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Ubiquity6, an augmented-reality startup building a platform for people to create and interact in shared Ar spaces connected to the real world, announced $27 million in Series B funding.
The latest round was led by Vc firms Benchmark and Index Ventures. Ubiquity6 previously raised $10.5 million round in March from investors including Jeffrey Katzenberg-led holding company WndrCo, Index Ventures, First Round Capital, Kleiner Perkins Caufield & Byers, and Gradient Ventures.
Ubiquity6 says its secret sauce is providing a way to enable a massively shared Ar experience that persists over time. The startup’s engineering team built the platform using advanced machine-learning techniques to locate a user’s phone and its physical surroundings.
The San Francisco-based company was founded in July 2017 by CEO Anjney Midha and Cto Ankit Kumar.
“Augmented reality could be one of the greatest inventions of our time, but there is no clear path to mass adoption,” Midha said in a statement.
The latest round was led by Vc firms Benchmark and Index Ventures. Ubiquity6 previously raised $10.5 million round in March from investors including Jeffrey Katzenberg-led holding company WndrCo, Index Ventures, First Round Capital, Kleiner Perkins Caufield & Byers, and Gradient Ventures.
Ubiquity6 says its secret sauce is providing a way to enable a massively shared Ar experience that persists over time. The startup’s engineering team built the platform using advanced machine-learning techniques to locate a user’s phone and its physical surroundings.
The San Francisco-based company was founded in July 2017 by CEO Anjney Midha and Cto Ankit Kumar.
“Augmented reality could be one of the greatest inventions of our time, but there is no clear path to mass adoption,” Midha said in a statement.
- 8/14/2018
- by Todd Spangler
- Variety Film + TV
NEW YORK -- Of all U.S. spending on mobile communications, mobile games comprised a measly 1% last year, Trip Hawkins, founder of both Digital Chocolate and Electronic Arts, said here Thursday in an investor presentation. So why are Hawkins, Hollywood and the telecoms investing millions in mobile gaming? EA Mobile senior vp Mitch Lasky highlighted the need to grow the category. "We have got to support the carriers' efforts to grow mobile commerce," he said at the Harris Nesbitt 2006 Games Go Mobile Conference. He believes that helping cell phone providers find a way to sell content beyond the lists, installed in new handsets, of downloadable items will fuel greater overall sales.
- 6/15/2006
- The Hollywood Reporter - Movie News
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