Command & Conquer: Red Alert 2 (Video Game 2000) Poster

(2000 Video Game)

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9/10
Great continuation on an incredible game series!
overdrive_maniac14 April 2002
I was totally thrilled with Red Alert. The game-play was great, the story was sweet and fun never seemed to end. Red Alert 2 is not only twice as good, but it's twice as addictive! Great videos really add to the game, along with a cool new Bad Guy. The missions are great and not to hard, but not to easy. Overall, a great game I recommend to anyone who loves real time strategy!
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9/10
Cool
osric430 October 2000
This is one of the funnest games I have played in a long time!! The Graphics are totaly awsome! The gameplay is cool. If you like RTS (Real Time Stradagy) then I'd give this game a try! It's easy to install and runs good on my system. It's 2 CD'S. You can play as most countrys it's cool. Have fun
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9/10
Soviet power supreme
nickenchuggets1 January 2022
Warning: Spoilers
While Generals may be my favorite game of all time, I am in the minority when I say I like it the best out of all the Command and Conquer games. Most people think that the games that preceded it were much better, as they had more interesting storylines and more creative units. Not to mention, Generals does not feature the full motion cutscenes this game is so well known for. The acting in them is cheesy and over the top most of the time, and you can tell the actors enjoyed what they were doing. This gives the game a fictitious feel to it, as it's not meant to be taken all that seriously. If you go into it expecting realism, you're going to be disappointed. Even so, the storyline of the game itself does mirror the real life cold war in many respects. Red Alert 2's plot is set after the events of the first Red Alert, in which the USSR tries to invade Europe in the 1950s but is beat back by an alliance of different countries called The Allies. The game still takes place in the alternate reality where Hitler is killed by Albert Einstein, thereby eliminating the second world war. Following the Soviet Union's defeat in the first game, they install a new leader, Alexander Romanov, who plans to invade America with the help of his psychic assistant, Yuri. The Soviets initiate the third world war by launching a surprise invasion of the US, with huge, bomb-laden blimps called Kirovs leading the way. America tries to respond by launching nukes, but Yuri is able to mind control the personnel responsible for the missile doors and lets them explode in their silos. The player is then given the choice to fight for either the Soviet Union or The Allies. Being a lifelong Generals player, I find the Soviets to be more fun because they get heavier tanks and their strategy revolves more around brute force, which makes them similar to the Chinese team from Generals. The Allies tend to rely more on combined arms, meaning their units have to work together in order to be successful. Regardless of which side you pick, you are given 12 campaign levels to complete. As The Allies, you must try and stop the USSR's onslaught, and once you're in a comfortable enough position, you actually start fighting back. As the Soviets, you're simply working on taking over the world (which makes this campaign more fun). I won't spoil either of the story modes, but RA2 also features other game modes to make things more interesting. Skirmish mode is back, which is good because it's a staple of the C&C series. You can play as different countries (which are aligned with either the USSR or Allies) and depending on which one you pick, you can get a country specific unit. For example, the German team gains access to a tank destroyer, which is an armored vehicle great at killing other vehicles but is pretty much worthless against anything else (even soldiers). Aside from this one unit, the German team plays identically to the standard Allies. One problem I do have with this game is the less than amazing balancing between the units, as many people in the game's community have stated time and again that the Soviets are overpowered. Early in a match, you can get completely overwhelmed by a Soviet player who knows what they're doing, as their vehicles tend to be stronger (but more expensive) and their infantry units are cheap and easy to mass produce. Once the Soviets have a Palace constructed, they can gain access to this building called the cloning vat, which means every soldier they produce has an identical copy of it made for free. Considering Soviet infantry are really cheap and train extremely quickly, they end up being very unfair in my opinion, as it's a viable strategy to build a huge army of soldiers and just support them with a few tanks. The Allies can beat back this tactic if they know their stuff, but considering their equipment is generally more expensive, it can be pretty frustrating. Aside from the balancing problems, Red Alert 2 has a huge amount of creative units and buildings in it, and even though I hate to say this, they're way more original than Generals. The Allies get some highly experimental units such as the Chrono Legionnaire; a soldier using a rifle derived from technology invented by Einstein which can freeze enemies and completely erase them from existence. On the other hand, the Soviets get things like the dreaded Apocalypse Tank, a monstrous, double barreled fighting vehicle that can go head on with basically any unit and come out on top. Similarly to Generals, this game does have superweapons, although sadly you can only build one at any time. By modern standards, the game does have something that is arguably irritating, which is its lack of a proper unit queue. In modern strategy games, you can queue up as many units as you want, but they will still be built one at a time. With this game, you can only produce one type of vehicle at a time, even if you have multiple war factories. However, building more than one war factory allows your vehicles to be made quicker, which is not the case in Generals. If you're used to old fashioned games like this, it won't really bother you, but if you're a modern RTS player, you may not like it. Add on to this the fact that this game crashes quite a lot on things other than Windows XP and it is hard to recommend it to people nowadays. If you're a Command and Conquer fan, you've probably already played this before (and you definitely love it). If you're not, it can be hard getting into now, but it's still easy to get into if you enjoy Generals like me, as there are numerous similarities. The 2 dimensional art style might seem outdated by today's standards, but the way a game looks doesn't really matter. The music is great too, and once again it's Frank Klepacki knowing just what tracks to compose. Whatever the case is, Red Alert 2, with all of its ridiculous acting, crazy and creative units, and interesting plot will always be regarded as a great game by RTS fans.
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Well-planned and executed
y2kovu25 September 2001
I have been a fan of the Command & Conquer series since the first game was released. From the original with its low-resolution, but more-than-decent, CGI and "talking head" briefings, to Red Alert's second history report, there was much improvement. C&C2: Tiberian Sun was one more solid step towards C&C: Red Alert 2, which is quite possibly the best RTS game in existence. It blends *very* good acting and great visuals with a solid, continuing, and consistent storyline. The only flaw in this game? It's a pity Joseph Kucan couldn't make at least a cameo in it as he did in Red Alert; everyone's favorite dictator with a messiah complex would have been right at home, advising Yuri and Romanov, just like in the old days with Stalin. How old *is* that bald guy, anyway? --Y2k
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10/10
great
maverick-695 November 2000
well i thought they couldn't improve on the first red alert. but i was wrong. this is a great video game. the story line picks up where red alert leaves off. stalin is dead and the americans put alexi romanov in charge of the soviet union. romanovis a career politician who speaks of peace and following the allied cause. however romanov hates the allies that destroyed his "mother russia"and begins plotting revenge. romanov experaments with mind control and finally he attacks, russians flowing into california, new york and texas. mind control makes american citizen's into russian slaves. and there we go . it's a great game. barry corbin is the commander of the allied forces. and like in red alert, he talks directly to you. a personal favorite of mine that tiberian sun doesn't have. the cahraacters talking directly to you. a great game and lots of fun.
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10/10
The best C&C game yet!!!!!
jrma9130 December 2000
Having played all the previous games this is by far the most exciting! The real time strategy makes for great game-play, as well as the built-in movies gives the game a more realistic feel to it. I hope that the creators at Westwood have more in the pipeline! Long live Command & Conquer!!!!
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8/10
Super War game
gaylord_fokker19 June 2001
This war game is about the russians invading america. The graphics are great altough you need only 2mb of video ram. The sounds isn't much better in comparisation with command $ conquer tiberian sun. The story is cliche but still it's cool to play the game. How further you go how more you have to think in stragetic way. This was the first game i acctually bought and still having fun playing the game. It's cool to play the game trough a network. I could recommend this game to anyone wanting to play a fantastic war game...

Have fun.
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8/10
Westwood Goes to Camp
TBJCSKCNRRQTreviews30 May 2007
Quite a few games are unintentionally campy. It's difficult to make a game that's both entertaining and has a compelling story, and many efforts wind up with silly-sounding expositionary dialog and characters going out of character. The first Red Alert, admittedly, has some of this camp quality. What Westwood did with this sequel was not only admit the camp, but flaunt it. Every character, every line spoken, everything, campy. Personally, I didn't really care for the humor, but that's my subjective opinion. The game is actually considerably easier to get into than one would think, considering the camp. An interesting new addition was the "par time"... after each successfully completed mission, you'll be told how long it took you, and the par time, and if you did better than it, you'll get a positive statement, based on that, which does wonders for both ego and re-playability(of the player and the game, respectively). It also heightens the pace, knowing that... in fact, one of the first things that I noticed about this, compared to the preceding games of the series, was the high pace. Right from the awesome intro, a great mix of story-telling and action, to the first several missions, and, really, through to the very end, the game is very fast and action-packed. The slowest unit moves at a pace that feels fast compared to the other games, and the music yet again gets the adrenaline flowing(complete with a "HM2", a new, unfortunately shorter, version of the excellent track from the first game, which, again, is in the intro as well as on both sides' play-list). This also means, however, that the game moves through the only twelve missions per side really quickly. In Westwood's defense, all the missions make good sense, they're nicely introduced and explained, and heck, they even all take place at actual locations(complete with famous landmarks). The level design is great, and several missions are quite interesting. Sometimes, though, the objectives are simply "eliminate enemy presence", which, whilst making rather good sense in a game about a war, is something of a cliché within the genre of RTS. Both sides get a satisfying finish. Story-telling isn't bad... before every mission, you get a briefing, and not a single one of them feel as if they were done in a hurry(as they did to varying extent on some of the previous ones). They knew exactly what they were doing, and took the time to get it right. The performances are quite good(for being intentionally campy), and all the actors seem well-cast. Kari Wuhrer *is* Tanya Adams. Corbin does great as a Texan/Southern general, Wise makes a good president, and Kier *rocks* as Yuri. The cut-scenes, in general, are among the best the franchise have seen. The production design is of exceptional quality... sets, props, costumes, everything looks and feels exactly like it should. The CGI elements blend in more seamlessly than ever before. The story evolves reasonably, with just a few unexpected twists. Now for the fun part... the units. They pretty much all rock. The new ones are interesting, powerful and quite even(including a giant squid, an airship that drops bombs, an aircraft carrier and more). You need a varied force to attack, as well as to defend. As far as selection goes, it's interesting how they, for both units(buildings, too... for example, the Allied radar building is also their airfield), mixed a high amount of units with only putting in ones that are cool and fun to use. There is a ton of strategic possibilities. The Soviets get an infantry unit capable of mind-control(who possesses the uber-creepy voice of Udo Kier), which makes for one(but not the only) quite interesting single-player mission. You can now garrison the regular infantry unit inside any building, and they can then fire at enemies from in there, though they will abandon it once it takes enough damage. One Allied unit can even enhance the abilities of just about any infantry unit put inside. The Spy can be put to rather good use, as well. The super-weapons are beefed up, too. The Allies also actually get an offensive one... a thunderstorm(!). The Chrono-Sphere(teleportation device), which was very tentatively used in the first game, almost becomes common-place here... the harvesters now Chrono-Shift back to the refineries to hand in the ore and diamonds gathered(silos, by the way, have also been sacrificed in the name of efficiency), for example. The game is more fun to play than the first Red Alert, however, and not only is the improved Chrono-Sphere cool and powerful, the more uses of Chrono-Shifting also means that an *excellent* infantry unit, the Chrono Legionaire, is introduced. He can Chrono-Shift anywhere he wants(though the longer the distance, the longer time must pass before he can act again), and his attack is to slowly but surely zap whatever he aims at *out of time*. He's just as cool as he sounds. The multi-player is great, very well done. The sound is very well-done, everything sounds just like it should. The graphics are very nice, though the many effects can take a lot of resources. This was the first in this series since Command & Conquer and Covert Ops to kick me out of the game. Some things are kept from Tiberian Sun, others are abandoned. This has several features that really help increase the game-play, including ones that *really* should have appeared earlier in the franchise than the *fourth* game in the series... and unfortunately, it still does lack some. You can still not tell units to hold their position. Still, if you found the earlier games enjoyable and felt that a few features were lacking, chances are that they're present in this game. Most of the new things introduced are incredibly well-done, and the game is almost entirely free of bugs. A very good effort, and sure to eat up many hours of free-time(if more on multi-player than on single-player). I recommend this to any fan of the series. 8/10
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10/10
Red Alert turns into a wacky cheesy B-Movie
Knersuz26 June 2009
Initially I thought that Red Alert 2's much maligned predecessor, Tiberian Sun wasn't that bad. Only when I tried out Red Alert 2 I realised how uninspired (and what a missed opportunity) Tiberian Sun really was. With Red Alert 2, Westwood Studios demonstrated that (for the year 2000 at least) they still were kings of the RTS genre.

Red Alert 2 featured some interesting changes compared to the original, for one the serious dark undertones made way for a wacky, cheesy B movie setting that doesn't take itself seriously at all, but luckily stop short of attempting a complete spoof of cheesy B movies. Personally I prefer the more serious stuff when I play war but Westwood seemed to have pulled this aspect off (if only just). The other big change for me was that the game was sped up considerably, Building, moving & fighting now happens at a much faster pace resulting in missions that are over much quicker than previously. Again, I actually preferred the slower stuff but you learn to adjust very quickly! Both the Allied and Soviet campaign's story lines are not exactly award-winning stuff but the cut-scenes are of high quality, fun to watch and does enough to make you feel involved in the story, it's obvious that the actors had fun doing the scenes (very much the opposite of the bored looking has-beens in Tiberian Sun), and it sure helps that they casted some of the best looking B-movie actresses around!

The gameplay is standard C&C stuff with some wacky & generally useful units added to the standard tanks and soldiers (tanks that disguise themselves as trees – I mean really .. :-). One of my biggest gripes with the original were that the Allied units were just weak compared to the Soviets, this time round they are must better balanced with Soviets relying more on brute force and the Allieds the ones with better technology i.e. Soviets are more durable but Allieds have better guns. Oh yes, and the new ability for your soldiers to garrison buildings is very useful indeed!

My biggest problem with the game is the A.I.(what a misnomer!) It doesn't seem to have improved at all since the original C&C in 1995. The A.I.'s method of attack basically consists of sending small groups of units to attack your base at regular intervals, and unless they overwhelm you before your defences are up and running this attacks amount to little more than shooting practice for your base defences. After a while the A.I. will then just give up and wait for you too release him from his misery. I believe one of the reasons Westwood sped up the game was to compensate for the useless A.I.

That said, no other RTS title released before or around the same time as Red Alert 2 were known for brilliant or event competent A.I. so I won't judge too harshly. Overall this was one of the better RTS titles I have played and I recommend this game as it is still fun even at 2009 standards.
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10/10
It Cant Get Any Better Than This.
cookie81au9 December 2000
After being addicted to Red Alert for about 4 years, i wasn't sure that anything could top that game.... then along came Red Alert 2 and i was silenced! EA and Westwood have managed to improve on every aspect of the original; the gameplay is just as addictive but the storyline of the second is fantastic, the structures and units are greatly improved and as for the video sequences: i was almost blown away!! They have also corrected several minor flaws which occurred in the first. For instance: in 'Skirmish Mode' Tanya can only be used by the Allies (as she is an allied agent), and the soviets have created their own terrorist character; also the soviets are the only one to use the Nuke and the allies have developed their Weather Machine (which is equally if not more devastating). The graphics of the game are much better too as the battle screen has shrunk allowing you to see your structures more clearly and the effects of the superweapons are much better than the first: when a nuke is dropped in the first game all you get is a small mushroom cloud and the blast doesn't really destroy anything apart from the infantry. WELL, after droppin' the bomb in RA2 i was almost knocked off my seat: you get a gigantic explosion with a screen blocking mushroom cloud which levels all buildings under it, and to top that off, the ground becomes radioactive for about 20 seconds after that so any infantry that walk over it will be killed. Fantastic. Westwood have certainly outdone themselves and created a truly excellent game that i will definitely be playing for a long time to come.

Bring on Red Alert 3!
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Brilliant. Sheer fun.
meathhill4junior20 July 2005
Completely over the top strategy game. Full of very improbable units such as giant squid, mind readers and airships. Well balanced gameplay with any unit(no matter how cheap) fulfilling a niche and capable of destroying any other unit(no matter how dear) if used properly.

Missions are well planned and thought out. On the side there's a skirmish mode in which you may play as one of nine nations, each commanding a special unit.

Admittly the plot does n't hold much water but the characters featured are amusing(although in some cases a lil' crude) caricatures. Overall great fun and well worth taking a look at especially if you're already a C&C fan. 8.5/10
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8/10
best command & conquer game to date
aussadiq19 December 2001
one of the best games to come out of westwood.It is also the best command and conquer titles games available.you get to fight as two of the biggest superpowers of the world a.k.a the soviets and the allies.Soviets have a sexy mission breifer while allies have a not so good one.but hey its upto you to decide.GEt your hands on this excellent game while you still can.
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8/10
Silly but fun
gillmurphydogg6 January 2023
I loved this game. The acting and direction are both absurd but captivating. Beyond Udo Kier's character, there doesn't appear to be a distinct story arc. The dialogue is entertaining enough though, and will keep viewers playing the game for more of these captivating cutscenes.

The story follows a parallel universe where the Reds and Allies have discovered time travel. And are both at gunpoint for the pursuit of law, order and/or dominion. There's a sense of wonder, fantasy, science fiction, drama and comedy as the narrative plays out.

I do think, were it not for current events, that this game would make a great and popular film.
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8/10
Better than both Tiberian Sun and Red Alert 1!
Keyan-the-Eagle14417 May 2018
I avoided this game when it first came out, though I did enjoy playing its predecessor and winning on both sides (Allied and Soviet) on that same game. It took me a while, but I beat the game on the Soviet side in 1997 and the Allied side in 2002. But then I played a little of Red Alert 2 at a friend's house and it was a whole different world. It made me want to play more. The graphics were a little dated but the action was all there. And after hearing all the mediocre talk about the second Tiberium game (Tiberian Sun), I thought Red Alert 2 would be nice. Guess what? It's even better than the second Tiberium Game. And unlike C&C2 there are major improvements to the whole gameplay of the Red Alert saga. Plus new units and structures. What else is new? New characters on both the Soviet and the Allied forces sides and more Tanya. It's a little underwhelming considering the Soviets don't have much airpower but the Terror Drones make nice parasites on the Allied armor. But if you enjoyed Red Alert 1 and were disappointed by C&C: Tiberium Dawn and Tiberian Sun, try this!
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A good game AND Kari Wuhrer all in one!
DemiMooreisHOT1 March 2003
This is the second best real time stategy game out there (starcraft being #1). The gameplay is fun and challenging. The cutscenes were pretty good, and any bad acted that may have occurred was shrouded by Kari Wuhrer's presence. Yea shes hot.
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