James Pond II: Codename RoboCod (1991 Video Game)
Full Cast & Crew
Produced by
Mark Ashton | ... | producer |
Christopher Erhardt | ... | producer: Genesis |
Roland Kippenhan | ... | associate producer: Genesis |
Ian Saunter | ... | executive producer |
Music by
Richard Joseph |
Art Department
Leavon Archer | ... | additional graphics |
Paul Dobson | ... | additional graphics |
Marc William Ericksen | ... | package illustrator: Genesis |
Nancy Fong | ... | art director: Genesis |
Mark Healey | ... | additional artwork: DOS |
Tony Heap | ... | designer: selection screen picture |
Ben Levitt | ... | additional graphics: SNES |
Sean Nicholls | ... | graphics re-jigging |
Mark Nightingale | ... | package designer |
David J. Rowe | ... | cover artwork: DOS |
Chris Sorrell | ... | graphics |
Rob Swan | ... | additional graphics: SNES |
Jason Wilson | ... | graphics: SNES |
Sound Department
Rob Hubbard | ... | sound effects: Genesis |
Richard Joseph | ... | sound effects |
Andy Mucho | ... | sound: DOS |
Chris Sorrell | ... | sound effects |
Animation Department
Dean Ashton | ... | animation converter: Amiga CD32 |
Robin Chapman | ... | animation: Millennium logo |
Mike Frogatt | ... | animation converter: Amiga CD32 |
Music Department
Rob Hubbard | ... | music: Genesis |
Alan McCarthy | ... | music driver: Amiga CD32 |
Andi Smithers | ... | music driver: Amiga CD32 |
Keith Tinman | ... | music: SNES |
Additional Crew
Antonio Argentieri | ... | programmer: Game Boy |
Dean Ashton | ... | programmer: A1200/CD32 OS-Friendly conversion and enhancements |
Steve Bak | ... | map designer / programmer: Atari ST |
Mike Ball | ... | additional programmer: SNES / technical assistance: Amiga CD32 |
Neil Beresford | ... | programmer: DOS |
Dave Carter | ... | programmer (as David M. Carter) |
Kevin Cook | ... | programmer: DOS |
Colin Dodson | ... | documentation layout: Genesis |
Markus Glaser | ... | lead programmer |
Tony Hackett | ... | programmer: Game Boy |
Alex Jakes | ... | lead programmer: PlayStation |
Katie Lea | ... | magic ingredients |
Steve Loughran | ... | programmer: Amiga CD32 Electronic Book player |
Chris Ludwig | ... | technical assistance: Amiga CD32 |
Wayne Lutz | ... | technical assistance: Amiga CD32 |
Lesley Mansford | ... | product manager: Genesis |
Jennie Maruyama | ... | documentation layout: Genesis |
Steve Matulac | ... | tester: Genesis |
Pete Morrish | ... | testing & quality assurance |
Howard Newmark | ... | publishing director |
Rob Northen | ... | programmer: DOS disk loader and File compression |
Simeon Pashley | ... | programmer: Genesis |
Gary Richards | ... | additional map designer: Amiga CD32 / programmer: SNES |
Bill Romer | ... | quality assurance: Genesis |
Spencer Shanson | ... | technical assistance: Amiga CD32 |
Toby Simpson | ... | technical assistance: Amiga CD32 |
Tomasz Slanina | ... | programmer: Nintendo DS |
Andrea Smith | ... | documentation: Genesis |
Chris Sorrell | ... | game designer / programmer |
Mark Stamps | ... | lead programmer: DOS |
Neil Thewarapperuma | ... | product manager: Genesis |
Clive Townsend | ... | programmer: Game Boy |
Thanks
Mike Ball | ... | thanks: SNES |
Roy Fielding | ... | thanks: SNES |
Alan McCarthy | ... | special thanks |
Simeon Pashley | ... | special thanks |