Bayonetta (Video Game 2009) Poster

(2009 Video Game)

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9/10
Bayonetta is one cool video game character!
Aaron137524 November 2010
This game was made by the same group that came up with the Devil May Cry series. Of those games I have played through the first one and played the second one a bit. This game though was better than those two games to me mainly due to the fact Bayonetta is a lot easier to control and it is very easy to perform really cool attacks. That is always a plus to me as I hate having to push some off the wall combination just to see the game character do something neat. The story was also better than the first Devil May Cry game. I only give this one a nine instead of a ten because they still have that annoying trophy thing at the end of each level making you feel bad when you do not get a high score, that and the boss battles sometimes were a bit of a pain as at points I was wondering what I was supposed to be attacking. Overall, the game is great though as Bayonetta is trying to solve the mysteries of her past that she as long forgotten. She goes to this country where the Lumen Sages and Umbra Witches once lived. She is a Umbra witch and she is quite powerful, her main enemies are angels though there is also a strange woman named Jeanne that pops up from time to time and seemingly has ties to Bayonetta. Throw in a reporter named Luka whom has been tracking Bayonetta because of an incident that occurred where it appeared that his father was killed by Bayonetta. She has to fight her way through hordes of angels with weapons she gets from a barkeep in a bar called Hell's Gate, she uses guns, swords and a variety of other weapons that she can pick up from the fallen angels and use to her advantage. The combat as I have said is easy and fun, it is quite something to watch this cute game character do a pole dance while dispatching enemies. You have a few stages where you do different things as well as there is a motorcycle level and a level where you are flying on a missile. All in all a very fun game and I certainly would not mind playing another game featuring this character though the ending was nice and complete so that if there is not one I can live replaying this fun action game.
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7/10
Very Close to Great
occidentalover19 October 2020
Platinum Games' DMC clone is a solid game. I'm not at all bothered by the 'dated' graphics. It's a beautiful game. Controls well. Nice flashy animations. Super eye-candy. However. Most of the game is spent watching cut-scenes, not in combat. And the worst QTE I've experienced in any game really brings down the experience. Bayonetta would be a solid '8' if it weren't for the awful quick time events. I will not be replaying this one. Nor will I be buying the re-release, as the QTE have not been removed. FAIL : (
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10/10
Best Action game in years
alannon1925 January 2010
I'm not usually one to play action games, more of an rpg fan, but there was something about this title that simply drew me in. Bayonetta isn't just another hottie with weapons, she knows how to use them and this game proves that over and over again.

I'll admit the plot is a bit simplistic. You are a witch who woke up at the bottom of the lake 20 years ago with no memories of your past, all you know is that every once in a while, angels try to send you to hell. Your henchman Enzo has located a rare gem that may clear up events of your past, so you set out on a journey to the island of Vigrid, a place filled with memories.

The cut scenes are over-the-top action-packed, and a little reminiscent of how Dante would roll in Devil May Cry. But Bayonetta actually makes it look good! Still, the best part is naturally the action. Combat has a very smooth flow to it that allows for a high number of combos with which to dispatch your angelic antagonists. Weapons ranging from simple handguns to claws, to swords, and even a whip, Bayonetta should have something in her repertoire for just about anyone. Not to mention, you can attach weapons to either your hands or feet in order to create some very unique combat combinations.

But don't be fooled, this isn't exactly a ride in the park either. The first play-through on normal is probably not that much of a challenge for anyone familiar with the genre, but that doesn't cover the extra content. There are portals to the angel's world all over the place with difficult challenges to complete, two harder difficulty modes, and several out-of-reach secrets that will require dexterity and acumen to discover. Best of all, almost everything you do has some manner of reward attached to it, so be prepared to spend a lot of hours on this.

All in all, I haven't had this much fun beating up things in a long time. The dialog is cheesy, the action is ridiculously bloody, and Bayonetta's boobs are way too huge for a human, but when put together this is a very potent combination. So put down DMC 4, forget about Dante's Inferno, get this game!
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4/10
Diva May Cry
DoktorRobster25 May 2010
If there's something that is missing form the lexicon of the good folks at Sega its probably the word subtlety. They where asked to produce a vaguely annoying azure tinted spiky git and they delivered. They where asked to realise a iconic 2d fighter game with graphics like a motion capture flick book and we got mortal combat, then the gaming industry grew up a little and they know full well that if they need to keep gamers hooked what they really need to do is produce a game with a capable, realistic female role model.

Unfortunately they got the design brief on opposite day and we have ended up with Bayonnetta a game so camp that you expect to see a park ranger walk across the screen and so brimming with try hard sexuality that all that it needs to make a whole generation of anime-video gamer geeks sterilise them self's from self inflicted masturbation wounds is a citreous shaped controller.

You assume the role of the titular Bayonnetta, who looks like a cross between Sarah Palin and a pole dancer with stilts for legs, she's a witch with a capital B. The plot is as impenetrable as a vestal virgin but if I can read a brief history of time I'll give it a go here:- Bayonnetta woke up with a very convenient form of narrative amnesia, only knowing that she was a witch and clad in a leather cat suit (made of her own hair...) started to kick the livening crap out of angles that look a little like the covenant would if they where dressed by the pope using Liberachi's bling. The irritating pound shop Joe Pesci character who sends you off to pick up some magical McGuffin (the eyes of the world), we're later introduced to Jeanne who's meant to come across as an enemy but since she was in a pre game scene as your alliy and also helps you fight the angels she seems to port in it comes across as kind of lame, in fact all the major NPCs in the game have a identity crisis there's this guy with girly hair and a doctor who scarf who ether wants to kill her or give her a ride on he's broom stick....and yes I did jut make a pun that bad. There's also a little girl who is somehow both a younger version of herself and her own daughter... okay, you know when I said that I understood the plot? That was a lie.

The game is utterly bonkers from the insane plot to the freak you the hell out looking enemy's to bosses that are the size of meteors. One place that the game dose do well is the realistic and visceral combat... you know I can't even finish that sentence she has guns on her feet and jumps around the screen like a hyperactive dominatrix on the amphetamines' only diet raining down death and destruction on anything white and gold, 'though fair play to diva-may-cry, sorry Bayonnetta, at least someone has made a game without feeling the need to have it viewed through a used coffee filter (yes I'm looking at you grand theft auto 4). Some attention has been Paid to the difficulty curve, the same level as say running head first into a brick wall....at full speed. No sooner do you get into your stride then you run into some golden cocked beast that opens a celestial can of whop-ass on you.

There are some nice touches here and there, during loading screens the game allows you to practise your myriad of combos, that's great but when your own your own its one thing, when your surrounded by the good lords finest it quickly descends into pointless and repetitive button mashing, the whole thing is interspersed by quick time events.

There's 2 schools of thought on QTE's one is that they are a worthwhile and graphically pleasing addition to games that hark back to the days when you needed quick reflexes as well as strategy and if well executed can make you feel like your in your own personal movie, the other is that there the very sperm of stamen that has gestated in the minds of lazy games designers who want to knock out as many title and produce decent looking "in game graphics" for online trailers.

Three guesses witch school I am part of? Although there not all press x to die, some are press B to make the other guy die (painfully and nastily) and of course some press Y not to die.

While we're on the standard features list there's a thing called witch time that operate like bullet time, a feature only marginally less common in action games now than a fuc*ing box. The interface is nice to look at but in-between the QTE's and the insane button mashing you sometimes end up squinting at a tiny little black leather clad matchstick taking on a god.

there are also some vehicle segments, one rather nice one where you jump from car to car speeding along the highway, a couple on a motorbike and one on a missile… yes a missile.

Bayonnetta is pretty standard and yes, it flows nicely but lets be honest here it doesn't bring anything new to the party, it in the world of video games is just one of the many party goers, not with the band, not one of the star guests, but also not one of the sad drunks pukeing into the plant pots.
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