Tom and Jerry storm a department store after dark, battle for a bag of gumballs, and babysit a troublesome baby panda. Meanwhile, Jerry befriends a pigeon.
Jerry helps an elephant escape from the museum. Hi-flying hijinks ensue when Tom and Jerry take kites to the park and disrupt street performers throughout the city. A pet chameleon disappears after breaking free at the hotel.
In an attempt to trick Tom out of food, Butch predicts the future. Jerry helps save a shoe repair shop. Tom is on a mission to keep Jerry away from the gift shop snack aisle and avoid the hotel's energetic new doorman.
Tom and Jerry mistake burglars' loot for a bag of donuts. Tom chases Jerry through a series of surreal billboards, Spike goes overboard trying to make up for manhandling Tom, and aquatic mayhem ensues at the park.
A troop of robot bellhops cause trouble. After Jerry spritzes him with a fetching perfume, Tom becomes canine catnip. Nightmares come true at a seaside amusement park after dark. Tom chases Jerry into a building marked for demolition.
A hotel VIP wants Tom groomed before babysitting her prized pet. Tom's "good luck" penny proves no match for a noisy cat and mouse on the loose in the library and park. Jerry helps Tom rival Butch in a snazzy musical fantasy.
Spike's teddy bear is accidentally ruined while the hotel manager is on vacation. Tom dreams of a basketball championship assisted by Jerry, but his military uncle is determined to help him permanently defeat Jerry instead.