As brave Pablo takes one for the team, Ash has an epiphany: why not return to the evil cabin in the woods, get to the root of the problem, and then take the cursed Necronomicon out of the equation for good? So, without delay, Kelly, Ruby, and Ash set foot on the unholy grounds, eager to find closure. However, evil has no boundaries. And the proof that the trio is no match for the ancient Kandarian force lies deep in the shack's dark, dank, off-limits cellar.
—Nick Riganas