinetti | ... | artistic director: publisher: Ubisoft Entertainment |
Thanks
Loic Bebin | ... | special thanks |
Marc-André Belle-Isle | ... | special thanks |
Sandeep Bisla | ... | special thanks |
Dan Black | ... | special thanks |
Michael Blais | ... | special thanks |
Francis Bonnamour | ... | special thanks |
David Brame | ... | special thanks |
Mario Brodeur | ... | special thanks |
Jonathan Campeau | ... | special thanks |
Antoine de Faria | ... | special thanks |
Denis Doré | ... | special thanks (as Dennis Doré) |
Jean-François Drolet | ... | special thanks |
Valerie Henaire | ... | special thanks |
Arthur Houvenaghel | ... | special thanks |
John Jennings | ... | special thanks |
Matt Kerchmar | ... | special thanks |
Christian Lachance | ... | special thanks |
Jeff Lindsey | ... | special thanks |
Vik Long | ... | special thanks |
Patrice Louison | ... | special thanks |
Ho-Kin Ma | ... | special thanks |
Patrick Nolin | ... | special thanks |
Nicolas-D. Robitaille | ... | special thanks (as Nicolas D-Robitaille) |
Stéphanie Verret | ... | special thanks |