Immerse yourself in this realistic psycho-thriller
15 March 1999
Gabriel Knight immediately made an impression on me as it was one of the few games I have been able to completely immerse myself into.

I turn off all the lights and close the curtains, turn up the sound and discard my life and responsibilities for a few precious hours.

A form of escapism? most definitely, I played Gabriel Knight not just for the entertainment, but for the plot and story, I hungered for more, I wished to experience everything that Gabriel experience.. so unlike my dreary mundane life.

One unique characteristic of this adventure game is its "real life" setting. It seems the norm these days for adventure games to be set in magical fantasy cities or post apocalyptic war-zones. In either case it certainly raises an eyebrow when you come across a game set in modern day New Orleans. A normal city with magical properties of its own. The unique blend of white, carribean and French influences make it unlike any other place on earth. And this comes through in the game. The setting and backdrop to the drama that unfolds has a life of its own and certainly adds to the flavour of the game.

The gameplay itself un folds in a somewhat pedestrian fashion and there are a great deal of questions that you must find answers too in order to unravel the plot. However it is this pedestrian real world approach that makes the game more enjoyable. Such attention to realism makes it all the more easier to delve into.
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