10/10
Juxtaposing Real Life with the Fantastic
17 January 2012
What's it about? Well, it's a little complicated to explain if you haven't played tabletop roleplaying games like Dungeons and Dragons. And yet—it's quite easy to explain if you do play roleplaying games. If my description of the plot comes off to you non-RPGers as alienating, don't be turned away! The humor and cleverness of this film is not so "sub- cultural" that you won't find yourself laughing and perhaps touched.

Anyhow. Back to the question at hand. What's it about? It concerns a group of friends who play Dungeons and Dragons together. If you play Dungeons and Dragons, then you know that D&D is a kind of "collaborative storytelling ritual." Thus, the film also relates the story of this group of friends's Dungeons and Dragons "campaign," that is, the story they tell and act out together.

And so you have two narratives here: (1) the story of their real lives, sitting around the game table, laughing, drinking soda, arguing, etc., and (2) the story of their D&D campaign, set in a fantasy world plagued by the evil necromancer Mort Kemnon. So, you have two narratives juxtaposed over top of each other here: a realistic one and a fantasy one. This narrative juxtaposition is the source of much of the pleasure of the film—its humor, its insights into human character, etc.. Let me try to explain.

An example. There's one character, Gary, who has decided to play a sorcerer in the D&D game. And so he plays another character, a sorcerer. And yet, he can't decide on which gender to make his character. And as he's playing, he sometimes forgets his character is a girl. And so, you have a character in the fantasy world, a sorcerer/sorceress, by the name of Luster, played by two actors: Christian Doyle and Jennifer Page. One scene you have a scantily-clad, sexy sorceress; and the next scene you have a dude in excessively feminine sorceress's clothing. What is the result of these complicated narrative swirlings that I'm having difficulty articulating here? Hilarity.

Aside front he plot, you have some very good comedic acting in here. The character of Flynn Fine, the womanizing bard (played by Scott C. Brown), is hilarious. There's a scene where he attempts to use his bard-singing abilities to calm the rage of a marauding band of goblins, and is pin- cushioned with spears. This moved me to tears (tears of laughter, that is). When I watch the film, this scene is a "rewinder-and-play-againer".

The stories of other characters--the game master, Kevin Lodge (Nathan Rice), and the "rules lawyer," Cass (Brian Lewis)—are, in addition to being both hilarious and fun, touching stories. Kevin is struggling with writer's block; Cass is struggling with his need to "win," to be the best, the greatest, the one. There's another character, the fighter Daphne (Carol Roscoe), who is perfect at being the opposite of the stereotypical mighty-thewed warrior: intelligent, sweet, noble, and-- nevertheless--deadly. In a fun way her character shines a lot of light on gender stereotypes.

For being an independent film company, the production value is also quite impressive. Costuming, computer effects, choreography, props, scenery: all of these suggest that this film is indeed an "independent," low-budget production—and yet, the production elements seem to suggest a characteristic style, a unique flavor that is endearing and impressive rather than cheesy.

Anyhow, I love this movie! In juxtaposing "real life" with "fantasy life," it reveals important inter-connections between the two; and it does this difficult work with humor and authenticity in a way only an independent production could.
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