Top-rated
Fri, Aug 11, 2006
The Defenders secret training is interrupted when an earthquake signals that the monstrously evil Megalith is breaking free. Their mentor, Professor Alnar reveals to them that their training will not be completed. They must immediately embark on a dangerous mission to re-imprison the Megalith by recovering the four Pure Stones. Before the Defenders can leave the Dojo and start on their epic quest they are attacked by a vicious Rock Serpent and must face their first full on Di-Gata Battle!
Fri, Aug 18, 2006
On their way to the Monastery of Amos-Yan to recover The Key, a device which will lead them to the four pure stones, Seth and his fellow Di-Gata Defenders are ambushed by a band of thieves. The inexperienced Defenders find themselves trapped and only escape with the aid of the roguish and mysterious Adam. Meanwhile, agents of the dreaded Order of Infinis, an evil organization intent on the release of the Megalith, arrive at the monastery ahead of the Defenders.
Fri, Aug 25, 2006
The Monastery burns as Malco and Flinch, powerful agents of the Order Infinis tear it apart looking for The Key. With the help of a bizarre creature named Zad, the Defenders sneak into the monastery and make their way up to the Key chamber. The key within reach, the Defenders must face Malco in a titanic Di-Gata battle while the future of Rados hangs in the balance!
Sat, Sep 2, 2006
With The Key in hand, the Defenders and Adam, set off to find the first Pure Stone. Unknown to Seth and the others, the Order of Infinis has hired the Realm's most feared bounty hunter, Snare, to track them down. A feud breaks out between Seth and Adam, escalating into a full fledged Di-Gata battle. With everyone distracted, Snare makes his move.
2006
Erik is kidnapped by a carnival of misfits and the Defenders must fight to get him back. Melosa is starting to have visions of a mysterious power growing within her. This power leads her to discover that the carnival is being controlled by a monstrous creature who threatens to destroy their memory forever.
2006
For the first time in their lives, the defenders find themselves on the high seas and discover that their Di-Gata stones don't work over water! When bandits attack the ship they are traveling on, their friendly captain proves to be more than he appears. With the defenders in great danger, Mel's strange powers surge to the surface again - but will they be enough to save them?
2006
Deep inside a mountain at the roof of the world, the Defenders encounter Brim, the original carver of the pure stones, now living in self imposed exile and under siege by the evil Guardians. The Defenders remind him of the optimism he once held for human life and he gives Seth a rare and precious gift- the Vitus stone.
2006
The Defenders close in on the first pure stone. Their quest takes them to a remote jungle village where Erik is hailed as a Shaman, thereby making an enemy of the tribe's medicine man. As they try to gain information from the tribe about the pure stone, the defenders face a showdown with Infinis agents Malco and Flinch.
2006
The Defenders find the way to the pure stone is blocked by the Dakonauts, Lord Nazmul's unstoppable robotic army. A strange psychic connection is revealed between Mel and Kara. And when the first stone is finally achieved it is at a terrible cost. Now the goal is not the rest of the stones, but saving Mel's life.
2006
Mel and Erik have eluded their sand Nomad pursuers and are hiding out in a dojo, while Mel recuperates. Seth has struck a deal with Doku, an embittered wizard who promises him the location of Nazmul's secret Keep. In exchange for Seth's word that he will destroy Brakus. To make sure that Seth holds up his end of the bargain, Doku reveals that he is holding Kara hostage. She has already been infected with poison of the Saviped spider. Seth has six hours before the antidote becomes useless. Six hours in which he must find out if he is capable of breaking the warrior's code - by committing cold blooded murder. While Kara's life hangs in the balance.
2006
On the run from Malco and Flinch and The Sand Nomads who have overrun the Dojo, Mel and Erik encounter Bo, a brash young stone slinger who tells them of a warrior cult competition being held in a nearby county. They quickly realize the trophy is nothing other than one of the prized pure stones. As Mel and Erik make their way into the heart of the enemy camp and fight their way to the trophy, Seth carries a gravely ill Kara into the Ban Yo swamp in search of the antidote that will save her life.
2006
Mel dreams of a long lost monastery and a pure stone hidden there. Nazmul is able to read her dream and decides that it is Mel - the possessor of such power - whose body he must have as the host for his incorporeal being. He dispatches Malco and Flinch to kidnap Mel, unaware that Brackus has stolen Nazmul's key and has gone to the monastery for his own purposes- possession of the pure stone. Brackus gets away with the pure stone. But all is not lost. The Defenders now have the key and the realization that their enemies are divided. They may be safe - for a while.