Tue, Oct 16, 2001
After defeating Go prodigy Akira Toya with the help of Sai, Hikaru starts to get a better understanding of the game through classes with a local Go tutor. While learning the fine points of the game from Shirakawa-sensei, Hikaru is thrown out for disruptive behavior. He then makes his way to a local Children's Go Tournament. Meanwhile Akira is still pained by his loss to Hikaru and will do anything to face him once again.
Tue, Oct 23, 2001
Going on instinct, Akira finds Hikaru at Children's Go Tournament and demands to know about more about this Go-playing upstart. They face each other in the Go Salon and sensing Akira's desire to win, Sai plays mercilessly, defeating Akira. As news spreads of Hikaru's win over Akira, he is spotted by the curious Ogata, a professional Go player, and dragged in to face the legendary Toya Meijin, a Go playing champion and Akira's father.
Tue, Nov 6, 2001
In a game of Go that could go either way, Kaga defeats Hikaru. But instead of making him jump into a freezing cold pool, Kaga recruits Hikaru to join he and Kimihiro to play in an upcoming Go tournament at rival Kaio Middle. The only problem is Hikaru isn't even old enough to play! As he keeps playing, Hikaru finds that Go has opened up a whole new universe for him.
Tue, Nov 20, 2001
With the Go Tournament behind them, Hikaru is now an official student at Haze Middle school and is eager to start a Go team with Kimihiro. It's just too bad that Kaga has quit to rejoin the Shogi Club. Meanwhile, Akira has entered Kaio Middle and joined the infamous Kaio Go Club. However, he has only one opponent on his mind, Hikaru! Will they play another match?
Tue, Nov 27, 2001
Akira Toya's presence on the Kaio Go Club has made him the most hated member of the team. Not only is he a Go master in the making, but he beats everyone who dares to face him. In the midst of a springtime downpour, three fellow Kaio teammates devise a plan to knock the mighty Toya off his perch.
Wed, Dec 5, 2001
As the newest member of the Kaio Go Club, Akira must clean an old classroom to be used by the Girls' Go Team. But as soon as he starts to clean and look through old books of Go Strategy, Kojima and Ito, two Kaio teammates, trick him into playing Go without looking at the board. Can he win these games blind and prove he belongs in the Kaio Go Club?
Wed, Dec 12, 2001
Still looking for that elusive third player, Akari tells Hikaru and Kimihiro about Yuki Mitani, a fellow classmate who can play a mean game of go. The only problem is that he wants nothing to do with amateur tournaments. After overhearing about a match with a middle schooler in a nearby Go Salon, Hikaru and Sai discover Yuki playing not for the love of the game, but for the love of money.
Wed, Dec 19, 2001
Hikaru discovers Yuki secret to winning at Go...Cheating! When Hikaru returns to the Go Salon, it appears that the Shu, the Go Salon keeper, has brought in a ringer to stop Yuki and his hustling. Taken for all his money by his heartless opponent, Sai vows revenge and he and Hikaru take on the ringer for all that he's worth!
Wed, Dec 26, 2001
In a token of thanks for defeating the ringer at the Go Salon, Yuki joins the Go Club and gives his word not to cheat. Over at Kaio Middle, Akira plots his next move in trying to face Hikaru once again. When he discovers that Hikaru will be playing in the weaker third position, Akira begs to be removed from the dominant first position so he can have the rematch he so desperately craves.