Hitman: Blood Money (2006 Video Game)
9/10
Hit-man fully evolved
23 November 2012
Warning: Spoilers
This game was ahead of it's time. The creative level design, AI, manipulating the environment, tools and balanced all these things together to form a great game that you can easily immerse yourself in

You are thrust upon a small sandbox to experiment with. A street, a hotel, a club, a party. your mission; use your tools, knowledge and things you discover to assassinate a target. You are given information before hand to help you - a drug deal is taking place kill the buyer etc. and you see what's going on and adapt. As you walk around trying to find out more information and gain access to restricted areas by means of sneaking and disguises you may think to yourself shall I take up a sniper position, or should i disguise myself and get in close, plant a bomb..pretend to be the drug dealer. You can do all of these things- most of them are even accommodated with their own bonus cutscene.

I was actually surprised when I saw some donuts and I thought I wonder if I can poison them and make the FBI agents eat it.... well you can!... accompanied by its own cutscene

I was standing outside a villa thinking there's a drain pipe..leading to a window but surely it's just graphic decoration and 2006 games are restrictive maybe I shouldn't even try...and omg it let me climb it!

In the opera level someone is performing Tosca(i think).there's a scene where a fake gun is fired at the target. They do multiple rehearsals, you start thinking to yourself if I time my sniper fire to that shot can I get away with it..and proceed to gain access to the perfect sniper spot. Or you think can I replace the gun with a real one? will that work? Or you think maybe I can take the shooters place and go up on stage. All these things you can do. It's not over the top obvious as you are unsure it will work.

There is no pop-up alert saying 'shoot now', or 'do this'. You have to have had paid attention to the previous rehearsal to time it right. The anticipation before taking the risk of executing the final part of the plan (that might not be in the mechanics of the game-but surprisingly is) and the thrill when it goes to plan is what makes this game unique even to other hit-man games

And you don't have a silly radar- you have to physically look at who's around you. Also you can't suddenly make a sniper rifle or assault rifle disappear under your clothes, like the latest Hit-man. They try to keep the game realistic which adds to even more to the immersion

Hit-man games are not story driven yet there always is a loosely held together story that provides the end level climax. Only after you realise there were a few clues all along. For a game not known for it's story there really is a great ending that ties everything together. I didn't even realise it hadn't ended till a few days later when I had an epiphany and went back to it.

One of the best video game experiences I have had - and I got round to playing it in 2010 (because my PC couldn't play it in 2006). 4 years late is a long time in video game years but I was still in awe..that's how good it was
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