Spec Ops: The Line (Video Game 2012) Poster

(2012 Video Game)

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8/10
An Emotional, Gritty Ride.
skillz4realz29 June 2012
There are typically different people making different parts of a game, so if one part seems to outclass the rest, it should not seem to be a mystery. The writer of this title did a damn good job, creating an interesting tug-of-war that we rarely see in games. The narrative will have you questioning the choices you've made; wondering if you should have picked differently. Like I've heard elsewhere, Bioshock may have been the last game I've played that has these types of interesting thematic elements.

So the story side is great; graphically and gameplay-wise is it also great? Mostly.

While you won't be blown away by the uniqueness of the gameplay, you will find that the graphics are a beauty. There are times when I just pause to look at the scenery. The gameplay I'd say is comfortable. Much like playing BF3, Gears of War, or COD feels familiar every time you play it, in that "comfortable" way. Similarly Spec Ops is pleasant, you can dive right into the narrative without fumbling with controls for the first couple of hours.

The music and score throughout the game are pretty nice as well, however the sound effects feel lackluster. Bullets and weapons just don't have the audio impact that they should. Having been in the army, I can tell you that when you fire a weapon, it's a powerful thing, but in Spec Ops (as with many games), these sounds are glaring because of their lack of impact.

Overall though, this is a fun to play, harsh to consume game. And its great.

8/10
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8/10
Damned if you do, damned if you don't !!!
joeball14 July 2012
Warning: Spoilers
(***very minor spoilers***)

The Story is simple: Dubai is ravaged by sandstorms, and an American regiment, the "Damned" 33rd, is dispatched/volunteers to rescue the population. The sandstorms close in and nor they nor the population left in Dubai are heard from in some time. Now, three Delta Force soldiers are sent in to find out the truth. And what they find is not pleasant at all. No, sir!

The game mechanics are simple but adequate, the mood, color and surrounding are excellent, and you will be shooting enemies in no time. In fact, you probably will get TOO used to it...

Based somewhat on Apocalypse Now (the movie) and Heart of Darkness (the book), this game really tells us that war is hell. Another review said "Call of Duty, this is not", and I cannot sum it up better. While the mechanics are similar (3rd person instead of 1st), this is a far cry from the over-the-top American heroics of COD. If COD is a Michael Bay movie, this surely is a Francis Ford Coppola movie. Your character will start up thinking he is the hero and doing good, but before the end of this game, you will find out that the morality of war is not as easily defined. You will be forced to make hard choices, often choices where there is no upside at all. And you will be changed in your outlook on war because of it.

However, it is still only a game. You can choose to look at the gore and be excited and ignore the moral questions. You can refuse to acknowledge what is written on the loading screens, that aptly sums up where you are in the game and in your mind. But if you do this, you are damned in another way that I was, and you will still learn something about yourself. Damned if you do, damned if you don't!!!

Play this game, at least once, if you want to know what the current state of games is. I sometimes say, that the best writers in the business today are not doing movies; they are doing computer games and television series. So it is quite fitting, that i should review this game on a movie site. Please make the action movies of today more like this game.
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9/10
Do you feel like a hero yet?
atk9231 March 2013
Warning: Spoilers
Spec Ops: The Line is a truly unexpected gem of storytelling. The story takes some elements of Apocalypse Now, and Heart of Darkness, and puts them in the setting of the desert city of Dubai. The game gives a respectful nod to these sources by naming the antagonist, Colonel Konrad, after the author of Heart of Darkness, Joseph Conrad (born Jozef Konrad). This game holds back no punches, and has extremely shocking, disturbing, and upsetting imagery. As the game progresses, the player becomes more and more removed from the protagonist. By the time you reach the finale, you almost rather dread whatever closure is going to happen, instead of eagerly anticipating it. And in a gaming market where the US is always the protagonist, and the enemy is (insert Russia/China/North Korea here), this game is a refreshing reprieve that shows that sometimes the most dangerous enemy is a bit closer to home. From a story telling standpoint, this game is easily a 9 and I would personally give it a 10.

The combat style of this game is unfortunately very mediocre. For a game with such a compelling narrative, the combat is the definition of generic. If I had to compare it to another game, I would compare it to Gears of War in fighting style. It is a cover-based third person shooter. However, there are other aspects of the campaign that I found very enjoyable. Music, particularly certain classic rock tracks, are used absolutely brilliantly in this game. The last nitpick I have with this game is the loading screens. Every time you die, it takes 30-45 seconds to reload the level. In a linear shooter, that is simply too long. It also kinda interrupts the atmosphere and pacing of intense parts of the game when you have to stare at a loading screen so often.

Overall I would recommend this game to anyone who likes a strong narrative in a video game. If you play games for enjoyment, I would recommend it as a rental. I am very glad I bought this game and played it, but it was not an enjoyable experience. Anyone who beat this game would understand exactly what I mean by that.

Note: This game has received lukewarm to positive reviews, with the main detractor being multiplayer is lacking. Anyone who claims that this game is bad because of multiplayer completely and ironically missed the point of the campaign.
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10/10
A rare gem!
klantarsel9 October 2012
I have played video games for ages and played lots of them. I like games a lot but every time someone claims that video games and movies are kindred spirits I laugh. To compare games and movies are, in my humble opinion, to give games way too much credit. The story lines are always juvenile at best, boasting scripts that wouldn't even fit the worst b-movies. Characters are usually shallow if not nonexistent. In order for games to elevate themselves, the developers really really need to dare write mature stories and present plots that engage us on a deeper level.

And along came Spec ops: the line, a seemingly run off the mill shooter with nothing new. The setting was somewhat original though, A recon mission into a Dubai, laid to waste by sandstorms. But I was still expecting the usual macho-soldier patriotism, thinking with your trigger finger-stuff. Boy was I wrong.

Someone at Yager has made some truly bold decisions, slowly, the story turns from the standard crap to a story that haunted me. Some of the visuals seriously shocked me and I both wanted to and did not want to find out what would happen at the end. The story is one of the best i have ever experienced in any video game. Ever.

The voice work is excellent, and does not get worse by the fact that Bruce Boxleitner plays the colonel. I still have a soft spot for him since Babylon 5.

I will not comment on the visuals, except to say that they have used it do present some of the most horrendous scenes i have seen in video gaming. The game play is OK, but seems like an afterthought when compared to the story. The game play mostly serves as a method to get us under captain walker's skin, to connect with him, only to make the second half of the game so much more powerful.

Play this. Its good. Really good.
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10/10
A great shooter with amazing and haunting story
8512224 December 2015
Greetings from Lithuania.

So i have recently invested 8-10 hours of my lifetime into "Spec Ops: The Line" (2012). It was worth every minute of it.

This is a 3rd person shooter with an amazing story (Seriously. In a Shooter!), gorgeous graphics (played for the first time in the end of 2015), very solid game-play and mechanics. The highlight of the game and the actual reason why i have played in the first place 3 years after it's release (haven' t got a chance at the moment of it's release) was a story that i read was great. It is great, based on a "The Heart of The Darkness", on which material the masterpiece "Appocalyose Now" was made - it takes you to the deeps of modern warfare and place you in a shoes of "Captain Willard" who has to go trough hell to kill "Kurtz". Although the ending left me a bit confused, i loved the whole experience nevertheless.

Overall, "Spec Ops: The Line" is a highly enjoyable game (still) in regards to 3 main factors: amazing story and mood, great game-play and superb visuals. Maybe it's not as polished as "Gears Of War", but it is a rare gem - shooter that actually makes you FEEL.
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9/10
This game sends shivers down my spine
HarryRidgway23 July 2013
Spec Ops: The Line is a third-person military shooter that, despite its appearance, is a game that has never been done in the video game medium, or at least to this affect.

You become Captain Martin Walker. That's right, you don't just play as him, you become him. The game is so well done in the way it makes you and Walker merge into one figure. His problems become your problems, which isn't the best thing since the troubles he faces are quite heartbreaking.

The game focuses on Walker as he and two of his men are sent to Dubai, six months after a deadly sandstorm practically crushed the city. Dubai was thought to be dead until a message was picked up two weeks prior to Walker's mission. It was from Colonel John Konrad, presumed K.I.A after risking his life to save the citizens of Dubai. The transmission, short but distressing, was as follows:

"This is Colonel John Konrad, United States Army. Attempted evacuation of Dubai ended in complete failure. Death toll...too many."

Walker and his team have orders to find civilian life and call it in, then they get to go home. But as the game so accurately states "You can leave Dubai, but Dubai can't leave you."

Once you and your comrades reach the border of the city, it becomes quite clear that something has gone horribly wrong. And one gunfight leads to another and now your main mission has gone way of course, all thanks to Captain Walker.

Now, to be blunt, this is one of the best stories to be put in the video game medium and one of my favorite stories ever. It's based on the book 'hearts of Darkness' by John Conrad and the argument could be made that this game is superior to both that book and Apocalypse Now, since for those two you were just a witness, but in this game, it is very much all your fault.

The story is a very, very affecting wake up call. It has moments that have not been matched and I doubt they will for a while. The journey you take is so unique that nothing has been made that's close to it. Think of the most disturbing movie you've seen I almost guarantee this game will be even more so. But, even though this game is the fuel for night terrors, it is so, so well written, directed, acted and told that it's an experience I'll guarantee you'll keep and want to keep forever. I cannot put into words my feelings for this story, I guess it is just too good for words.

Now from the strongest part of the game to the weakest: the movement and combat system. It is basically frustrating as hell. We've seen all these mechanics before in such games as COD and Gears of War, but here it isn't as smooth. It's horrible when you want to advance in the story as quickly as possible but you can't since the controls are so clumsy. But, this game isn't about the guns or the controls, so that is a small problem (unless you play on hard, then you'll be throwing any objects at your TV).

The visuals of the game are stunning. I won't say beautiful since there are lot of disturbing sights in this game, but it is certainly stunning.

The voice acting is something that has never been matched. I might be exaggerating a bit (I don't think so though) but I think Nolan North's (the voice of Captain Walker) voice acting is some of the best vocal work I've heard. An important thing to point out is the progression of the player. He starts with the proper war talk "Enemy down" or "target is neutralized." But as the game goes on and you and your character get more devastated and broken, Walker's dialogue turns to "Kill is f***ing confirmed!" and "Got the f***er!." But alongside North are his two comrades, Lugo and Adams, both voiced brilliantly from Omid Abtahi and Christopher Reid respectively. Jake Busey is another voice that is brilliantly used as the character called 'the radioman.' This character along with Konrad has some of the best lines. Besides North and Busey, I think the standout in the cast would be Bruce Boxleitner who voices Konrad. Konrad is given so many excellent lines and Boxleitner delivers them perfectly. It's rare to find a game with this caliber of voice acting.

The soundtrack is one that really makes you feel like a hero, which you'll find, is something very important to the story. Old classics are mixed with new songs to create a perfect and thumping soundtrack. A couple of standout moments where the soundtrack adds another layer of greatness is when you're talking to a guy called 'the radioman' who's got you trapped. He then plays "Nowhere to run" over the speakers. Another standout is when you're racing to a convoy of trucks and you're fighting your way to the middle of a stadium. You can use stealth to get in there, but if that fails, then the enemy will turn on the radio with the song "Gladgow Mega Snake" by Mongwai (To alert other troops). With the inclusion of the song blaring around the stadium and enemies trying to viscously kill you, it make for one of the most tense moments I've witnessed in recent memory.

If only Spec Ops had an at least solid control system, then the game would have been absolutely flawless, but still, Spec Ops: The Line has one of the best stories in video games and it is one one of my favorite stories ever. It shoves so many disturbing things in you face and is saying "Do you feel like a hero yet? I hope you're proud of your work."
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Artistically Perfect
Tristemono11 December 2014
Spec Ops: The Line is quite possibly the most mature and definitely my favorite game of all time, never has a game hit me and blew me away as strong as this. I even knew about the 'expectation' side of the game. Imagine if I didn't now about it's true identity! (By the way this review is going to be a bit short, due to its 'surprise'. I feel like the game should be experienced with the right expectation. But since I have already mentioned it, you can guess what the surprise is! Is it trippy? Does it have good gameplay? Is it so bad it's good by intention? Is it Funny? Is it so original that people love it? Is it as polished as the great salt lakes? You decide, Either way it's pretty emotional. The ending can also leave people satisfied, because it's ambiguity is intentional!

By this point of the review, you might be wondering 'What aboot the gameplay?!' It's nothing special. But that's intentional! You know what everything in this game is intentional. That was all I needed to say to avoid your suspicion. Anyway this game is so damn fantastic. When you beat it, if you buy this game PLEASE play it in FUBAR! It is way more metaphorical in it's message. So that's it, tenoutaten.
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10/10
Masterpiece
youngmoney-8464512 November 2016
While most war games out there tend to glorify the violence, this game (it's hard to call it a game when it isn't exactly fun and it's so narrative-focused) shows the player the reality of war in all of its horror. In fact, it may even be safe to say that this could be considered a horror game by definition. After going through the campaign on this game, I found myself more appreciative of what our men and women on the frontlines go through every day, because this game, as I said, shows you the reality of war and not its glorified state like in so many others such as Call of Duty and Battlefield. How? It removes the "hero" aspect. This time you're not killing Nazis, Al-Qaeda, or aliens; you're going into the beautiful Middle- Eastern city of Dubai to help evacuate its refugees from the worst sandstorm in recorded history. I won't spoil who the enemy turns out to be. While that does sound well-intentioned, the way the plot unfolds takes Captain Walker and crew into an extremely brutal fight for survival. Unique to video games, there's also non-linear storytelling in the game as well when the player is forced to make some remarkably unpleasant decisions. One may even argue that some of these said decisions are things that real soldiers must make from time to time, just to be called war criminals for doing what they HAD TO DO. There needs to be more (not games) interactive experiences like this. the game is a masterpiece
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9/10
Not Your Typical War Shooter
tylerchristensen-4395919 February 2016
While most war games out there tend to glorify the violence, this game (it's hard to call it a game when it isn't exactly fun and it's so narrative-focused) shows the player the reality of war in all of its horror. In fact, it may even be safe to say that this could be considered a horror game by definition. After going through the campaign on this game, I found myself more appreciative of what our men and women on the frontlines go through every day, because this game, as I said, shows you the reality of war and not its glorified state like in so many others such as Call of Duty and Battlefield. How? It removes the "hero" aspect. This time you're not killing Nazis, Al-Qaeda, or aliens; you're going into the beautiful Middle-Eastern city of Dubai to help evacuate its refugees from the worst sandstorm in recorded history. I won't spoil who the enemy turns out to be. While that does sound well-intentioned, the way the plot unfolds takes Captain Walker and crew into an extremely brutal fight for survival. Unique to video games, there's also non-linear storytelling in the game as well when the player is forced to make some remarkably unpleasant decisions. One may even argue that some of these said decisions are things that real soldiers must make from time to time, just to be called war criminals for doing what they HAD TO DO. There needs to be more (not games) interactive experiences like this.
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9/10
War is bad, mkay?
lovefalloutkindagamer17 January 2020
Speaking freely, this is the only game that has ever made me feel truly uncomfortable while playing it. I've played hundreds of games and have laughed, cried, felt guilty or even despressed while playing but with this... I felt like throwing up. I felt like crap. I felt like a monster - I even felt a bit like blowing my brains out (but in a good way).

Bottom line, the jokingly dubbed "PTSD" Simulator lived up to what everyone said it would, surprisingly.

9/10. Only misses the 10 due to weak gameplay mechanics and laggy controls.

My only regret is not playing this sooner.
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8/10
Ambitious
anselmdaniel6 May 2018
Warning: Spoilers
This review contains spoilers for the single player campaign.

Spec Ops: The Line is a third person shooter developed by Yager Development and published by 2K Games. It features a cover mechanic similar to Gears of War. The game is set in a post-apocalyptic Dubai where sand storms have destroyed much of the city's infrastructure. The multiplayer is focused on squad combat with a perk system similar to Call of Duty 4: Modern Warfare. The single player is a roughly 6 hour linear story that follows Captain Martin Walker as he investigates a signal sent by Colonel John Konrad in Dubai.

The multiplayer for this game has a dead player base. Any multiplayer game that can be assembled is broken due to poor netcode and design decisions of the game. However, the main feature of this game is not the multiplayer but it is its in single player campaign.

On initial impressions, the single player game is a cookie cutter modern military game. The game starts with the player assuming control of Captain Walker in command of a small squad of Delta Force operatives. The player immediately comes into contact with hostile insurgents that the player must eliminate. If the player stops the game here, they have not allowed the game to subvert expectations. From that point, the story begins to subvert the player's expectations through its mechanics and forces the player to question the nature of violence in video games. The player is forced to enter into increasingly uncomfortable situations that is brought on by the game's core mechanic of moving forward and eliminating the enemy at any cost. This game is not an easy game to stomach. It has many difficult scenes that are brought on by the player's actions. This game does not make the player feel good like classic shooters such as Call of Duty or Halo do.

Overall, Spec Ops: The Line is highly recommended. This game is one of the most effective stories that can be told in its medium. The subversion of expectations may put some off of the game. For those willing to ride it out until the end, the game can elicit emotions in the player that are impossible in other shooters.

The below is an analysis of the game and contains significant spoilers in its plot.

My interpretation of the game is the entire game was a trauma induced mental breakdown from Captain Walker. From the beginning of the game, the player is taking down faceless enemies in helicopters chasing the player .The player experiences a helicopter crash and seemingly lives out their last moments. The game flashes back to the beginning of the mission where Walker and company first enter Dubai. The game starts this with a fade to white. The fades are important to understanding which parts are reality as the fades to white mean hallucinations or Walker is deluding himself and thus the player. This can indicate the story is not real and is Walker trying to create a story where he is a hero. This narrative comes into conflict with reality when he perpetrates actis of violence on the people he aimed to save. It is this intentional narrative juxtaposition that contributes to the cognitive dissonance Walker and the player experiences. Even before the white phosphorous scene, the player can already feel uneasy about the actions and dialogue of Captain Walker. His urge to push the player and his squad mates forward at any cost contribute to the unsettling feeling that there is something deeply wrong with him.

The small details in this game lend itself to the psychological horror themes that are present in this shooter. The game constantly has the player descending in levels which if the player is paying attention can increase their uneasiness they feel. The enemies in this game also have small touches with banter among one another that contributes to the unsettling feeling of having to shoot them. It is only after the second helicopter crash that the player begins ascending. The implication here being that Walker and the player will come to a new revelation. The revelation is the confrontation with John Konrad.

Spec Ops: The Line has absolutely been the best story I have experienced. The story holds nothing back in its presentation.

Grade: A
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9/10
A underrated masterpiece
jebyvyson14 October 2020
Warning: Spoilers
This game looks like your typical greedy military shooing game that up seen dozens of time in Gears of War and Call of Duty with typical characters you expected to be in...but that's the point it was going for. This story narrative reminds me of the movie, Apocalypse Now, with a little twist in it. The story just feels like you're going deeper into a rabbit hole. It is maddening, like...it's hell and it's depressing. We can all agree war is hell, but this game makes you think you're the hero of this story...when really you're just a villain. It taints you with you're choices that is mind-blogging. This game really defines you as villain, thinking you're the hero of this story....unlike The Last of Us Part II.
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10/10
This Game WILL Mess With You
prestonm19931 February 2021
Warning: Spoilers
This game is a great masterpiece. Yes, it's gameplay itself is generic and there are other games that made better use of the mechanics available in this game, as well as other games that explore the middle eastern backdrop and themes such as revenge and "war is hell". In fact, you could find a technically better game with all these attributes in Metal Gear Solid V: The Phantom Pain.

But what does this game have that Metal Gear doesn't? While Kojima-san is generally one to explore these themes, he does so in a way that makes a game more digestible for the masses. Walt Williams and Richard Pearsey instead took this story's darkness and violence to new levels, and went even further. They take the darkness of the situation and make it even worse for the player. The player is captivated and pushed to keep going further into this rabbit hole.

The decisions made by the player are not done mid-cutscene like Alpha Protocol or Mass Effect will have you do. They are instead made in fully interactive gameplay. Occasionally, if you take too long the choice may be instead made for you. Never are those decisions made for you made for the better, just so you know. Although, to be fair, no decision is actually better than another. They are, almost always, a matter of equally rotten apples and oranges, but they still affect you and the world around you in different ways.

The way I played this game was a single 6 hour session, meaning I essentially went through everything the Delta team went through. No breaks, no rest. Just constantly progressing. This story was partially spoiled for me, specifically the "white phosphorus" and "the twist" scenes. That being said I still was thoroughly engrossed in this story and even knowing about two of the biggest twists in the game, I still felt EVERYTHING Martin Walker (and by extension Adams and Lugo) felt. I hurt with these men. I went through hell with them.

Without spoiling the story, there is an overarching theme about how Walker didn't have a choice. In a way, this is true. While the game plays this off as the protagonist not having any other options, I don't see it as his doing. I see it as more the player's fault than anyone else. That Walker would have been better off without the player's input. The same can also be said about the player being a victim of Walker's forced perspective and the plater being left no choice but to go with his words. The player and Walker both want the same thing, to be a hero. And because it throws the player for a loop, this game messes with you.
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10/10
Emotional, psychological masterpiece.
ktsuhajkiz5 January 2021
This game is /intentionally/ marketed as a generic arcade shooter, but will in fact take you through an emotional and psychological horror experience.

DO NOT play this game like you play any other arcade shooter, pay attention to the characters' mental state, the details in the environment around them, the dialogue, all that. This game will deliver a different message to everyone, depending on one's personal philosophy, what details one picks up and how one perceives the game's story.

Gameplay-wise, cover system is clunky and gunplay is too arcadey for my taste but it isn't worse enough to affect how you experience the game.

Very, very, very underrated. Hope there would be more similar games in the future.
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8/10
To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless.
daniel-mannouch6 November 2019
Warning: Spoilers
Spec Ops: The Line is one of the most, if not the most underrated, narrative video games of it's generation. On the surface and from it's game play, it seems like a most generic Gears clone such as Army of One, but as that series and COD did the edgy and amoral for lols and press, The Line has something to say and so when it makes you do something or throw you down a path that is less dopamine inducing (or marketable), you allow it, you even play it's game. Because even though the majority of story driven games love to sport the "interactive movie" tag, The Line is one of the few games which actually deserves it. Concerning it's anti-war message, it makes MGS4 look like even more of a bloated mess than what I saw it as before playing this seminal effort.

The Line is a quite faithful adaptation of Heart of Darkness concerning it's themes, as well as potentially being the Apocalypse Now of video games with it's effective portrayals of moral calcification as it were as well as other parallels i get to soon. However, like John Luc-Goddard said once, all war films are pro war because of the inherent visceral nature of war and war imagery.

Now I don't know whether it's because times, and war, has changed since the 1960's, Goddard was talking out from between the back pockets as usual, or that fact that the quote might only apply to passively consumed mediums, The Line defies this statement. I actually think that the generic TPS game play has a lot to do with that. I've played enough of these games to reach that 10 metre stare and feel dead inside due to how much of a slog they can be at times. The Hoo-Raaaaa or John Woo Yaaah aspirations of most shooter's stories only make the mind numbing aspect of their game play stand out even more. With The Line, the slog is there, but it feels wholly appropriate. It's the closest to battle fatigue i might ever want to get to. The war genre has always been an ethical quagmire, marred by hysteria from both media and /r/riseupgamers alike. The issue of normalisation is one that either group don't want to understand or can't. I'm partly guilty of these as well. Valkyria Chronicles might well be my most favourite game of all time, but it could not have been a more Disney approach to WWII than if it tried. Something of which i still uncomfortable with cause i simp easily for norse demigods who themselves are being friendzoned by a****ole femboys with mommy issues or something, i don't know.

Absurdity helps with stuff, like high concepts and OTT characters or a fantasy setting, but regardless, there is that sense during long sessions of something even as fantastical as Doom or 50 Cent: Blood on the Sand. Something about the clean, efficient, utilitarian nature of firearms brings, especially when they are the predominant focus, a kind of tiredness which feels different from other genres. Maybe it's just me, but I wanna speed run these mothers on the hardest difficulty, even when at times my eyes are so hydrated, i can't even have both of them open. The Line made me super aware of this with it's anti-cathartic story and engaged me in ways i didn't were possible for TPSs. It made me even more concerned for the COD community and how they'll tackle fatigue in real life when they reach middle age. GOd, i'm getting closer to saying that gaming PSTD exists. But it's something to think about. No one healthy enough is gonna commit violence against another person based on their Steam purchase history alone. But against themselves? meahhhhhh.

Bottom line, The Line asks us to question the effect realistic military shooters have on us, breaking the fourth wall in measured and purposeful ways and doesn't tout it as gimmick like examples from other games. The story's parallels to Iraq were not lost on me either and they were subtle and made sense. Brilliant execution, rich in detail. This game pretty much captures the mood of a post-Iraq America. And it's not even an American production!

In conclusion, The Line is a game you'll only want to play once, then forget, but you won't be able to. An approach like this is just so uncommon in it's genre, even now, it stands tall a highly individual, and effective piece.
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9/10
there is no war hero only madman
arianhkdak19 November 2021
Spec ops the line isn't you'r typical cod experience, an underrated masterpiece that faded between all these shiny war marked i.p s.

Tho the game contains a massive amount of violence and disturbing scenes, unlike other third person action shooters out there, they have a target: to show you the real face of war.

The story of the game is colored in gray, you may find yourself as the savior for the first few hours of the game and willing to even kill your fellow comrades in pursuit of that goal but it costs, not only for them, and not only in the physical world, it will slowly break down your mental health and before you even realize it you're lost. But that's not it, this is the real world and soon you'll find out trying to be the hero only made you the main villain. A lone man will never be able to decide for the lives of others, no matter how good your intentions are, your ignorance will take you down as you are nothing but one human in billions.

With all that is said the story progression is just too perfect that its hard to close the game even after finishing it. 10 out of 10

the graphics and arts are both realistic as they should be and good enough to score 8 out of 10.

Unlike other parts of the game, its gameplay doesn't offer anything new, a well made cover system game with its own little innovations. Generally 8/10.

And at last but not the least the music, there is not much to say except that nothing can express the game more than its track album. If you're asking me check out the glasgow track from mogwai, 10/10.

In overall spec ops the line is a fine 9/10. Once you've played the game you will never forget it. Its not a game to play in you're free time to waste time, its the type that will come to you before sleep time which proves how well made it is.
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9/10
Crossing that line
kosmasp2 August 2023
No pun intended - do you ever wonder what your choices will affect? Especially when it comes to games and being able to play through the same game again and be able to see what would happen if you went a ... different way? Well while I really liked the game let's get this straight out of the way: your choices do not matter that much. So while it may say something about you (or the fact you hunt for trophies/achievemens), the game does not change much no matter what you do.

That said, the story is tight and it is quite exhilarating ... it will rattle you ... will you find if enticing, will it make you think about stuff? War ... what is it good for? Would be another good summary line - and another pun related thing I could have done. I am not sure about the graphics .. but I know this is a gem many have missed ...
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10/10
BeyondWords/10
Lefteris-Anagnostopoulos1 February 2022
I completed the game on "Suicide Mission" and yeah... it was. I don't want to say much about the game other that it's a masterpiece and everyone should play it. It's one of those stories that is elevated by the medium of videogames.
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