7/10
Never carry a grudge *that* far
16 March 2001
Teenage angst must be a terrible thing in Japan. Here, teens listen to various rock bands, pierce their bodies, color their hair in odd shades, or take an unfortunate turn into drug abuse. However, I venture to say that no American teenager has lost their parents to Gamera.

Poor Amaya watches in horror as Gamera destroys her family's home in 1995 during the great Gyaos attacks. Now, being that Gamera is a friend to children everywhere, I'm sure it was an accident. Unfortunately, Amaya doesn't see it that way. She's bent on revenge.

Amaya is sent to live with her aunt and uncle, who seem more concerned that she take their last name. Anyhow, she stumbles upon a neighboring family's cave that it has been guarding for a long time. The reason that the family guards the cave is due to its hibernating monster, which can be awakened by moving a stone; talk about your light sleeper! This monster (named Iris) is nurtured by Amaya to hate Gamera and to seek its destruction. This little dysfunctional family is headed for serious trouble, since Iris eventually seeks to fuse Amaya's DNA with its own.

Complicating matters is the fact that that Gyaos have returned, and Gamera pretty much levels a city trying to destroy them. Japan's parliament of the week decides it now hates Gamera, and will do what it can to kill him. When Iris comes along, she is seen as the solution to the Gamera "problem".

Overall, this is a much better Gamera movie than those versions from the 50s, which were just awful. There is a haunting realism to seeing massive number of people die as a result of kaiju fighting. This stands in contrast to many of the Gojira films where no one seems to die. One problem I had was that my version was in letterbox format, and coupled with the many night scenes, I didn't get to see as much of the kaiju as I would have liked.

Sterno says stand up for Gamera 3.
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