Mass Effect: Andromeda (Video Game 2017) Poster

(2017 Video Game)

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8/10
Think of it as Andromeda - stand alone game, not Mass Effect franchise
slmcorrigan24 May 2019
Ok, I will admit my first play through was a shambles. Half of what makes up the Mass Effect universe was missing. I needed my dose of the Quarians I tell you!

However, on a second playthrough, a colleague convinced me to go in with fresh eyes, just Andromeda no Mass Effect. So I did.....

And my god this game is good. Some obvious ploys and deliberate plot holes ready for the next instalment. Which sadly looks like won't come to fruition. :( But I could have lived with story holes, knowing it will be revealed eventually in further games or DLC.

The combat is fun and worked well, the characters where a little similar to the DA:I group but hey, if it ain't broke why fix it. The voice acting was good and the story kept me interested.

It's a real shame we won't see anymore of Andromeda.
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8/10
Not so bad, try it!
michael-360-45289415 April 2019
I think the extremely bad reviews exaggerated and consider the game a must-have for any RPG, and especially fans of the series!
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8/10
Andromeda in 2020
Turanic25 March 2020
So after self isolation in 2020 I decided to travel as far as I could, so I picked Andromeda Galaxy... After an edgy launch in 2017 Andromeda was hated and obliterated... Maybe at launch it was pretty bad with all these animation issues and bugs... Some time passed, game was patched and since in 2020 there is not many worthy sci fi RPGs to play anyway I decided I will give it a go... My God It's full of stars... Now I am reviewing the game as someone who played all 3 mass effect titles , 2 Kotor titles and Dragon age 1 &2... What can I say about Andromeda? I am enjoying it... As much as I am a fan of ME2 , which had one of the best stories ever, Andromeda does not shine with story and dialogues as much... But the exploration and combat mechanics as well as character building is actually better... I now suspect that it's fans of ME2 that generally hated Andromeda... ME2 was the most cinematic and more action focused than exploration focused out of the 3 and since majority of gamers come from that background anyway I can see why they hated Mass Effect franchise leaning toward ME1...
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Mess
randy_orton_fan23 March 2017
Warning: Spoilers
This is what happens when all of the people who made a game series great leave and are replaced by SJWs and people who aren't qualified to have the job they've been given. My understanding is that the lead face animator is a feminist cosplayer who was hired for the role. And boy, does it show she didn't have the qualifications or experience to do that job. And before anyone thinks it, no, it's not because she's a woman or even a feminist. It's because you can tell by the horrible face animations in the game that she didn't know what she was doing.

The game is a mess, with crazy animations and ugly characters models. The gameplay is tedious and the acting is terrible.

I borrowed this from my brother who bought it Tuesday morning, thought it was stupid and decided to trade it in to Gamestop, but let me borrow it before hand. I played it for 10 hours and want those 10 hours back.

The series should have stayed dead after the conclusion of the trilogy.
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10/10
Underrated
nix-cornelissen10 November 2019
This game is FANTASTIC. This is a perfect stand-alone game in the Mass Effect universe. The story is great and keeps you wanting to continue to find out what happens next. By far one of my favorite games. Plus who doesn't love complete and full customization.
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7/10
Best Gameplay. Weak Story
ksdouglas-236188 April 2020
Warning: Spoilers
I played this game right when it came out. I went in totally blind, avoided all reviews and talks and just went in with my own raw intuition. Now, my initial feelings while getting into this game was that it wasn't polished that well, the story didn't grab my attention and the characters left a lot to be desired. In essence, I wasn't enjoying the game as much as I'd thought I would.

The gameplay is fantastic though. Compared to the previous trilogy cover-based shooting, Andromeda takes the cake in action . Now story-wise: Andromeda fails big time. Then again, Bioware did write themselves in a corner with the ME trilogy, where you literally fight to save the galaxy and the enemy is this unstoppable mega machines conquering the Milky Way. I knew going in that Andromeda was going to have a story taking place on a much smaller scale. What I didn't expect was that the story would be so bland.

There is nothing remotely interesting about the Khet Vs. angarens. Their conflict was basically a gang war that took place across various star systems. Ryder & Crew were more like high schoolers working an internship. The only character I really liked was Jal. Pheebee was a waste of space, Cora & Liam were your default human cohorts and Vetra was too aloof to be interesting. Oh and Drack was just your average Krogan.

The big baddie was forgettable. I just hope the next game (if there's a next game) will tighten up on characters and story, but I doubt it.
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10/10
Avoided for years because of negative reviews - MY BIG MISTAKE!!
susibiker-380-16094317 December 2021
I saw some of the early releases, read the reviews, and stupidly formed my own (misguided) opinion on this masterpiece. What an idiot!

I recently played through the 3 original ME games (inc. All DLC), and thoroughly loved them anew.

Never managed to get past the 'opening act' of Andromeda as it felt so, well... Not the Mass Effect I loved. No Shepard. No Reapers, etc. (plus all the major bugs present at release!!)

This time, stuck indoors in Dec 2021, shielding from Covid, Jonesing for ME and having no ME to play, I decided to give Andromeda "one last bash." (Note: I do **ALL** side quests and 'busy work' in games that I can so I can experience everything)

OMFG. How much content?!!

I am actually ashamed of how I have bad-mouthed this incredible piece of gaming artistry in the past.

On reflection, this was partly because of the sh**t-show of the ME3 ending, and that it did not continue the battle of Shepard and Humanity against the Reapers.

My bad.

My regret.

Once you get past the realisation that this is not a continuation of the fight against the reapers, and that this is actually a clever exploration of how Humans and the other races from this galaxy interact with the new races they encounter in Andromeda, it starts to grow on you.

(Yes, there is a *LOT* of running and shooting, crafting and upgrading, with active online multiplayer components for those interested. Servers still active Dec 2021)

I'm not going to say that ME Andromeda is better than the other ME titles, or that you too might have been swayed by how the studio (allegedly) was forced to bring the ME saga to a close.

What I will say is, give it a chance.

It IS different in places, but still essentially the same ME goodness, with a few tweaks.

The game mechanics design build on the characteristics of the species we already know and love, with new aspects and features that bringing a breath of fresh air.

Currently 90+ hours in and according to the game's own reporting metrics: only 47% complete!!

Give it a chance. Throw away misconceptions. Enjoy a whole new galaxy of ME.

I only wish I'd played it sooner.

MY BIG MISTAKE.
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7/10
Not the same mass effect we know but still good
garethowens-4178030 July 2017
I don't know why All the hate for this game I still think bioware are doing a good job on the mass effect people have got to understand that Andromeda is not the same as the frist 3 mass effect games for 1. It's a next gen game soo overall it's gonna bed different as they did the same for the dragon ages games and that turned out well.2 there's much more things to do on it and better open world with freedom of a rpg.3 yes it's got bugs but what games don't as anything else it will be fixed.it don't have to feel like the other 3 but it don't have to to injoy it hopefully people will stop comparing to the frist 3 and just see what else there is to come
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9/10
Don't understand the hate
amolchan0016 February 2019
Having just finished the game for the first time. I can't see why this game was dumped on so much. While it is different from the first 3 Mass Effect games, that was its point. It was meant to be in the same universe as the first 3 games but have a storyline not dependent on those games. Liked the story and hope someday BioWare and EA games decide to continue it as originally planned. Would have given it a 10/10 if not for: 1.taking over three weeks to complete 2.made some of the controls easier 3. Not ending in a cliffhanger (although this is entirely due to the real world issue of the sequel game(s) not moving forward)
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7/10
Good and bad at the same time.
aehe-9158418 July 2020
It really looks like the same game as Dragon Age Inquisition but in different settings and with different fight mechanics. Same boring side quests, rushed finale, bad or non-existing animations, bugs and glitches. So why everyone is saying that this one is so much worse? Because Bioware couldn't keep up the same feeling of running important organisation from zero to hero, and they builded up those super high stakes that you really don't even care about cause of the medium-quality writing. And with lack of that you are starting to notice things that in were hidden in DA:I behind that Inquisition atmosphere. No variety of enemies, technical issues, poor dialogues and quests that seems to be even worse than they really are. It took me 120 hours to finish it with 98%. And even with that wasted potential of the amazing Mass Effect universe that they created in the original trilogy I still quite enjoyed that. Combat is good and most of moral choices are forcing you to think about consequences, graphics is really nice and some moments can be impressive. This game is good and bad at the same time. I'll just leave this with 7/10 wich for me is safe, correct but still underwhelming and kinda mediocre.
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4/10
A sad end to a great legacy by a studio who should know better
Lady_Pallas_Athene12 April 2017
Warning: Spoilers
The joking title bestowed on the game "Mass Effect Blandromeda" is fitting.

Bioware has earned a reputation for stellar writing complex and emotionally gripping scenes/situations, realistic characters and generally user-friendly games that almost anyone can pick up a controller and jump into.

None of that is true for Andromeda.

The user interface (UI) is clunky, massively cluttered and most of what is offered is completely unnecessary and can be ignored. There are far too many 'currencies' in the game depending on what you want to do (crafting an item, settling a planet, buying items, etc).

The dialogue is immersion-breaking. You get a very early taste of this on the first mission. Where there should be a silent tension as you crash land on your first planet. You've been separated from your father and the rest of the team, attempt your first communication with a new alien species and found them hostile, and then your dude bro squad-mate Liam quips "I think I made him angry. Maybe because I shot him in the face!!" Another point in the game, the protagonist Ryder is confronted with another (supposedly) emotion scene only to declare "Wow, this is some serious sh*t!" in a half bemused tone. Or I could mention Addison's now meme-worthy quip "My face is tired from...everything." In the end though it's not even the terrible animation or the stereotypical trope-y crew that really ruins Andromeda, it's the fact that they're clearly trying to be Bethesda without understanding the slightest reason why games like Skyrim and Fallout are so enjoyable and work.

Bioware clearly learned nothing from the criticisms of it's level design, overly large yet empty maps or umpteen fetch quests from Dragon Age: Inquisition which is also why many fans are calling this "Dragon Age in Space" or "Mass Effect: Inquisition" and rightfully so. It feels exactly the same as playing that did. Hours of searching around bland, overly large maps that tried to compete with Skyrim with none of the charm or effort put in to create unique areas to explore. Bethesda created over 300 unique, handcrafted dungeons, towns, caves and buildings to explore in Skyrim. Bioware apparently can't even be bothered to create more than 5 unique structures. All five planets you can land on and explore are filled with the exact same three (or so) Kett structures, just repetitively copy/pasted every 100 feet or so. I hope you like storming the exact same one or two room structure 200 times because you're going to in Andromeda.

Quests should advance the main plot, tell you something about a main character or be done to introduce you to a part of the level you haven't seen before. They should also have a certain amount of fluidity insomuch that you don't have to return to the same planet or area of the map repetitively, yet Andromeda is guilty of both so many times over. In well designed games, you generally can complete ALL the objectives/quests in a certain area and then move on and never return. In Andromeda? Want to complete this fetch quest you found from a random data-pad about a nobody you don't care about? Drive all the way back from where you came from. Now find these 16 objects scattered all over the maps. Now come back. Now go back to your ship. Now leave the planet. Now come back to the planet. Now leave the planet again and go talk to this person on another planet. Now come back to the planet. Now also check in with this person. Now come back. Now you can FINALLY go back to the very start hand it in. Enjoy that? You better because that's 98% of the quests in the game and where a good 50 hours of content is.

Shepherd never felt like a 'gofer'. Shepherd cured the genophage, united warring species, duelled with Reapers and had UNIQUE knowledge of the situation making him/her irreplaceable.

Ryder runs around picking up errant garbage for everyone who asks, scanning rocks and plants, is only one of many Pathfinders who all have the same SAM (Artificial Intelligence) unit and abilities and never feels remotely important let alone irreplaceable. In fact the Asari Pathfinder goes missing and is replaced before you get to the Asari Ark, and the Salarian Pathfinder dies during a quest and is immediately and easily replaced by a completely untrained fellow Salarian. The game almost goes out of its way to demonstrate just how UNIMPORTANT and easily replaceable a Pathfinder is.
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10/10
Loved It
8512222 April 2018
Greetings from Lithuania.

After spending around 80 hours in "Mass Effect: Andromeda" (2017) and still looking forward to play for around 3 more just to finish all "alliances" quests i can safely say - i love this game.

Seriously, i picked it up just recently on PS4 with huge discount. I bought it for around 8$, but because of overwhelming dislike for this game i read i thought i won't lose much. Safe to say that it exceeded my expectation.

I highly enjoyed the story here. It is surprisingly involving tale about "Pathfinder" and finding a new home for humanity. That some very good sci-fi in here. As the one who played, finished and loved first 3 games (2nd one is my favorite still), i liked how creators moved in a different direction in this game.

This game is huge, and i mean huge. There tons upon tons upon tons of activities in here. And while planets exploration "from above and mining of them" isn't as involving as in previous 2 games, this one does an OK job. Graphics aren't that great, but game does look solid. I did encounter couple of crashes, but nothing that bad as i read before.

Overall, "Mass Effect: Andromeda" (2017) isn't the most polished game out there to say the least, but it does a great job of "hocking" you into this world. Great story, amazing game play (combat system is phenomenal), some touching moments here and there and that stunning opening of the game when you crash land on that first planet (won't spoil further) makes "Andromeda" a must play for those who love great open world / RPG games. Loved it.
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7/10
Surprisingly fun
joeytingey6 December 2020
Warning: Spoilers
*very mild spoilers that aren't actually too bad*

I love the Mass Effect games. The trilogy is wonderful. If you go in expecting this game to be like the rest of them, you'll probably be disappointed. THAT BEING SAID, this is still a very enjoyable game.

At times it felt like there was too much to do and a couple side quests I didn't really care about, but the main story was surprisingly good. Exploring a new galaxy was interesting, the powers were cool, and I was actually able to form a connection with a couple characters.

The Asari look weird which I didn't like and I missed the Quarians, but other than that, the depictions of the other species were good.

I feel like the main problem other people had with it was the lack of connections to the main trilogy. Don't go in expecting that or you will be disappointed.
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3/10
A Shameful Let-Down
steven-3897313 April 2017
Like the previous games of the Mass Effect franchise, the design of Andromeda's protagonist characters are based upon real life models, both of which, as you would assume, are good looking people. The male Ryder appears as handsome as his real life counterpart, Steven Brewis, while the female Ryder is quite ugly and nothing like her real life counterpart, Jayde Rossi. Additionally, the female Ryder suffers from very strange facial animations which are often highly inappropriate considering the situations she is in, an example of this would be smiling while talking about the recent death of someone she cared deeply for.

Dialogue options in Mass Effect:Andromeda are very lacklustre with most situations only allowing 2 choices, either casual or professional. Almost all the casual responses result in cheesy one-liners and the professional choices are very similar in their intent, just without the 'humor'. When you are presented with a choice to do one thing or another, almost every single time this results in no difference whatsoever and will not affect the ending of the game or even the immediate circumstances after the choice has been made. This in my opinion means the player is without control and his or her decisions are rather meaningless.

Facial animations are terrible, example: Director Addison, an important character who the protagonist comes into contact with in the beginning of the game. When you first meet Addison she has wide open eyes that don't even blink and has no facial expression whatsoever. Addison proceeds to utter the line "my face is tired". Gamers realised that this line of dialogue was created in an attempt to somehow explain the missing facial animation for this character!

Summary. Mass Effect:Andromeda has many bugs. Enemies can and do frequently spawn up in the air and get stuck there, side tasks remain incomplete and weird NPC animations which make no sense whatsoever are quite frequent throughout the game. The characters of Mass Effect:Andromeda are uninteresting, quite ugly, badly animated and sometimes annoying. Since Mass Effect games are supposed to be role playing and team building games, this means the game loses all credibility as a role-playing game.

Notes: 2 patches have been released which (attempt) to rectify some of the animation issues and bugs but not all of the issues mentioned, however, this does not in any way excuse the state that this game was released in.

Final thoughts. It's a real shame that this game was released in such an unfinished and tarnished state. No one in their right mind would ever consider Mass Effect:Andromeda to be a triple A title like it's predecessors and as a huge fan of Mass Effect 1,2 and 3 I'm left feeling empty and cheated.
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8/10
Mass Effect: Andromeda. A very good game with a rocky start but it didn't let me down after 177 hours. (( Updated review. March 5th . 2018.))
angiris9 April 2017
Warning: Spoilers
Okay. I'm here to discuss the CORE of Mass Effect. And its place in Andromeda.

Quote: "to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before" The iconic quote from Star Trek. A series about interesting characters that were taken seriously. That evolved, had depth, intrigue, synergy and importance.

It wasn't its effects. It was the story, dialog and that these simple things captured you completely.

Mass Effect is like this. Its what us long term fans love. Mass Effect 3 began dumbing down on this. But we still had Shepard.

Now to Andromedas Core Problems. First, there's no Mass Effect without a main protagonist that can lead you, can relate to, find strong, epic, charismatic. A role model in whatever way you want him/her to be. A leader with incredible depth and likability.

So why, Bioware? Why go down such a risky path. When you literally portrayed Shepard as SURVIVING in ME3. As he's in the debris. Why not give us what we all want. A character we love... taking us into a new galaxy, meeting new people. The red line remains unbroken, because we are still that same character. The explorer, fighter, ultimate badass. A leading man/woman

You told us this was because you wanted to start a new chapter. The pathfinders. And this is where I've changed my view. I pushed through it. And realized that I've come to love the Ryder's . They are rough at first. A better introduction would've been better, but I stuck with it and can honestly say I'm so happy I did.

I once belived that the Ryder's didn't measure up. That they weren't good enough. I was wrong. I judged the game too fast. I didn't give it a chance alike many others. So I waited, till all the patches landed and some cool mods were made. And then I tried Again, playing it as it was intended. And its fantastic. Its not without its errors. Rocky dialog, still some bugs, messed up faces rarely but they are there. But for 98 % of the time... this doesn't happen. The game is great. The story is interesting. Saving Worlds is so fun and cool. Meaningful. Making it more viable is fun and adds to the catharsis and even a secret ending... yes indeed. get 100 % viability for all planets and youll see. Its epic.

Bioware learned from ME 3. All requisition that was pointless and nothing had an impact on the ending, its all FIXED in Andromeda. Your choices, both main stuff and side missions such as finding the arcs and helping Worlds, it all matters big time.

Your companions are interesting, likeable, engaging and provide cool side loyalty missions. Some are subjectively better than others ( Peebee :) ) but yes. The writing is great.

I once thought that the Ryder's lacked a spine. leadership abilities, experience and more. But after having pushed through and understood what Bioware wanted to make, I get it now. I was wrong. They are great. Sara is great. And she grows with every quest, she becomes so much more of a leader. The speeches she gives are memorable and meaningful. And each and every single one never fails to remind you why you do what you do. To build a new home. To restore this galaxy to glory, to save lives and Work together. All the alien races... working together as one. Its beautiful And absolutely inspiring.

Should Shepard have returned. Hell, I would've have minded. But honestly, i dont consider it a loss that we got the Ryder's instead. Because having seen this through, I understand perfectly. And I'm happy I stuck with it.

The combat is fantastic. The Graphics are beautiful. But the audio is lacking. The game is very silent at times outside of the galaxy map, bars and fights. Not like previous mass effects. Most dialog is great. Not all but its nowhere near what most people think. Like I said above. 98 % its great. And I played 177 hours.

If one cannot get this game a chance, you wont like it and thats just that. But if you can bother to take a Deep breath and enter a new galaxy with an open mind, then you're in for an amazing journey that fixes MUCH of the dumb stuff we got from ME 3 such as that awful ending and lackluster mission design, as well as Dragon Age Inquisitions lifeless and generic World.

Andromeda feels alive. And the Nomad is ever fun to use to drive around with. Especially with cheats that give you unlimited boost.

Final Words: I'm happy I pushed through it. My view is completely changed. Originally I was sceptical but remained at a objective 7 out of 10. A great game with flaws. But now after so long, and having done my best as a mega fan to try and see the best, to find it, to understand it, I've come to love it. And even added an 8 to the score.

Because no matter its coarse surface many months ago. No matter its couple of questionable dialog ( there are less than a dozen. ) at its core, its a fantastic journey with SO many upgrades and cool features which demonstrate that Bioware listened to the fan criticism.

And for that. Thank you, Bioware. For an amazing journey.
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7/10
Stand Alone Title
dakstosha23 April 2021
After watching a one VideoGameDunkey's video, I was very hesitant to pick up this game. With the Legendary Edition's release coming soon, I realized that they had likely patched up and fixed a lot of the issues that I vaguely recall Dunkey dunk-ing on (haha.) So, I decided to get it. I don't know if it's because I've matured a lot since I last played through the original ME trilogy, or if it's due to my playing D&D a lot more, but I have been so absolutely drawn in by the story in this game. I'm thoroughly enjoying the role playing aspect of this game, I appreciate that there is no color coded "good guy :)" "bad guy >:(" system. I really like that you can just play the game how you like without needing to worry if your karma is high enough to get a certain dialogue choice. I just feel like I've been better able to role play in this than the original trilogy, but maybe that'll change once I play through them again.

The reason I gave this an 8/10 is because of how tedious some of this game is. I mean, do we have to do the mini-cutscene to fly between planets every time? It gets very old when you are trying to do a specific companion's loyalty mission, and all the sudden you have to jump between 4 planets which takes upwards of 10 minutes when really it should take 5. Also had quite a few bugs while playing through, mostly textures stuff, which I can overlook. The game is at it's best when you're partaking in the linear quests - like the companion missions. The exploration leaves a bit to be desired, in my opinion, but even with all this annoying tedious stuff - I still had a blast playing through the game. I felt sick to my stomach during some story reveals, and I had no trouble stepping into Ryder's shoes. Like others here, I wish that it had been completed appropriately upon release instead of the half-cocked game they put out. It deserves a sequel because it was a lot of fun and engaging story wise - to me at least. I'll always consider the original trilogy some of my favorite games of all time, but Andromeda holds a special little place as well.

I highly recommend picking this up. It's $10 brand new via Amazon. Treat it as a separate story from Shepard and the Reapers, because it's a separate story from Shepard and the Reapers.

PS: Liam is the worst companion and I almost stopped playing the game because his dialogue during the tutorial made me cringe.
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9/10
Seriously, not as bad as everyone says!
carltonk67 February 2020
Don't jump on the bandwagon that some harsh critics started. This game is actually very good! It's only real flaw is that it had to follow one of the greatest trilogies ever. Yes, people wanted insane graphics and they wanted mind blowing gameplay, but realistically, how likely was it that this game was going to be everything that everyone wanted it to be??

I played through this game after completing the first three and I really enjoyed it. I loved the sense of being in an unknown galaxy, where nothing is known and everything is being experienced for the first time.

Yes, there are some flaws with graphics (in very few places if at all now that BioWare have patched them). And the lack of alien species encountered in this new galaxy can be a bit frustrating. But overall I thought this was a brilliant game, and a very good follow up to the original trilogy with a very good storyline and characters that have serious potential if this new series of games is allowed to unfold without everyone hating on it.

I encourage you, ignore the original hate, start playing with an open mind and you will honestly enjoy this game for what it has to offer!
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6/10
Better than I expected, worse than its potential
petra_ste10 July 2021
Although a former Mass Effect fan (especially of 1&2), I skipped Andromeda at its release. The game was received as well as a new COVID-19 wave, with scornful memes, reports of ghastly bugs, video montages of dreadful animations and embarrassing scenes; to be fair, the Mass Effect 3 ending had also poisoned the well for many. Last year, during lockdown, I finally tried it.

The bad:
  • For a game about space exploration, this is stunningly unimaginative in terms of worldbuilding, planets (desert planet, ice planet...) AND creatures (TWO new races compared to the fifteen or so introduced in the main series);
  • The bad guys are generic space orcs and their leader (the Archon) is the weakest BioWare villain ever;
  • While writing is decent by videogame standards, some dialogues are clunky and badly in need of a new draft.


The so-so:
  • Party members, BioWare's secret sauce, are... okay. They are mostly a bunch of likable characters, although none of them is a classic BioWare companion like Garrus, HK-47, Mordin, Bastila, Wrex, Morrigan, Jolee Bindo, Legion, and the list goes on. A few of them are too blatantly a retread of previous ones - take Drack, who is fine but essentially Wrex 1.2.


  • There is a lot of content here, although much of it (like in Dragon Age: Inquisition) is typical open-world busywork, following the philosophy that if a quest is worth doing once (say, activate an alien beacon), it's also worth doing many times again and again with minimal variations.


The good:
  • The premise was a clever way of getting around the Mass Effect 3 ending, which seemingly nuked the chance of a direct sequel with vastly different (and mostly nonsensical) possible outcomes to its infamous final choice;
  • The combat is fast, energetic, the best seen so far in the series;
  • Ground exploration with the "Nomad" vehicle is also the best Mass Effect has to offer;
  • After years of patches, bugs and facial animations appear to have been mostly fixed.


This is the polar opposite of the first Mass Effect, which had the best world-building, writing and lore but also the worst combat in the series; the second had okay combat, amazing companion quests but a so-so main plot, and the third some of the best moment in the series (the Genophage), but was also very linear and with a dreadful ending.

Considerably lowered expectations helped me enjoy Andromeda, although it feels like a missed opportunity.
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8/10
A nice change in pace (non-explicit spoilers)
ladyrobutts4 October 2018
Warning: Spoilers
My first Mass Effect game, and still my favorite after playing the others. Putting aside the character animation (and I admit it can be distracting), it's a solid addition to the franchise, and I think it's a great introduction to the series. It has the poster-children of Mass Effect's aliens (turians and asari), all the familiar classes and powers, and some Easter eggs that are fun even for the most casual fans. The biggest advantage that Andromeda has over the trilogy is that it's much simpler and emphasizes story over gameplay, making it friendly to casual gamers and new players.

The game is also delightfully diverse in its cast both on and off-screen. LGBT characters are a natural part of the story and background, and the main cast is more colorful than the original trilogy. The voice cast is diverse, too, employing people of many races and nationalities and never apologizing for their accents--I was particularly charmed by the distinctly South African (region, not the country) accents of many of the angaran characters, and the unabashedly Pakistani accent of the head of the Andromeda Initiative (the Systems Alliance of ME:A).

I really enjoyed the story. It's one of discovery, learning, and growth, not just for Pathfinder Ryder but for many of the characters that they work with. I liked that Ryder had to adapt, learn, and prove themself to others, as opposed to Shepard who was renowned and respected from the start. The themes of family were really touching, too, and I loved the connections of friendship between the members of the main cast.

After the doom and gloom of the original Mass Effect trilogy, Andromeda is refreshing in its optimism. It's much more lighthearted, and more character-focused than the other games. There's no suicide mission and Pathfinder Ryder doesn't die at the end. It's a great choice for people who are tired of dystopian fiction and fatalistic plots in sci-fi. Sure, the game is kind of ugly, but aren't we all?
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7/10
Not the best game in the Mass effect series.
kobemackenzie26 June 2022
When it comes to Andromeda it's not that bad of a game than everyone is saying it is. There are somethings do make you dislike the game like the new characters are annoying and the story and writing wasn't the best. The only good thing this game has going to the brand new combat system and the brand new graphics!

And the thing that made me dislike it the most was the open world! Most of it has you driving around because the worlds are so empty. I hope that they go back to whatever the first 3 games were if they make anymore.

But the game isn't as bad as everyone may say it is. Overall a good game that could have been better!
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4/10
Andromeda – Where potential goes to die
Howling_Mad_ Murdock1 April 2017
Regardless of your thoughts relating to the ending of Mass Effect 3 back in 2012, at least the Bioware team making that game had the excuse of being under the gun to create something in 18 months that was not only new, but also to build upon technical advancements made in Mass Effect 2. Such a limited timescale no matter your resources, leaves little time to explore the creative aspects that often need much input and refining to really make the material into something that will be interesting, and impactful to the gamer playing it.

I do not however, have such sympathy for the team that made this mess. Who not only had over 5 years, a budget of over $40million, but most crucially a free creative pass to make almost any sort of Mass Effect game they wanted to. The drip-feed releases of screenshots and game footage showed promise, especially with Mass Effect now transitioning to the Frostbite engine. The changing of the November 2016 release date to March 2017 again showed promise, that Bioware & EA were actually going to take real care with Mass Effect after they damage they took in 2012. I myself was quite hopeful that this was going to be a great game to put things back on track.

Then we got to play the game for the 10 hour trial, and……oh my. If it wasn't a matter of public knowledge they spent 5 years on this, I'd have thought they cobbled this together in a year, and then didn't bother to QA or beta test it. If there wasn't such a thing as a 5 year rush job for a production of this nature, then Mass Effect Andromeda is the first. Graphically the game is nice, and some of the scenery can even be breath-taking, but now we get to what really brings it down. The animations, specifically character face ones. I've never seen backwards progress on such a thing until now, the ones from the original Mass Effect back in 2007 are better than these ones, and they weren't the best to begin with! With this being a game you spend hours talking to people, this is a key basic you need to get right. When characters greet the news that they've lost a friend or family member with their eyes darting around, and producing a goofy, vacuous smile like they have mental issues, then you have a fundamental problem with your game. Serious stuff ends up inducing laughter, and the actual comedy just becomes slapstick comedy since even punches characters make don't connect as if you were watching WWE.

Enemies glitch out of nowhere, your party members glitch all around you in combat, NPCs appear/vanish from thin air, some cutscenes don't trigger, some quests don't advance, dialogue in hub areas all cut one another off, so you can't listen in to any of it. Heck, there was even a bug where my character turned into something like the liquid metal T-1000 from Terminator 2!

It ends up being death by a thousand cuts, a few of those issues you could live with, but being so many of them that directly impede or taint your experience, it goes beyond farce and definitely beyond unacceptable. It's not worth talking about the story or lore, which have their own issues.

At the most basic level, Mass Effect Andromeda fails to be a good, solid game first and a Mass Effect game second. There is undoubted potential here, but it's all ruined by the awful work made of putting it together. There's so much wrong that if you couldn't laugh at it, you'd cry instead.

Don't bother getting this for at least a year, when they've hopefully fixed it or you can get it at bargain bucket prices. It's not worth your time or money in its current state, more importantly a purchase for this game now, is telling Bioware & EA that it's okay to release games in this state, and it simply isn't!
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8/10
The most underrated Mass Effect game to date
maikkirekola8 February 2020
Warning: Spoilers
I have played Mass Effect: Andromeda four times now, so I like to think I know what I'm talking about. My rating is 8/10, and here's why.

I have never understood all the trash talk Andromeda got when it first came out - the trash talk it still gets, three years later. Sure, it has some faults and it was buggy at first, but most of the bugs have been fixed and most of the game's best qualities totally overlooked because of the "faults".

The story is actually amazing, and greatly built. Traveling to another Galaxy in cryogenic stasis with the intention of finding out if life exists there and if the Milky Way species can adapt to it. To make history as the first species ever to travel outside their home galaxy. The graphics are amazing, the areas to explore vast and very detailed and the open world option was a very welcome add on to the game. You can drive around in your own rover and explore to your heart's content. Nothing faulty there.

The companions are great, too - funny, very different from each other, very individualistic - just like in the original trilogy. The romance options are good, I've done most of them and I especially like the romance with Jaal - the angaran, who is native to the Heleus cluster. It adds spice and depth to the romance. Friendship builds are deep and strong, and the team fight well together.

The only faults I've really felt are the face textures of the Asari, and the fact that we cannot order our squadmates to do special attacks or control them in that sense - we can only set them to attack on a specified target. But even that's better than nothing. The combat system is actually pretty amazing once you get used to it and understand how everything works.

The biggest mistake most of the people who didn't like Andromeda seems to be simple: constantly comparing it to the trilogy. It is NOT a continuation of the trilogy, so it only makes sense that it would be different in a lot of ways. It was supposed to be a new beginning for a new Mass Effect universe, not a direct sequel to the original trilogy.

I have not compared it to the previous games (which I have played more than 10 times each and totally love all of them) and liked Andromeda just fine. Heck, even loved it. The theme music and soundtrack is amazing as well, makes the playing even more fun.

I am sincerely hoping Bioware would get back to the Andromeda Galaxy, from which we only got to explore one tiny fragment, and forget the "audience". Because there ARE many of us who totally enjoyed the game and are wishing for more. 76% says they've liked Andromeda, so it is still a majority of the players. Andromeda totally deserves a sequel.

Give it a go, don't compare it to the Shepard storyline, concentrate on all the amazing opportunities you'll encounter in Andromeda and try to see it as it's own whole, not a part of something.
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6/10
Not unplayable, but a mediocre game for the Mass Effect series
PenetratorGod14 October 2023
Mass Effect: Andromeda begins in the year 2185, when you set out on a journey in large ships with the goal of settling the Andromeda galaxy. A coalition of Milky Way races - human, asari, turian, salarian and krogan join the 600 year journey and are placed in deep sleep machines to ensure they don't age during the journey. Prior to the voyage, worlds in Andromeda's Heleus Cluster had been identified as highly suitable for settlement. Each ship consists of a crew led by a pathfinder tasked with exploring these worlds and other potential locations and making sure they are safe before settlement begins.

Depending on your initial choice, the game can start with one of the Ryder twins, Scott or Sara Ryder, and then you follow their father, pathfinder Alec Ryder, as he tries to assist in his endeavors. Alec and his children are traveling aboard the Hyperion, one of the ships with mostly human passengers. Unlike the familiar Shepard from previous games, the Ryder brothers do not have a respected status in the past, instead the protagonist's character and reputation grows as the story progresses. Since the events in Andromeda take place in the future, characters from the original trilogy are not present, and decisions made in past installments have no impact during the events in this game. This has been done to ensure that the game is understandable for new players. However, references to some of the characters from the original trilogy games can also be found for older players during exploration and interaction with various people.

The morality system of Paragon and Renegade choices from previous games has been changed. Tone of speech choices are used instead. Tone choices no longer fully affect gameplay as they did in the previous games, so Ryder is free to speak as harshly as he wants without affecting gameplay. As in the original trilogy, there's a Galaxy Map for navigating space, but it's different from its predecessors. The map is located at the helm and uses an overlay over the actual view of space. There is still the scanning of valuable minerals on planets that was in the previous games. This time the resource scanning is done on planetary surfaces using the ND1 Nomad. The main starship Tempest does not require refueling when traveling through space, unlike the Normandy SR-2.

The game features side quests similar to those in the Witcher series. Producer Mike Gamble has emphasized that Andromeda is not an open world game, but rather an exploration-based game. Either way, it is not linear. Ryder can learn any skill and is not locked into a single progression tree. In a given game, Ryder can have combat, tech and biotic abilities, while Shepard, the protagonist of the previous games, was limited to a maximum of two skill categories. However, Ryder's teammates do not have such flexibility and follow more typical classes. Ryder's abilities can be optionally reset on a regular basis as the situation dictates.

Ryder can unlock profiles by investing skill points in certain ways. For example, players who focus on combat and biotic powers can unlock the Vanguard profile. Each profile comes with bonuses tailored to the player's style. Six of the profiles correspond to existing Mass Effect classes. The seventh profile is called the Explorer and is obtained by investing skill points in combat, biotic and technology powers. Combat is faster than in previous games. Power wheel pausing and aiming have been removed. The game can still be paused, but it is no longer part of strategies. Characters automatically take cover when heading towards an object and leave it just as quickly.

Two types of vitality are gained by the player during the game. The first type is the AVP icon. These points are earned just by playing the game. Completing missions, interacting with the team, exploring and pretty much everything Ryder does can potentially earn points. These points increase his Nexus rank and allow him to awaken more of his expedition members who are still in Cryo sleep. The second type of points is known as vitality and is earned directly on specific planets, which unlocks more activity on that planet. Mass Effect: Andromeda also introduces a crafting system where Ryder can acquire blueprints for armor and weapons throughout the campaign. Weapons can be given custom names, and there is also a slot reserved for a new class of weapon now known as melee weapons. Six teammates are available to choose from during gameplay. Mass Effect Andromeda offers over 60 hours of gameplay.
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5/10
"It's a bug hunt!" just not of the alien variety...
Rob_Taylor1 April 2017
Warning: Spoilers
Where do I begin? To say we waited five years for this mess would be to admit we hoped it would be good. The Mass Effect games are noted for epic story lines, larger-than-life characters and some pulse pounding action sequences. Even ME3, with its lousy ending, was good for 95% of its playtime. Andromeda, however, has none of those things.

It's a game that espouses width over quality. Huge open worlds to explore (providing that you don't go too near the "edge" and get warned to go back) and hundreds of people to talk to (providing you don't want any of that dialogue to be meaningful in any way). There is an abundance of shooty-bang-bang sequences (so long as you don't mind it all feeling like you've done it a thousand times before - because, by the end, you will have).

In all things, Mass Effect Andromeda (ME:A) is a stellar example of why devs should adhere to the old comment "less is more". Here, of course, they did the exact opposite.

Huge open planetary worlds filled with the same four or five types of animals in a variety of colour shades. Let's go to another planet! Yep, the same dinosaur and lizard monsters to shoot.

Then there are the faces. Oh God! The faces! I hope someone does a comparison with side by sides of this, and the first Mass Effect game, because the animation here is laughably bad in places. It's all done by an algorithm, you see, and not facial capture. Accordingly, the NPC's eyes dart about manically during conversations. Their faces are all rigid with the digital equivalent of Botox and when they blink, it is with their entire forehead/brow, not just the eyes. Benny Hill blinking, manic eyes and frozen faces. For a game whose pedigree relies on the interactions between the PC and the many NPC's in the game, this is unforgivably bad.

But if the animations were the worst of it, that could be overlooked. But the writing... man the writing. It is bad in the same way that SyFy channel original movies are bad. Lame dialogue and a flimsy plot, with not even a vestige of pacing. It plods along, tasking you with endless boring side quests that accomplish little except to gain your character experience. There is no satisfaction to completing any of it.

Did I mention the combat yet? Recall how you used to be able to control your squad-mates in the earlier ME games? Yeah, me too! But not here, because....progress! So you start a fight and your squad-mates just do their own thing, which is usually not very helpful, all the while dropping awful clangers of dialogue that are meant to be witty quips. In some cases they even say entirely inappropriate things during combat.

You squad-mates also have developed the ability - a la Aliens: Colonial Marines - to teleport about the battlefield. This often result in one of them teleporting on top of flying enemies, only to fall down and carry on as if that were the most natural thing in the world.

The voice actors mostly sound bored reading their lines, as if they had no actual direction when they were in the recording studio. The end result, along with the lack of animated faces, is to make any conversation seem like one between two heavily sedated (or stoned) people.

And the ending... I won't spoil it, but you end up in a boss fight with an enemy you have fought before and playing, essentially, an extended horde mode battle that goes on far too long. It is not a moment of exultation and delight when you complete it, just one of relief that it is over.

And that last sums up ME:A pretty much. It is dull and repetitive with mind-numbing side quests and some unbelievable dialogue (e.g. "My face is tired"), poor animations, facial and otherwise (I didn't mention the Ministry of Silly Walks, did I?) and an overall feeling that you could be spending your time playing a number of better games.

So what went wrong? My money is on over ambition. They tried to run before they could walk. This game was made by a B-string team from Bioware and they tried to get too much in, and end up with doing none of it justice. Too many conversation with NPC's probably led to them deciding they could not afford facial capture, so they went with the hilariously awful algorithm for animation. Not enough time to make enough variety of enemies (in addition to the few animals, there are about the same number of Remnant creatures and then a couple of generic alien baddies. Too many voice actors recording too many lines with no one giving proper direction led to all the flat deliveries you get in-game.

It wasn't ready for release. That is the bottom line. A Triple-A game rushed out the door to meet the financial year-end, full of bugs and glitches, unpolished and with no sign that any QA team even looked at it.

Bioware should be ashamed of this. No wonder they closed down the Bioware forums last year. It's almost as if they knew the fallout would hit them hard, just as it did with the ME3 ending and decided not to have to deal with people "impugning their artistic integrity" again.

Either way, the game is an embarrassing mess that seems like it was created by people who had never seen Mass Effect before and had only had it described (badly) to them. Bioware? Buyer-Beware, more like.

SUMMARY: Unfinished mess. Terrible facial animation, lousy dialogue, MMO-style busywork side quests. Poor writing, buggy, glitchy and utterly charmless. Not worthy of the Mass Effect name and not worthy of your money.
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8/10
Great Story with Decent Gameplay (Possible Spoilers)
scottelginnunn9 June 2020
Warning: Spoilers
So as a fan of Bioware and different RPGS, I bought this when it first came out despite alot of hate from people and honestly: I love the story...but the gameplay is a bit weak.

The story starts off where you play as either a Male or Female Ryder with a horrible character creator, I mean how did bioware go from one of the most advanced character creators in Dragon age to this???

Well anyways you and 100,000 people are on the way to the Andromeda Galaxy set in 600 years in the future and after the 2nd mass effect game so it's like a prequel to the 3rd game but also after the 3rd game...rather weird and for those wondering: Sheppard doesn't make a cameo.

Anyways, you wake up from cyro as your created abortion and go to an planet that is destined to be one of your homeworld but unfortunately it doesn't turn out the way you'd hope. Your dad dies and makes you the new pathfinder who now has an AI in his brain called SAM and his job is to find a new home.

And honestly that's the whole game in a nutshell: going to planets to settle, fighting a new race of characters called the Kett and constantly going back to the planets you settled onto to fix things is surprisingly great.

I honestly felt that this story in alot of ways was a bit better than the trilogy. I mean it's one thing time fight an alien race which both games do but its another to travel away from your original home, fight another race, find a home planet, make alliances, fix the planets and settle disputes.

of course there's a whole new cast of side characters like Suvi, Kallo, Drack, Peebee, Jaal, and others that really makes you care for them as a whole team. And Ryder is just a joy to play as and I always love the funny, sarcastic options he has so naturally I choose those haha

But unfortunately I hate the combat system, I mean before in the trilogy you either selected that you were a solider, biotic, technician, etc.. and it gave you certain skills and also gave you an accomplishment when you fought something and won...this removes that and now Ryder can be anything from a biotic to a solider and he can switch between the two in a fight. Honestly it takes away the immersion of the game.

But overall, I do enjoy this is sci-fi RPG, Yeah its not the same as the trilogy but it does have a great story and even some great characters.
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