A fat elf kid waddles around a world of backtracking...boredom ensues
25 April 2006
The hype surrounding this so called "SNES classic" is just utterly ridiculous.

You know, there are games like Super Metroid and Super Mario Bros 3 which, while over-rated, are OK, and I can still understand their appeal.

Then there are games like A Link to the Past, which everyone loves, yet it sucks.

Where to begin on why I hate this game. Well first off, the story is just plain asinine. Our overweight hero has a stupid dream, goes to see his stupid father, who gives him a stupid sword, so he can go around killing stupid monsters for some stupid reason. This all takes place within the very early part of the game, with little explaining as to why your dad gives you a sword, how you master it so quickly, and why this dream seems like anything more than just that, a dream.

Now, onto the control scheme. Well, the overhead perspective does NOT make moving around fun. You have to trek around obstacle after obstacle again and again. When 95% of a game has you using the d-pad, it's not a good thing. And even the attacks suck. The sword play is an absolute joke.

The graphics are pretty weak. They somehow managed to make Link's sprite look worse than it did in Zelda 2. Not to mention the environments are so damn boring, plain, and practically monocoloured. Walking through these drab worlds for so long can be very frustrating. The towns and townspeople are, however, more detailed, but you won't be spending nearly as much time here.

The fun is utterly non-existent. The game just isn't enjoyable. So much of it is backtracking that it puts any Metroid game to shame.

I could rant on about how much this game sucks for hours, but I'm lazy. But in closing, I hate this game. Leave me alone.
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