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Luigi's Mansion: Dark Moon (2013 Video Game)
8/10
Play the first one if you can
9 December 2020
I modded my 2DS and the first game that I got was Luigi's Mansion: Dark Moon. And boy oh boy I'm I glad that I played this one first. I played the first Luigi's Mansion game way back last year when I modded my Wii U (would totally recommend the first game, great play). And Dark Moon is just as good as it's Gamecube predecessor. First off, the gameplay. Its almost completely identical to the first game. The only difference is the don't have a second joystick like you do on the Gamecube where you're able to point and suck. To be honest, I didn't even notice this change until i watched a review pointing it out. The way that it works in Dark Moon that that you're able to point and suck in one direction, but you're able only to move from side-to-side, making little angle adjustments as you move. But other then that, again, just like the first game. You have your flashlight for stunning ghosts, you can thowmp em around, and you suck em in to your Poltergeist 5000. But they added a new feature: The Blacklight. You basically use it to make invisible objects and ghosts visible. It used quite a bit when solving the puzzles in this game actually. Which leads me to an issue... so meny times I was stuck on a room not able to figure out how to get through a door or something. I'd have to look up a guide and it'll say that I missed something invisible way back two rooms ago that I needed for the room that I was on. I get the secret collectibles, but this? I ain't feelin' Nintendo. But it wasn't that big of a thorn in my side to not like this game. Tell you what, I'll right a wrong with a right, yeah? For those of you who don't know, everytime you beat a ghost, it drops money. And after ever level, it sums up all the money you've collected. And when you've collected enough money, you can earn upgrades for your Poltergeist 5000. Its is a much welcomed improvement from the first game, because in the first game, the money you got did really do anything other then a point tally at the very end of the game. A little on the level/building design. Different from the first game, you actually go and explore a bunch of different mansions (in the first game, you only had the one). I thought that this was very nice because it gives you a little more variety from haunted ghost towns in the wild west to a haunted log cabin in the snow. Now on to the story. Continuing off the ending of the first game, Professor E. Gadd has been studying ghosts in his lab. The ghosts are very nice and willing to be studied. But the disaster strikes when King Boo destroys the Dark Moon. By doing so, he's able to make all the nice ghosts hostile. E. Gadd has to retreat to his lab/bunker. What is there to do but abduct Luigi out of his home through his TV? He was literally just minding his own business watching TV xD. He then has to, against his will, collect the Dark Moon fragments to calm the ghosts. Luigi is just the life of this game. Him bumbling around like a buffoon not really knowing what he's doing but doing anyways is what makes this game so good. Nothing really to say about the music, it was ok. But in conclusion, I'd like to say that this is a very good game that I'd totally recommend. Not exactly a spooky, scary game... more like spoopy. You can totally play this game without play the fist one, but I'd recommend you play it first. Overall, 8/10. Will definitely pick up Luigi's Mansion 3 sometime later.
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Super Mario Sunshine (2002 Video Game)
5/10
Play if you're a hard core Mario fan
9 October 2020
I'm just gonna give it to you straight guys, I don't like this game. Like, at all. If I had to describe this game in 3 words or less, the 2 I'd use would be "overly difficult". Sunshine is basically a souped-up version of SM64 control scheme wise. You still had your long jump, you back flip, your jump and dash ect.. The only thing that they add that was new was FLUDD, basically the watering hose that you lug around everywhere you go. It's a nice addition, don't get me wrong. It's very nice being able to hover around whenever you screw up a jump and correct yourself. It's just... this game is more difficult then it needs to be. And, when I pick up a Mario game, don't think "oh I heard that this game is rely hard, can't wait to challenge myself!" No, when you pick up a Mario game, you're looking to have fun. You're looking to get away from your life and get wisped off into a world full of weird creatures and princesses. In Sunshine... your on vacation. Just one example of the over difficulty of the game is THE STUPID RED COIN BLOOPER RACE!!! That race took me at least 100 tries! I finished the actual race 6 times. I just couldn't land on the Shine at the very end. It was just the worst. And that was just for 1 Shine! There are 120 of them!! *sigh* Well, on to the story I guess. You start out with Mario and Peach on a private plane heading to a vacation island. But, oh no! Mario has been falsely accused of vandalizing public property and is called court! He is then sentence to community service and spends a couple nights in the slammer. I'm not even joking, that's how the game starts out. How you beat the is pretty straight forward: beat Shadow Mario in every single level. But, unlike SM64, you have to get the majority of the Shines in each level before you can face him. After you've beaten him in each level, you're able to climb Corona Mountain (corona???👀). Side note: were they trying to get you emotional at the very end with FLUDD? It was genuinely hilarious because there was absolutely no character arc at all to provoke emotion at the end. The graphics were rely good in the HD update. Terrain modeling was overall really nice for a GameCube game. There're a couple things here and there where the modeling is a little chunky, but that's about it. The cutseans could get a little bit of an upgrade, because they still have a low quality feel to them. Overall, this is probably my least favorite of the Mario games. 5/10, needs a lot of difficulty adjustments.
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