Though the game was never finished, a great amount of money was spent, including paying the royalty of from $35.000 to $50.000 for a few years paying the movie studio to license Hellraiser (1987).
It was planned as one of the first to feature the capacity to save a player's game and let the player return later to that point in the game. However, it was discovered that the Nintendo console could not correctly interpret the saved game codes, so this feature was scrapped (as was the game itself later).
Despite the game being canceled fans collected many leftovers through original developers, Color Dreams. Those include screen-shots featuring pictures of four cenobites, sprites for player with the Lament Configuration box in the hands (first-person point-of-view), Engineer and Derelict (The Puzzle Guardian), as well as many advertisements published. Several rolls of labels were also published, some of which are now residing in private collections.
Engineer (now also a practicing physician) Ron Risely designed a special Superkart for a NES version, which used Zilog Z-80 processor (much more powerful then ordinary), ROM array comprised of a total of four ROMs (two banks of two ROMs) and several custom programmed PAL (programmable array logic) chips.
The project suggested that original packaging will be designed as the infamous Lament Configuration/Lemarchand's Box puzzle.