Riven: The Sequel to Myst (1997 Video Game)
5/10
Good plot, yet nearly impossible.
27 December 2001
Just like its predecessor, Myst.

The plot starts out really good. You are supposed to go to Riven to save Catherine, Atrus' wife, and capture Gehn. Doesn't sound too difficult, right?

Wrong.

The puzzles start out, one by one, innocently and politely asking you to solve them. As soon as you reach the other islands, something gets all screwed up and you find yourself approaching near impossible puzzle after puzzle. They get even tougher as you go on, which is pretty hard to imagine.

You are expected to figure out the D'Ni numbers when the only numbers you have is one to ten. It's impossible to figure it out since you've got to figure that if you turn the number five in D'Ni to the right and add a line here, then it's ten, and if you turn it to the right again and add a curved line here, then it's fifteen, and so on. Well, maybe not exactly like that, but it's pretty close. You get the point.

And that stupid machine toward the end! Put the marbles here... how do we know where to put them?

Once again, Cyan has baffled countless people while giving them good graphics and a really good storyline. The music intensifies the eerieness, as in the first game.

Play this game only if you're extremely devoted to the Myst series and you have a lot of time on your hands.
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