Rather poor work, with the "audience votes" (done by running a studio audience's punched cards through an IBM 087 sorter after everything had been filmed) obviously meaningless -- the plot would take a minor detour one way or the other and then return to the main stream within minutes.
And the big revelation at the end about Jill St. John's character was obviously handled on a special-effects budget of about a buck-fifty.
A few years later, computer games like "Adventure", "Zork", and "Trinity" were able to show that this sort of plotting actually could be interesting -- but not this.
Watch it as an interesting technical exercise in failure -- if it hasn't been burned.
And the big revelation at the end about Jill St. John's character was obviously handled on a special-effects budget of about a buck-fifty.
A few years later, computer games like "Adventure", "Zork", and "Trinity" were able to show that this sort of plotting actually could be interesting -- but not this.
Watch it as an interesting technical exercise in failure -- if it hasn't been burned.