Five friends decide to celebrate graduating high school by taking a relaxing weekend trip into the beautiful mountains of New Mexico. What they found there would test every bond they had.
It's not just a camping trip. As our group of friends enters the home they came upon, they found more than they bargained for. What lies in wait inside this house of dread?
Our group of friends has discovered some... unsettling things in this house, including an unwanted guest visitor. Will they pull blocks to victory or will it all come crashing down in despair?
Our campers have faced their fears and dive straight into their terror to crush a greater evil. Will they succeed or will we find their bones in the cave of their monsters?
Our players begin their descent into MADNESS. Our story begins with the players meeting at a 'rooftop soiree' of one of the tenants. Things turn sour quickly though as an unexpected visitor arrives, with a powerful and deranged accusation.
MADNESS begins to settle in as the players find themselves in a unique situation, in a unique place. Narrowly escaping dangers, they stumble upon more questions then answers - as they attempt to learn exactly 'what' is happening here.
The Tenants find themselves back into the building, only to discover the lights have been turned off. A black door awaits - as the building continues to speak to them, but its secrets are elusive. No place is safe.
With a member of the party lost, the players descend into the earth below. The Cult of the Watcher is close, and the Tenants discover the MADNESS deep inside them all.