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Resident Evil 2 (2019 Video Game)
7/10
almost there
14 July 2022
If you ask me about what my favorite horror games are. I would not think long, my all-time favorites are "Resident Evil" and "Silent Hill". And "Resident Evil" was the first horror game I've played at all (the only other game I can remember is "Dangerous Dave 2" but it had much simpler graphics). In 1996 the game looked far ahead of time. Despite its simple concept, it was a mind-blowing experience.

What I liked about the game was how realistic it was. Nothing supernatural was happening in the game: no ghosts, demons, or magic. Killed enemies would not disappear. They had weight and did not feel flat but as made of meat and blood. Even a pistol would feel like a real thing. I know a big gun capable of destroying walls is what the modern entertainment industry seems to prefer. Everything is over the top these days. Probably a simple gun would look like a joke to the audience. But in "Resident Evil" you could feel every bullet with splashes of blood when the shot reached its target and the enemies got pushed back. The game kept things simple and would not try to impress you with anything. Cheap jump scares were rare. Enemies were slow, they existed not to frighten you, but they just happened to be there.

And the place - a murky mansion full of living dead - such a simple but at the same time so creepy concept. Despite all that, "Resident Evil", in my opinion, will always be behind "Silent Hill" when it comes to the story. While both games are scary, "Silent Hill" went much further and entered existential territory. The plot in Resident Evil falls flat and looks more like a B-movie. Familiar horror movie cliches were all over the place. Don't get me wrong, nothing even close to what "Resident Evil" delivered in 1996 existed back then. You still would be dragged into the story and most likely would accept the rules. "Silent Hill" was different + I believe the flashlight worked very well there. Imagine being in an alternative school on a never-ending night when the only source of light you have would be your torch.

Let's talk now about the remake. While the game improved on the graphics (it never looked that real and scary), the story did not advance. In my opinion, developers did very little there. I know it was never a goal. But that B-movie look and feel is still there. I don't want the game to be yet another entry to the existential crisis topic and dive into the subconscious, absolutely not. I would prefer it to stay simple as the original. The place, the world itself you are put into as a player only this matters. Oversimplification and slipping into the B-movies league, repeating step-to-step bitten-to-death tropes from scary movies is what I did not like about the game. Probably the target audience is teenagers who don't care.

Another thing that I think was a miss is head-shots. The rules set by the "Night of the leaving dead" (1968) are dead simple. Shoot them in the head. I understand that the game would be much easier if you could kill enemies with one bullet, but then you could always make targeting a problem. It's the first Leon's day as a police officer, and he can't shoot like a pro. Another thing that ruins believability for me is that you can't defeat Mr. X even with a serious weapon. If you wanted to kill him, you should be able to.

The game reached the point of the photo-realistic picture, but the other aspects of the game could not keep up. Disallow impossible things to happen. Yes, bringing the dead to life seems impossible. But let's allow only one such thing and keep the others close to reality. So it would become just an ordinary day in Racoon City with a T-Virus outbreak. And I believe it would be enough - the setting and our imagination will do the rest.
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Scream (I) (2022)
5/10
could have been better
3 July 2022
Warning: Spoilers
Can a movie be scary? After watching so many horror movies, it only gets harder to frighten me to the point when I have chills down my spine. And I'm not talking about cheap scares like jump scares, or shocking gore. So why do I still call myself a horror fan? Surprisingly horror genre is the last line of defense that protects imagination from complete extinction. It's the place where creativity can fly free. Your audience is ready to forgive you a lot, your producers tend to give you more freedom, and you don't need to hire top actors to bring your story to life.

Unfortunately, despite all the advantages of the horror territory, many creators still choose to take safe paths. Too often something like this is happening: let's split up to explore a creepy location, or let's investigate something in the dark. You think: "oh, no, again, like really?" Why are the characters so dumb? To the level that you start thinking that they deserve to die in the movie. Such desperation made me look elsewhere for the genuine fear experience. For example, I find games to be effectively scary. I remember only a few recent films that can compete with games like "Forbidden siren" or "Resident Evil" giving me shivers.

The original "Scream" tried to address our frustrations via self-awareness and self-reflection using the "a film within a film" method. It came to break well-established rules and worked around those ingrained cliches. 25 years after the first movie we got a sequel. What was its goal? Pay tribute to sadly passed away Wes Craven? Or make money using our beloved characters from the franchise, and our sense of nostalgia?

I have to admit it started well. I instantly felt: it's it, I'm watching the "Scream"! The new girl was alright. The unsettling feeling I had experienced with the opening in the original film was there. OK, I thought it was going to be an enjoyable watch. Then Dewey was introduced with a grey beard but with his recognizable mustaches. The pace, especially in the murder scenes, was right. It felt energetic and on purpose - the killer did not waste a second. Tension when the victims were being chased made me hold my breath, especially during the chapter in the hospital. But then suddenly the movie died for me. I did not want to know who the killer was anymore. Just everything after that stopped making sense for me. It was a point of no return.

After a such great opening, I expected to feel at home again after a long-awaited return and enjoy the ride. I hoped to see more of Dewey and his ex-wife. But all they got was a brief moment of the first meet and wait, it was it? What were they thinking when they sentenced Dewey to death? Who on Earth thought it was a great idea to kill probably the main reason I got in love with the series in the first place. I don't care about new characters, effective kills, or all the horror aspects of the movie combined. For me, it's not "Scream" anymore. I watched to the end only to see that it was not real. And somehow Dewey survived. But no: they killed him for no good reason? They had an excuse that only this could bring Sidney Prescott back. But who cares about her return? I don't. She had it all in the previous films. I was surprised that she agreed to be back. It was obvious she is tired of the series and wants to move on.

I think even from the horror aspect alone it was not wise. It's like removing the safe room from "Resident Evil", or r2d2 and c3po from Star Wars. We need a safe place to hide when it gets too tense. A brief moment of relief to get back to the darkness only this way you are not getting used to being afraid, the fear is always fresh when you have something to compare it with. And they removed that! Alas!

Do I want to see a sequel to this? Nope. Excuse me, without Dewey it's not "Scream" anymore. Overall I give it 5 out of 10 stars. Not because of Dewey, but because approaching the finale the movie lost its pace, became boring to watch, and turned into a parody of itself. Overall it could have been great. But yet again familiar tropes, beaten cliches were chosen. Need to go and re-watch the original. Well done, well done... At least they were able to remind me of the franchise.
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Holiday Road Trip (2013 TV Movie)
5/10
better than many of other movies with Muldoon
2 February 2022
I've watched a bunch of Christmas movies with Patrick Muldoon. I was trying to understand what's happened to him. Has he always been a mediocre actor? His roles often are so cringy to the degree that it's not funny anymore. All the magic that you expect from cinema is gone. You feel exhausted after watching those low-budget, zero talent works. Probably he keeps doing it for money.

Anyway, "Holiday Road Trip" while it looks exactly like one of the other typical TV movies with Patrick Muldoon, it's not that bad as the vast majority of them. I enjoyed Ashley Scott's acting abilities. She was surprisingly good, she made me believe her character. She was not afraid to show insecurities. It was a refreshing break from the trending "weak man and strong businesswoman" cliche. It's still there, but it's dosed and is not the driving force for the story.

Speaking of. Story may seem as unoriginal, predictable, unrealistic, far from good, but it gets the job done for me. It still delivers that sense of romance when you find someone to join you on your journey through life. There is a scene in the movie:

  • I've tried to escape my boring predictable life, and see what happened.


  • For a minute you were pretty cool".


It's exactly what I want to wish to those involved in making predictable, dull, awkward movies. Please take a risk. It may happen that the result will surprise you.

Overall it's better than the other one I've watched with Patrick, where everyone farts, or burps. I've faith in him, he can do better than average...
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A Christmas Reunion (2015 TV Movie)
5/10
Sometimes all we need is second chance.
31 January 2022
I need to say that I love to see considerably big names participating in small budget movies, whether it's direct to DVD release or made for TV. Back in the day, some actors were great and promising. A bright future was ahead. In other words, they had time to fix things. So if they broke up, there would still be hope that one day... Yeah, they reunite.

But there is such issue as real life. And time doesn't know mercy too. Remember these two in Starship Troopers? How young they both were at the time. Watching that feature film I did not realize they were a couple or would never think about them as such. And only recently I've read some rumors about their probable reunion.

And suddenly it occurred to me that it's possible, and how Patrick looks at her. You know Denise does still have that doll (Barbie) face with some signs of aging. But I can see that it can be more challenging for her to start relations now than back in her middle 90s timeline. While she is an attractive woman and so on, for her, the time to be young is over, no matter how harsh it may sound. On the other hand, Patrick is not getting any younger too. It was such a perfect match. Together they can shine much brighter. Once I noticed that I wanted to see something with them together. And there it was - "A Christmas reunion"...

Ok, obviously it's not the best movie I've ever seen. But it's them that made it better. Without those two I doubt I would have even bothered to watch it. Story-wise nothing is really to see here. Still, it's a Christmas movie, one of these with a happy ending. No real conflict etc. Another nostalgic reason that makes this one better than it could have been - Catherine Hicks. I happened to enjoy her performance in Child's play the day before. So for me, she went from a young beautiful woman to an old sweet aunt that passes away to get this Christmas reunion story going, in one day. Wow, it was sad. I've checked her filmography on IMDB and... it's just sad.

Would I recommend "A Christmas reunion" to someone who doesn't know anything about Denise or Patrick behind the scene relations, or doesn't recognize Catherine Hicks? Probably not. But if you happen to like one of the mentioned ingredients for a good nostalgic evening or reflect on life and time you may find this movie quite enjoyable.
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Tell Me Why (2020 Video Game)
7/10
My little princess
28 September 2021
I had some doubts before starting this game. I knew that it touches on some controversial topics. But at the same time games like "Life is strange" are rare, so skip one of the few is not a very thought-out decision.

First of all, to address the transgender topic, I did not find anything super disturbing me personally. But I have to admit it's for sure there, given indirect, it's always hiding in the shadows, in the echoes. The game doesn't try to educate you or poke it into your face.

With that being addressed, I want to share my thoughts on another topic that I find interesting to discuss - fate. I know no matter what you do, we all die in the end. The difference is how you use your time while you are alive. If you do not chase your dreams, you will avoid many troubles. So some people choose safe paths. They learn how their parents live, what to do to succeed in life.

But the story in "Tell me why" showed that while everyone wants their piece of happiness, not everyone gets what they deserve. Once there was a girl, a princess. The girl was happy and her future looked bright and promising. Her parents loved her, and she loved them. But one day the princess had to leave her kingdom. Many years had passed since then, and no one could recognize that little princess anymore. But she kept her secret, the memories about her past, and never forgot about her kingdom.

The thing is - when we think about our future, we are like that little princess with big dreams. But when time does its thing, we get older and slowly forget about that time when we were just kids, and the future looked so promising. The harsh reality is that when next time you see an angry, tired, cashier woman. Look closer, there is a little princess inside. She once was her, and then forgot about that.

"Tell me why" reminded me that people and not some 3rd party forces, but people, are responsible for all the broken castles, for all forgotten princesses...
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Life Is Strange (2015 Video Game)
6/10
Doesn't feel right
7 September 2021
I just finished the "Mass Effect" series and was looking for the next game to pick up. "Mass Effect" was a life-changing experience, so the bars were set pretty high. I had had a list of possible options, and after walking it through, I realized - I do not want to play any of the games from the list until I remembered that there had always been one game on my radar that I meant to play but for some reason never did.

It is how it all started. The moment I launched the game, there was that storm, that heavy rain. The right mood was set within the first seconds into the story. And then the corridor walk followed with the unforgettable "To all of you" song. Wow, just pure "oh my God" dreamy sequence. I think I should not tell you more, experience that probably one of the best moments yourself! Everything about it was right on target.

And from that moment on, it had been pure gold, a deep mature story with impressive graphics, dialogues, characters. Everything was good until approximately halfway through. Then I started noticing things here in there. Small things. None of them were huge. It turned out that my choices did not matter that much. The characters I was supposed to empathize with appeared to be shallow without the needed depth. It all started feeling like allusions throughout the game were going to end up nowhere, without expected characters development, like a small boat under strong currents that can't change its course. Characters kept living their lives when I realized I was observing that process from outside in the distance. It felt like I lost the connection with them.

For me, it just descended from there to the state - "I don't care anymore". The final choice was not big trouble for me. I felt something close to nothing. It did not feel that my voice matters. Me: okay, game, I'm supposed to make a choice here. Game: let me give you a hint - no one cares, you just holding me back from the final credits.

Time to sum it up. Should you play "Life is strange'? Absolutely! It consists of great music, unpredictable plot twists, likable characters, has the right mood. Those elements are waiting for you to experience the game first hand. What was wrong then? I believe that the game doesn't hold as a whole. It's like a mosaic with many tiny elements: too much happening, too many promising plot ties led to nowhere. There is that rule: if you see a gun on the wall, it must shoot at some point down the storyline. But in the case of the game, it did not happen. I appreciate the creators who tried hard and did a good job on the fragments. Unfortunately, when the fragments ended up in a complete picture, it was not looking that great. So I can't call it a masterpiece but rather a promise, and it shows that you should probably pay attention to their next game. The authors of "Life is strange" are capable of creating immersive worlds, it just seems that their best game is ahead and we shell just wait to see it...
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7/10
Extremely sad
28 December 2020
Warning: Spoilers
I'm not sure what I had expected before crossing the line and watching the last episode. Probably, somehow I felt that it had to end, it could not just go on forever. But, for sure, I did not expect it to end in the way it ended. I felt that I was cheated.

First of all, I did not like, that all the potential the "Main Six" had developed over the course of those nine years - was simply wasted. Probably it was not the case for Twilight Sparkle. Her character got the ending it deserved. It could have been better, but still, in my opinion, it turned out for her much better than for the others. After all those great adventures they had had, it ended nowhere.

Look, for instance, at Starlight Glimmer. Her potential was clearly wasted. I do not want to say that her ending was completely unrealistic and so on. But I expected more from her than just settling down with her old friend and getting old. And the preceding episodes carried the notion of her promising future. For me, it was super sad. Not completely unrealistic though. We have seen many stories like that in real life when promising people wasted their lives. But still, the creators did not give us any hope. They showed that for her it's the end, no more adventures, or development. I expected her path to be similar to Twilight's path.

The other big hit just right into my heart was seeing Applejack's development. She turned into a copy of Granny Smith. Yeah, I can accept that during the show it was made clear that all she wanted to do with her life is dedicate it to her family. But still, there was hope. I did want her to be somewhat special and wanting more. Plus - the story of her parents, I was hoping it would end somewhere. But it never did...

Spike and Rarity. It's not that I hoped them to become a couple. But after some point, Spike just forgot about her. So did the others. Her story stopped long before the final episode. It felt that she was getting nowhere. The string of grey hair and the tasteless closes on her in the finale hit me hard. No love interest, no incredible achievements... She appeared as an old miserable soul.

Another character I hoped would have been given a brighter future is Pinkie Pie. Honestly, it was never shown that she would get something extraordinary out of her life. It was just sad to see the confirmation of that. They gave her a family and she became a mother. But still, it was not all that I wanted her to achieve. She seemed deeper than that and not that simple.

Rainbow Dash is another disappointment. It felt like the biggest achievement in her life was that "Sonic Rainboom". I don't know what I had expected her to achieve. It was just heartbreaking to see her stuck in the role of one of the Wonderbolts...

I think - I'm just unhappy with the cutoff of all the other possibilities for the characters. I never asked the creators nor I wanted them to tell me how everything is going to end. Anyway, rather a positive note for me was the end of Fluttershy's story. Not 100% satisfying but still. She just gave up her life in favor of serving the others. I did not expect anything out of her story, but the fact that a twist in her fate never took place is unsatisfying.

Overall I can't give this episode a low mark. It did make me emotional and it seems to some extent logical. Some people may find it being a great finale to the story of six little ponies. But I feel that there is more to tell, in greater details. I can accept sometimes we need to let it go and it's not under our will to resist changes. Despite all that inevitability, for me, their story never ended. I still hope to see yet another movie or a TV special...
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5/10
we are not in Kansas anymore
12 May 2020
Imagine yourself on a redeye flight to Boston, you wake up in the middle of a night to find out that almost all other passengers have disappeared. And something is wrong with the familiar things around you. What happened to big cities down on earth? You suddenly don't want your airplane to sit down. What can await down there?

And this is where the film shines. Its first half delivers the sense of a "not here" place. While it seems "normal" you feel something is not right with it, but you fail to understand what exactly.

I can see why so many people disliked this movie. I hope we will get a much bigger budget adaptation one day, the novel deserves it, as it's one of the best horror stories by Stephen King.

Don't get me wrong I don't want to idealize the film. I disliked boring dialogs, that feel forced all the way through, but especially during the second half. It seems to me that the authors needed somehow to end the story, not because they had a great idea in mind for the finale, but just because they had to. In my opinion, it could have been much darker and realistic.

I know the novel itself is not perfect... But who said that adaptation should make the same mistakes? Look at "The Mist" (2007). It's a good example when the director, based on already good material, took it further and created something even better than original. I believe that the same result can be achieved with "The Langoliers".
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Disco Elysium (2019 Video Game)
7/10
You are a detective and you have nothing to lose
13 April 2020
When I came across this title, the keyword for me in the summary on IMDB, was "detective". I checked the game trailer and the right murky setting, you would expect from a story about a detective, was there, so I did not think twice and one week later I entered the world of Elysium. Oh, boy. Should I say I was not disappointed!

The game starts in a hotel room. You wake up and can't remember even your name. This is how your journey begins. I don't want to spoil anything further. But I think it's safe to say that you remember something about your wife. And something tells you it's a sad story.

The game has its syle. The overall dark mood and all those intellectual conversations you are going to have, help you do dive deep into the Elysium mystery. Plus there are many layers to the story. I think investigating every corner inside the game not only will take time but it also requires several playthroughs. Some information can't be unlocked until you start the game over from day one.

Overall, it feels, especially approaching the finale, that the developers set the bar too high and it was hard for them to keep up. Nonetheless, I think to appreciate the effort at least do few key things before making your opinion about the game: don't miss the night call, the "wake up" moment in the investigation, and the beautiful song (yeah you are not wrong when thinking this game is somehow connected to music).

The case you are to solve is interesting by itself, but for me, that side story, the memories about the wife in the detective's life became the reason I did not give up until the final credits. I strongly encourage you to play this game. The sadness has its name now, and for me, it's Disco Elysium. How simple!
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Twin Peaks (2017)
5/10
Lynch, please never die
24 September 2017
Warning: Spoilers
First of all. I'm a big fan of David Lynch and the original series. So when I first heard about TP was coming back I had conflicting feelings. I've always believed that the original episodes even if they ended with a lot of open questions, but they ended. So maybe if something is over it's over. Sequels rarely work. But at the same time, it had been a long time since I last heard from the director. For me, his last big film was Mulholland Drive back in 2001. Yes, there was "Inland Empire" (2006). But it was rather something more experimental or even personal for David Lynch (I need to admit that I was able to watch it to the end, only after several attempts). So it was big news that TP was coming back.

It has been almost a month since I finished the new Twin Peaks. Now I feel that I'm ready to review it.

Yeah, it's different. Even if the original cast is there, the place, RR cafe, Dale Cooper, Laura Palmer, the red room, it's still different. It has more in common with "Inland Empire" than with the beautiful works D.Lynch used to make in the past.

Let me try to explain. For instance mystique in the original TP never prevailed. You always wanted more. It was never enough. Characters like Mrs. Tremond with her weird grandson or the dwarf from the red room. The whole idea was to have layers. One layer ("normal" layer") for an ordinary viewer, and another one strange and puzzling. Plus everything supernatural in the original series did not have any special effects. It was looking so real and even ordinary. A good example can be trembling hands that happened without any obvious reason. Just happened. And all of that was wrapped in Angelo Badalamenti's 'unearthly' music.

And new series in comparison has prevailing mystique with very poor looking visual effects (hmm, I have no real explanation why they do look so bad). Music has changed and not always for the better. There are a few very good songs but I did not like all of them.

So do I think that it's all a fail, and I want that new TP would have never been created. No, of course, no. Because at least there is Dogue Jones, because of a chance to see Dale Cooper again, and because of the last episode. It came, I'm sure, from that old D. Lynch I like so much. Finally, he got rid of any weird, not looking real visuals. You can see just ordinary things, like a car, or a hotel, characters just walk, speak, make love. They don't do anything that can't be seen in real life. I suspect many of those who watched new Twin Peaks before the last episode started to think that they understood something about what they had just seen, and I think that is why Lynch is so great. He was able to repeat what he did 25 years ago with the finale of the original Twin Peaks. I felt once again I don't know anything about where we are, on Earth, but what is Earth, who we are, what time is it now...
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