Directed by
Keith Arem | ||
Stéphane Beley | ||
Julian Gerighty | ||
Blade Zavier | ... | (executive creative director: Goldtooth) (as Kody Sabourin) |
Writing Credits
Ian Mayor | ... | (scriptwriter) & |
Sam Strachman | ... | (scriptwriter) |
Christian Cantamessa | ... | (written by) |
Cast (in credits order)
Produced by
Guillaume Barry | ... | producer |
Ahmed Boukhelifa | ... | executive producer |
Blade Zavier | ... | executive producer: Goldtooth (as Kody Sabourin) |
Music by
Joseph Trapanese |
Production Management
Reka Kaloczy | ... | production manager (as Réka Kálóczy) |
Libor Kiss | ... | production manager: Puppetworks Animation Studio - game cinematics |
Art Department
Richard Dansky | ... | game designer (as Richard E. Dansky) |
Sebastien Laban | ... | cinematic director |
Sound Department
Keith Arem | ... | dialogue production / sound |
Charlie Atanasyan | ... | sound effects editor |
Peter Connelly | ... | audio lead |
Charles Deenen | ... | supervising sound editor: cinematics |
Austin Fisher | ... | dialogue editor |
Robb Gilligan | ... | sound editor |
Lewis Griffin | ... | audio director |
Paden James | ... | dialogue editor |
Jonathan McCavish | ... | audio designer (as Jon McCavish) |
Olivier Ranquet | ... | marketing sound design |
Visual Effects by
Jean-Michel Drechsler | ... | senior generalist artist: Unit Image |
Alexander Fukari | ... | 3d artist |
Ashraf E. Hassan | ... | visual effects supervisor |
Arnold Kiss | ... | hair and cloth simulation |
Rudy Massar | ... | senior character artist |
Omar Meradi | ... | visual effects artist |
Tibor Nadas | ... | texture artist: matte painter |
Sandor Peto | ... | senior lighting/lookdev td: game cinematic |
Gabor Pulai | ... | lighting / shading td: game cinematic |
Zsolt Sebok | ... | digital compositor |
Animation Department
Adrian Baluta | ... | senior animator |
Constantin Barbulescu | ... | animator |
Roland Bódis | ... | animator: Puppetworks Animation Studio - intro cinematic segment |
Balázs Farkas | ... | animator: Puppetworks Animation Studio - intro cinematic segment |
Károly Mátyás | ... | cinematics animator |
Peter Nagy-Galambosi | ... | animator: Puppetworks Animation Studio - intro cinematic segment (as Nagy Peti) |
Music Department
Maurice Aisner | ... | featured musician |
Kitty Bancroft | ... | featured musician |
Peter Connelly | ... | additional music |
Judson Crane | ... | additional music producer |
Laurent Juillet | ... | composer: additional music |
Jason Lazarus | ... | additional music producer |
Taylor Lipari-Hassett | ... | assistant to composer |
Colleen M. Lutz | ... | music mix assistant |
Nathaniel Motte | ... | additional music producer |
Satoshi Mark Noguchi | ... | music scoring mixer |
Brian Parkhurst | ... | assistant to composer |
Hal Rosenfeld | ... | featured musician: percussion |
Christian Wenger | ... | additional recording |
Script and Continuity Department
Alexis Nolent | ... | script consultant |
Additional Crew
Keith Arem | ... | talent director |
Valerie Arem | ... | talent director |
D.C. Douglas | ... | Facial Capture: Bill Coburn |
Mark Estdale | ... | voice director |
Serge Hascoet | ... | chief creative officer: Ubisoft |
Shawn Lecrone | ... | beta tester |
Gareth White | ... | games lab manager |
James Worrall | ... | narrative director |
Brent Wilkinson | ... | director: customer support & production planning (uncredited) |