2004
Edie comes to the nursery to remind Miss Hoolie about a trip to the farm. She is in a hurry because she has so much to do. She goes to buy some sausages and a birthday card. She is in a rush and drops things all over. She posts her card, but when she returns to her bus, she realises she had left the door open. PC Plum isn't pleased. When she gets home, she sees that her sausages are missing. She asks PC Plum to solve the mystery. He thinks a dog had taken them, but it was Edie's fault for leaving the door open. Edie takes Miss Hoolie and the children to the farm to feed the animals. They have a lovely time. The McLeods' dog James isn't hungry, because he is full of sausages.
2004
Josie asks Miss Hoolie to help think of a ballet the children might enjoy watching her class perform. They decide on a ballet about a fairy and a box of toys who love to leap, spin and dance. Spencer helps build the scenery for the ballet and brings it to the nursery, however, they can't bring it inside without spoiling the surprise. Archie comes up with the answer - bedspread curtains. They stop everyone from peeking at the scenery or the dancers until the ballet is ready. It is a smash.
Archie brings his new hot air balloon invention to the nursery. The children have been making chicks so he tries to use one of them for a passenger, but it's very sticky and Archie gets in a mess and pops his balloon. He becomes very angry so Miss Hoolie gives him a juice box and sends him home to calm down. At home he decides to build a tower out of yogurt pots, but it falls down and he gets angry again and he squashes his juice-box. He goes to buy another one at Pocket and Sweets but then he drops his money and gets angry again. Suzy gives him chocolate but that makes him worse. Penny helps him to breathe deeply then Josie Jump teaches him some exercises to help calm him down.
2004
PC Plums birthday. It's a play day in Balamory. They're going to make an Italian restaurant in Miss Hooley's green house to celebrate. PC Plum goes to see Edie to help making Italian music with an accordion, and decorate the room. Only the food is missing already. So they call on Suzie to make original Italian spaghetti. Edie takes the tables and chairs from Pocket&Sweet, sings and play accordion. The children, Miss Hooley and PC Plum are eating at the time Suzie's spaghetti.
When Edie arrives she is out of puff. She had been rushing around doing jobs for Archie. She even eats all of Miss Hoolie's biscuits! Archie asks her to pick up the game he had invented. Poor Edie has to return to Archie's castle to take him out again! This time there are no biscuits. Archie gets out of puff searching for biscuits and Edie is far too tired to go to the shop. They need someone to get them back on their feet and fit! Josie tells them they need exercise and healthy food. Miss Hoolie, Archie, Edie and the children get plenty of exercise in the nursery with Josie and enjoy playing with Archie's invention.
Archie invents a fantastic rhyme machine. Miss Hoolie suggests they use it to tell a story. Josie, however, suggests they use it to make a song. Spencer comes up with a tune, and then Archie and Josie host a sing-along at the nursery. Josie is very excited about testing Archie's new rhyme machine, but the duo need help putting the finishing touches to the invention.
PC Plum has arranged to take Miss Hoolie whale-watching. Spencer makes them a whale chart so that they can tell the different types of whales apart, but PC Plum accidentally drops the smelly sandwiches on the floor. Suzie saves the day, by making up a picnic hamper for them. PC Plum and Miss Hoolie go whale-spotting - but their plans are almost ruined by an unusually smelly sandwich.
2004
Penny Pocket organises a boat race for her sailing company. She goes at Josie's and ask her to join to the sailing group. Josie was so nervous and Penny makes her calm down with big shouting but it makes her a sore throat. She gets medicine from Suzie in the shop. But Penny has to shout after the boat. She calls Archie ( 2nd song ) to make some magic. He makes a paper megaphone to make Penny's voice bigger, and he sticks it beside a yoghurt pot and to Penny's wheelchair with two sticks.
A puddle inspires Archie to create a reflecting machine. He goes to Pocket and Sweet's to buy some things that reflect. Suzie finds lots of things, but in the end all Archie takes is a bicycle mirror, and a mop and bucket. He makes the machine, but then can't think of a game to play using it- he has promised Miss Hoolie he will use the machine to play a game with the children. Can Josie Jump save the day?
It's a sunny day in Balamory and Miss Hoolie grabs a stopwatch from the cupboard. Then Penny Pocket arrives at PC Plum's and all the money's sticking to my bum. Then they go to Pocket and Sweet's and Penny thinks What am I gonna do when I catch up with Plum. Edie McCredie, Penny Pocket, PC Plum, Miss Hoolie and the children playing the sticky game in the nursery cause it's raining.