Top-rated
Sat, Nov 2, 2002
Late one night, the crew hears loud music emanating from Captain Murphy's room. When they interrupt him, they discover a cache of recently purchased valuables. Murphy has actually charged all these purchases on a credit card, which Sparks convinced him to get. Sparks had told Murphy that the credit card was magical. When Murphy discovers otherwise (that he's under a mountain of debt), he sends the Sealab crew on a dangerous mission to find sunken treasure. Secretly, Sparks has taken out life insurance policies on the crew.
Top-rated
Sat, Nov 9, 2002
A voluptuous Asian lady sells Murphy a cute squishy creature named a gloop. This gloop, named Squishface, quickly becomes Murphy's constant companion. The lady warned Murphy not to give it liquor, but Murphy gives it liquor. As a result, Squishface begins to multiply quickly. Because of their cuteness and adaptability, the gloops become favorite pets of most of the crew. There are problems with so many gloops on Sealab: they create an odor, they pollute the air with methane sulfate, and they are destroying the kelp harvest. Clearly, the gloops are a danger to the crew, but Murphy sides with the crewmates who wish to keep them as pets. Once the gloop problem escalates, the crew retaliates with napalm and flamethrowers.