Review of John Carter

John Carter (2012)
5/10
Opulent but dull.
16 March 2012
OK, somewhere between the gushers' and the haters' comments is the reality that this isn't a bad movie. Just not a good one.

Clearly the filmmakers loved their source material and tried their best to do it justice. There's plenty of stunning design work, superbly-rendered CGI and overall high production values. Disney might have spent a dismaying quarter of a billion dollars on this hoped-for 'tentpole' entertainment, but at least the money is on the screen.

The actors are decent too, within the confines of the trite dialogue and genre conventions that don't really clarify the plot. As the titular hero, Taylor Kitsch is especially effective as a man of action with a troubled past and not a lot of excess body fat.

The problem is that it's all been done and seen before. When Edgar Rice Burroughs first dreamed of Barsoom, his notions of flying machines held aloft by sunlight, warring tribes fighting with swords and rayguns, and beautiful princesses with combat skills were innovative and helped establish the nascent genre of science fiction and 'planetary romance.' But that was back in 1912, and there's been a lot of plundering of his ideas over the decades since. People like George Lucas and James Cameron readily acknowledge their creative debts to Burroughs and his contemporaries.

The result is that there's absolutely nothing new in this elaborate cinematic construct. All the gorgeous detail and VFX gloss are mere window dressing to a tired tale of swashbuckling, monsters, and battling hordes.

And come on -- not only do modern schoolchildren know that Mars is an arid world with virtually no atmosphere, but a good number probably also are aware that its gravity is about 40% of Earth's. So why is John Carter able to leap HUNDREDS of feet into the air, or swing a giant boulder and chain like a yo-yo? The filmmakers provide no explanation for this idiocy.

I will let them off for the truncated and ridiculous title, though. That smacks of a gutless studio marketing decision.
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