StarCraft: Brood War (Video Game 1998) Poster

(1998 Video Game)

User Reviews

Review this title
8 Reviews
Sort by:
Filter by Rating:
10/10
made an account just to say this is the best game ever.
majdhall21 March 2023
As title said.

The peak of human in game development in this game (not kidding), its 2023 i still play it. Enjoy it . Learn new things in it , Starcraft 1 have been realsed in 1998..and it still going.. 10 Star, even people who didnt play it can admire and agree that its the best thing ever dont in gaming.

If gamespot did 1 thing correct it was calling this game "The best game ever" the design of Brood War "contains all the care, detail, and ingenuity of a true sequel" that "completely revitalizes" the original game. The reviewer praises the "seemingly minor but terribly significant modifications" to the balance of the game, putting the results as "outstanding",
0 out of 0 found this helpful. Was this review helpful? Sign in to vote.
Permalink
9/10
Starcraft Completed
anselmdaniel11 July 2020
Warning: Spoilers
This review contains spoilers for the single-player campaigns.

Starcraft: Brood War is the expansion to Starcraft. It is developed by Blizzard Entertainment. The video game features the continuation to the story started by the original game in its single player campaign. The multiplayer features additional units to each of the three races.

The single player maintains the excellent standard set in the original game. The single player starts with the Protoss fleeing to Shakuras, the Dark Templar homeworld. The campaign continues following the Dark Templar, Zeratul and templar Artanis as they seek to expel the Zerg from their homeworld. Kerrigan, freed from the Overmind's influence, has desires of her own. The Protoss campaign is a great story of a race in exile as they try to rebuild. The campaign captures many aspects of the Protoss and with Kerrigan's new found independence, the story has enough twists. The next campaign follows the United Earth Directorate's assault into the Kropulu Sector. The campaign has the player dismantle much of the original inhabitant's civilizations. The campaign is more of a setup to the world with interesting aspects as the United Earth Directorate pacify the new forming Overmind. The last campaign follows infested Kerrigan as she seeks to destroy the Overmind and United Earth Directorate. The last campaign is a master stroke in story telling. Kerrigan was already one of the more interesting characters from the original and this last campaign made her the best character Blizzard had written until this point. Kerrigan establishes herself as the queen of the universe through playing each of the other factions against one another.

Gameplay wise the single player uses its formula of attack, defense, and special operations through its campaigns. The player will know how the new units work using them, and against them. The missions offer a good challenge with the Zerg campaign being the hardest.

The multiplayer is much more balanced than the original. The new units give each of the races more variety in their strategies. For example, Terran player can now use stimpak on their marines and firebats more liberally when accompanied by a medic. Protoss players can use the corsair to fend off aerial attacks with its area of effect air attack. Zerg has the devourer which aids in the destruction of capital ships. The multiplayer is incredibly well designed and has great replay-ability.

Overall Starcraft: Brood War is a great expansion pack. It is a must have to anyone that enjoyed the original Starcraft. I highly recommend this game.

Grade: A

An e sports retrospective

Starcraft: Brood War was unique for being one of the first televised video games. In South Korea, this game was incredibly popular as the multiplayer one versus one scene was highly competitive and fun to watch. I saw many Korean games and could appreciate the high level the games were played at. For anyone interested in catching up on e-sports, I would recommend finding pro matches and appreciate how the professionals optimize each of the races. They are able to use the units in a special manner and it makes the game exciting.

Starcraft Remastered

Starcraft Remastered is a remake of Starcraft and its expansion Brood War with high definition sprites and resolutions.The exact same game play from the old games is here but with a modern polish. Every unit and building looks crisp and still maintains that distinct look and feel. The cut scenes have not been redone but the resolution for them has been increased. The same bugs or features depending on your view are still here. The multiplayer does have some quality of life improvements, with a matchmaking features to make even games. Finding an opponent is easier in the update. There are some downsides such as bugs in its multiplayer and if one is a serious player, I would recommend waiting for more information concerning the multiplayer. Overall I would recommend this remaster.

Grade: B
0 out of 0 found this helpful. Was this review helpful? Sign in to vote.
Permalink
8/10
An excellent sequel to the original Starcraft
Knersuz9 December 2008
A number of expansion packs lack the quality and focus of the original game, and one gets the feeling that it is just a cynical attempt of the developers to milk a few extra dollars out of fans of the original game. This is certainly not true for Starcraft: Broodwar, it is obvious that a lot of effort was made by Blizzard to produce a expansion that is on par with the original game. Starcraft: Broodwar felt more like a sequel than a mere expansion pack.

The storyline of the single campaign is as detailed and interesting as the original and a few useful units were added for each race. I only have two complaints, the first is that some of the missions are fiendishly difficult and there are a few times I had to resort to cheat codes to be able to finish the mission. My other complaint is the shortage of cut scenes, there are basically only one for each campaign. The developers took such a lot of effort with the storyline, why not follow it through with decent cinematics? Overall, if you enjoyed the original Starcraft, don't miss out on Starcraft: Broodwar, if you didn't, Starcraft: Broodwar is not going to change your mind because it is essentially more of the same.
0 out of 1 found this helpful. Was this review helpful? Sign in to vote.
Permalink
The best game ever
danawoj13 February 2002
The whole game is amazing. You play as the 3 races again after the first Starcraft, this includes new units such as the Medic, Valkerie, Devouerer, Lurker, Corsair, Dark Archon and the Dark Templar, as well as new characters and upgrades. The game is awesome and i recomend it. The best thing ever about this game is the campaign editor and battle.net you can make any type of map and play it with friends over the internet for hours. This is the sweetest game ever.
7 out of 8 found this helpful. Was this review helpful? Sign in to vote.
Permalink
7/10
Just when you thought space was safe again
TBJCSKCNRRQTreviews20 April 2008
This is the only add-on made for StarCraft, and it picks up where that left off. There are almost as many levels, which is definitely seldom seen, and highly commendable. The story is still great, but it doesn't quite measure up to the standard the game itself set, and parts of it just aren't that interesting or captivating. It does continually develop, and getting to the end(of the overall plot) is worth it. The campaigns aren't equally good, either, and I understand that not everyone cared for the very ending. They do still have all the same voices, however. A little of the dialog, and maybe also character writing, could have used some work. The voice acting is still magnificent. Several new characters join the fray, and they're not bad at all. The number of cut-scenes in this is fairly underwhelming... and they're not as well-done(if some are still pretty "large") as those of the game. The level design is tough to argue with... and the ideas behind the levels tend to be rather marvelous, as well... there are even a place or two where you can make a choice that will affect the following level or the like. There is the odd one out here and there, fights that... just aren't that spectacular, but not many. There are a few that have well-thought out concepts behind them, and these were, to me, by far the most fun. The flaws and errors, still not *that* obvious in the grand scheme, remain. I'm not sure sound and/or music really has a noticeable amount done to it, which is fine(if it ain't broke...). The overall setup of StarCraft remains, with some differences. The game-play is still entertaining and challenging. The graphics remain the same, and I'm not certain that anything fresh is included to multi-player. I do of course mean in addition to the one hundred new levels for it. There are more environments herein, if not all that many. Everything that is in this(and a few extra goodies, too!) seems to be added to the Campaign Editor simply through the regular installation, so for all of us who love to fiddle around with that, there are good news in that department(too). Now... as all faithful players of it know, the real excellence of the original lies mainly in how unique and yet equal the three sides are. This is continued in this, where not only does every unit return, but each side get two more units, one air and one ground, and with them come further abilities(which are adequately introduced in the campaigns). Each of the three air units are all anti-air, as far as attacks go, but their most effective use are like night and day...and...uh...and...an eclipse, something. The Corsair, found in the army of the strongest technology, is effective against ground-based attacks, in particular static defenses, due to its ability, the Disruption Web, which renders anything within its area of effect unable to attack, within the duration. The human-controlled Valkyrie is best against groups of enemy fliers, and as such, can be used to either force them to scatter, or take them down fast. Finally, the Devourer, of the other extra-terrestrial race, can be a real pest against anything else that isn't grounded, not only due to its speed and power, but also the lasting effects of its acid spores. The three ground units are mighty different from one another, as well... the Terrans get a Medic, who, in addition to healing, can also Restore, which dispels any(seriously, as far as I've been able to tell, *any*) negative ability used against the unit that you cast it on, and can use their Optical Flare to Blind... Observers and regular units alike(it'll severely limit the line of sight of the unit on the receiving end of it). The Zerg get the Lurker, which is essentially a burrowed(!)(and when not, it's mobile) version of the Sunken Colony(almost adding another dimension of danger to ignoring the possibility of Zerg burrowing). Last, but by no means, no stretch of the imagination, least, is the Dark Archon, for the Protoss. Apart from Feedback(basically instant death to any enemy that has energy) and Maelstrom(which, granted, is perhaps a little... misplaced, as far as sides go, they already have something like that, if they were going to make another, it should maybe have gone to the Zerg, instead), which freezes the target(s!) in place, they have a devious, useful and fun one... it's called Mind Control. This baby(at this point, I'd like to make it perfectly clear to anyone reading this that it is not, in fact, an actual infant... for those potential players out there who dread their parenting and child-care skills, you can relax again) will take over any single enemy hit by it, and yes, this can, in fact, be used to get all three races in one battle. Not everything about this expansion pack is positive, and it does not beat what it is a successor to... but it does add, a lot of it is masterful, and there are improvements with the changes. Strategies can now be (even) more intricate, and the game-play is more updated than altered, more like the next logical step, and more of the quality and brand that we already know and appreciate, than something... alien(I know, I know, terrible, awful, cringe-inducing to the very extreme, but I could not help it). This is worth a try(albeit I don't think I've seen a demo version... whereas the predecessor to this not only has one, but it is stand-alone and is, more or less, a prologue... *and* has multi-player) for anyone who liked the first. Anyone who enjoyed making levels for it should also give thorough consideration to this. I recommend this to, well, either and both, of the aforementioned groups(and maybe there's a healthy symbiosis of the two, as well as some that fit into both categories), and there are countless hours of playing, and/or creating, ahead. 7/10
1 out of 4 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Real Time Strategy's finest (to date!)
ffuria6 March 2002
Warcraft and Warcraft II, the predecessors of this game, changed the gaming world forever. Blizzard introduced a whole new genre of PC games.

With Starcraft, Blizzard proved that they could keep on applying their genius towards pushing forward real time strategy games in huge leaps of creativity and intricacy. The game is simply brilliant, from the many ways the races and their respective technologies interact, to the engrossing storyline of the game.

Perhaps most important was the introduction of BattleNet -- an online forum where Starcraft players from around the world have been dueling around the clock for years. If you haven't played this game yet, it's time to check it out.

(Don't forget the expansion pack, and watch for Warcraft III to be released Spring 2002.)
3 out of 3 found this helpful. Was this review helpful? Sign in to vote.
Permalink
7/10
Typical RTS expansion fare, nothing else nothing more
TooKakkoiiforYou_3213 February 2024
Meaning that it introduced some unit and spells changes while the non-existant story of the original took a turn for the worst (!), with plot holes/contrivances giant as a Battlecruiser and an Ultralisk combined and poor attempts by the horny Warhammer 40K fanboy behind the writing pen (Chris Metzen) to make his Warhammer 40K fanfiction/tribute - what the entirety of the Starcraft IP amounts to, objectively speaking - sound like an uber-complicated space opera a là Arthur C. Clarke by meshing stuff taken from the Dark Phoenix Saga by Chris Claremont and John Byrne (the whole Queen of dumb blades shanenigans) and Starship Troopers by Paul Verhoeven (the entirety of the terran campaign) with a confused and overdone dose of betrayals and alliances that has no real reason to be. Attempts that the more time it passes the more they overstay their welcome, so much that I skipped the last three Zerg missions by using cheats like I did already in 2004 and I am not ashamed in saying so. Again, I sincerely don't understand how this is considered the masterpiece of storytelling that it isn't, so what's the deal with all the people lamenting about the SC II story being bad in comparison to the originals? These first two outings are enjoyable to some degree, but the story in here as well as the gameplay are still not Warcraft III level of refinement to begin with IMHO.

On a side note, can somebody please tell me what was the deal with the Remastered version to begin with? The graphic overhaul was interesting, but the original videos from 1998 still sporting the non-remastered version of the characters were as nonsensical in this as they were in the original game.
0 out of 0 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Starcraft: Brood War (the Saga)
Boulizon10 March 2005
Warning: Spoilers
One word for this game. Extraordinary. The concept was pretty much deep in the SCI-FI universe and the gameplay was simple and easy to learn. The Campaigns were the best added episodes for the three races. The adding of UED Admiral Gerard DuGalle, Vice-Admiral Stukov, praetor Artanis and all others were a great force of strike. Anyways, the formidable work is from the missions and the campaigns which are nicely done with betrayals and accomplishments.

Cinematics were unforgettable. The Intro about when the UED abandoned their soldiers on the Battlefield reflected such a reality in War's ground. The Ending, the suicide of Admiral DuGalle was giving some questions about "Who's left" the Zerg are unstoppable.

A lot humor was present and a lot of charismatic dialogs which are too simply funny.

Battle.Net was a link to the Internet cooperatives with many other players especially with friends. The Link with Battle.net was described that Starcraft had been the Game N1.
0 out of 0 found this helpful. Was this review helpful? Sign in to vote.
Permalink

See also

Awards | FAQ | User Ratings | External Reviews | Metacritic Reviews


Recently Viewed