Review of F-Zero

F-Zero (1990 Video Game)
9/10
Tight Controls Make This A Winner
13 March 2017
As a child, I played many hours of "F-Zero" on the Super Nintendo, back when it was at the height of graphic gaming. Though always a bit disappointed that no two-player option existed, I still had a lot of fun mastering the controls and trying to perfect the different courses.

Fast-forward about 20 years: When it comes to racing games, F-Zero still holds up for a number of reasons...

-The graphics (though obviously not "state of the art" anymore) still look really cool and unique. The whole "hover-racing" concept was truly one-of-a-kind. -The music is perhaps the best soundtrack ever created for a video game. I can play tracks over and over again just to listen to the music. -The tight controls. I don't think I've played a racing game to this day where the controls are so tight. This creates a fairly high level of difficulty, as there is little margin for error, but it makes for an experience that stands the test of time. At one point in my life, I was playing this game on Expert level. After not playing for roughly 15 years, I can still slip back into the general feel...but have to start back at beginner again! Basically, the controls are just difficult enough to never truly be able to master, while just simple enough to be able to get the hang of them fairly quickly.

Overall, "F-Zero" is one of the best games ever produced for the SNES. It's cool concept, great music, and endearing controls make it a game that will last much longer still. It's many sequels have been hit-or-miss, but none have ever quite lived up to this incredible original
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