Metroid Prime: Federation Force (2016 Video Game)
Full Cast & Crew
Directed by
Jason Carr | ... | (game director) |
Writing Credits (in alphabetical order)
Masamichi Abe | ... | (writing support) |
Takashi Ogomori | ... | (writing support) |
Yuko Sasano | ... | (writing support) |
Ryunosuke Suzuki | ... | (writing) |
Produced by
Rob Davidson | ... | producer |
Satoru Iwata | ... | executive producer |
Tatsumi Kimishima | ... | executive producer |
Paul Martin | ... | producer |
Bjorn Nash | ... | producer |
Eric Randall | ... | producer |
Shinya Takahashi | ... | general producer |
Kensuke Tanabe | ... | producer |
Ken Yeeloy | ... | producer |
Music by
Mike Peacock | ||
Darren Radtke | ||
Chad York |
Editing by
Ryunosuke Suzuki |
Art Direction by
Anthony Iammarino |
Art Department
Anders Bergman | ... | art and design: UI |
Marc Brassard | ... | technical environment artist |
Adrian David Enciso | ... | concept artist |
Patrick English | ... | environment artist |
Logan Foster | ... | environment artist |
Daniel Gerlitz | ... | environment artist |
Paul Goad | ... | technical artist |
Kunihiro Hasuoka | ... | artwork |
Michelle Man | ... | technical artist |
Adam Munton | ... | environment artist |
Alden Phipps | ... | character artist |
Diego Pons | ... | art and design: UI |
Nigel Quarless | ... | concept artist |
Christopher Rice | ... | environment artist |
Chiharu Sakiyama | ... | illustration |
Mark Scharf | ... | environment artist |
Neil Singh | ... | art and design: UI |
Chad Smith | ... | concept artist |
Derek Stenning | ... | concept artist |
Sean Thompson | ... | artist: UI |
Chris Turcotte | ... | character artist |
Arisa Yanagi | ... | design supervisor: UI |
Sound Department
Albert Chau | ... | audio technician |
Alex MacFarlane | ... | audio director |
Scott McFadyen | ... | sound designer |
Yuto Sasaki | ... | voice effects supervisor |
Liam Wong | ... | sound designer |
Visual Effects by
Jung Chan | ... | special effects |
Aazim Khan | ... | special effects |
Animation Department
Desmond Duggan | ... | animator |
Bryan Gillingham | ... | animator |
Reece Mills | ... | animator |
Takayasu Morisawa | ... | character design supervisor |
Yusuke Nakano | ... | illustration supervisor |
Aric Norine | ... | animator |
Daniel Pratezina | ... | animator (as Dan Pratezina) |
Jeongmin Sim | ... | animator |
Henry Troung | ... | animator (as Henry Truong) |
Shane Welbourn | ... | animator |
Marie Wyatt | ... | animator |
Editorial Department
Keisuke Kadota | ... | manual editor |
Jonghoon Park | ... | manual editor |
Music Department
Chad York | ... | music director |
Additional Crew
Tomokazu Abe | ... | voice data |
Jon Adkins | ... | technical level designer |
Megumi Asakawa | ... | operations |
Tim Bechtel | ... | product development: NOA |
Mark Bianchin | ... | level designer |
Duane Bieber | ... | programmer: systems |
Nate Bihldorff | ... | localization: NOA |
Hélène Bisson-Pelland | ... | voice data |
Devon Blanchet | ... | lead level designer |
Steven Brekelmans | ... | programmer: systems |
Todd Buechele | ... | project manager: NOA |
Sean Calder | ... | programmer: UI |
Miguel Ángel Carnero Calderón | ... | voice data |
Giovanni Canta | ... | voice data |
Billy Carroll | ... | localization: NOA / voice data |
David Catlin | ... | technical director |
David Caussèque | ... | localization: European / voice data |
Randy Cavanagh | ... | programmer: rendering |
Barret Chapman | ... | presentation director |
Jason Chapman | ... | lighting |
Hiroaki Chiba | ... | translator |
Mike Cline | ... | programmer: systems |
Brian Davis | ... | programmer: gameplay |
Guillaume Deschamps | ... | voice data |
Sebastian Donnerstag | ... | localization coordinator: European |
Alphonse Du | ... | quality assurance |
Michael Frisch | ... | voice data |
Katharina Glowotz | ... | localization: European |
Laurent Godinot | ... | localization: European |
Petra Gyarmaty | ... | localization coordinator: European |
Leah Hartley | ... | operations |
James Helssen | ... | product development: NOA |
Álex Hernández-Puertas | ... | localization: European |
Rod Higo | ... | programmer: UI |
Dutch Hixenbaugh | ... | localization: NOA |
Monika Händschke | ... | voice data |
Giacomo Iacumin | ... | localization: European |
Naiara Ordorika Ibarguengoitia | ... | localization coordinator: European (as Naiara Ordorika) |
Daniel Idoine-Shirai | ... | localization coordinator: European |
Yoshihito Ikebata | ... | supervisor |
Toru Inage | ... | technical support |
Megumi Inoue | ... | voice data |
Brook Jensen | ... | programmer |
Sabrina Jouillat | ... | voice data |
Sam Kirvan | ... | quality assurance |
Gary Kwok | ... | programmer: rendering |
Anne-Marie Laperrière | ... | localization: NOA (as Anne Marie Laperriere) |
Alex Leung | ... | quality assurance |
Mike Levesque | ... | quality assurance |
Melodie Li | ... | operations |
Ann Lin | ... | localization: NOA (as Ann Linn) |
David Carrasco Lopez | ... | localization: NOA |
Angus MacKay | ... | level support (as Angus Mackay) |
James Mansfield | ... | programmer: gameplay |
Andre Marentette | ... | level designer |
Ari Matus | ... | voice data |
Brad Maxim | ... | quality assurance |
Rod McInnes | ... | quality assurance manager |
Matt McTavish | ... | gameplay designer |
Pasquale Gianluca Miceli | ... | voice data |
Jeff Miller | ... | product development: NOA |
Daniel Picazo Millán | ... | voice data |
Kyohei Minato | ... | technical support |
Katharina Mitteldorf | ... | localization: European |
Kevin Murray | ... | localization coordinator: European |
Hitomi Naitoh | ... | localization coordinator: European |
Ryuichi Nakada | ... | supervisor |
Reiko Ninomiya | ... | localization: NOA |
Noah O'Neal | ... | operations |
Yuta Ogawa | ... | technical support |
Shingo Okamoto | ... | technical support |
Corey Olcsvary | ... | product manager: NOA |
Raúl Guerrero Plaza | ... | localization: European |
Cristina Pohlenz | ... | voice data |
Rod Prada | ... | programmer: online |
Jim Randall | ... | programmer: systems |
Kent Robello | ... | voice data |
Canela Rodal | ... | voice data |
Ian Rooke | ... | level designer |
Akiya Sakamoto | ... | project manager |
Yoshio Sakamoto | ... | special advisor |
Norihide Sasaki | ... | coordinator / translator |
Gary Shaw | ... | programmer: online |
Matt Smits | ... | gameplay designer |
Sam Streibel | ... | quality assurance |
Tedd Streibel | ... | programmer: gameplay (as Ted Streibel) |
Alessandro Tardito | ... | localization: European |
Zoran Tasevski | ... | voice data |
Keisuke Terasaki | ... | project manager |
Kindra Timmerwilke | ... | localization: NOA |
Bill Trinen | ... | product manager: NOA |
Douglas Tronsgard | ... | operations |
Jeff Uegama | ... | senior quality assurance |
Harold Westlund | ... | programmer: rendering |
Paul Westlund | ... | programmer |
Scott Willson | ... | localization: NOA |
Hewan Woolley | ... | programmer: gameplay |
Jeffrie Wu | ... | level designer |
Jason Wylie | ... | programmer: gameplay |
Calvin Yen | ... | level designer |
Wesley Yeung | ... | quality assurance |
Grace Yon | ... | localization: European |
Seyla Keo | ... | product tester: NOA associate (uncredited) |
Thanks
Satoshi Kira | ... | special thanks |