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fredde234
Reviews
Planescape: Torment (1999)
The best "story" game I've played
After playing this game, I won't ever look upon "story" games in the same way.
Torment's strength is foremost it's mysterious story, which is totally solid from start to finish.
How many games haven't one played whose stories catch interest at first, but in the end the "spectacular" mysteries are unveiled and proved to be totally ridiculous. This is not one of those games. Planescape:Torment is solid from start to end. I was very surprised that a story with such power (elegance, and depth) such as this one could be done without ruining it in the end.
From a role-playing perspective this game is awesome. The game begins with the main character awaking in a mortuary in a strange world having lost his memory. This beginning puts you and "him" in the same position since you don't know who he is either, or what this world is like. The world is almost absurdly detailed, with it's own slang (!) and many detailed organizations/groups with their own religions/philosophies.
The amount of freedom you have in the game to act as you like is also impressive. You can sell your friends as slaves, make them jealous, help them become more insightful(!).
Also there are lots and lots of memorable characters throughout the game. Those who can become members of your party are particularly interesting and two of them (Morte and Dak'kon) have jolly darn good and surprising background stories.
If you truly want a game with a good story and "true" role-playing, get this game!
World of Warcraft (2005)
Collect 20 of that and that...
The game has a very simple structure; go around and receive "tasks/quests" from various persons (controlled by other players) and solve these tasks/quests by killing animals and monsters, thus getting rewarded by "items".
The ultimate goal of the game is to gather more and more powerful items and make you character more powerful. To gather all the best items probably takes years(!).
Diablo and Diablo II had both the same structure as World of Warcraft. I liked them both but not World of Warcraft.
There are many reasons why I don't like World of Warcraft:
1)World of Warcraft costs money per month
2)It is very evident that the game is constructed to be as slow as possible so that people never reach the ultimate end. For example every enemy can take 10, or 100, or even 1000 hits to kill (!). Sometimes you have to gather insane amounts of items to solve quests.
3)The action is very slow, and your character can't die (just turns into a ghost for a short time), so there is never any danger to speak of.
10 years into the future everybody will probably hate how much time they wasted playing this garbage.