Dead Space 3 (Video Game 2013) Poster

(2013 Video Game)

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7/10
Dead Space 3 has all the basic intact and enhanced gameplay, although some of the horror atmosphere has faded
quincytheodore17 June 2015
It's hard to imagine a single person would try to face cannibalistic limb-hacking acid-spewing Necromorphs for the third time whilst barely survived the first two encounters, then I saw his ex-girlfriend admirable physique, it's clear that the promise of beauty defeats the threat of beast. Isaac Clarke, now depressed, tries to mend his relationship, stay alive and save the world in one fell swoop. That means a destined reunion with the savage monsters once again, being scared, a little less this time, by paranoid-inducing sound and rearranging useful tools for homicidal purpose. Dead Space 3 is a solid game, although sadly not as good as the prequel.

Even though the settings are less riveting than previous ones, especially towards the latter half of the game, but it does have some breathtaking pieces. With most parts featuring either spaceships rustic interior or abandoned icy planet, it seems dull in comparison with Dead Space 2. The scare isn't prominent anymore, there are only a few creepy moments, and that's not nearly the level of previous ones. At some points, the game even looks like it's a B-rate sci-fi flick.

Visual and motion are good, it doesn't change much from practical no HUD display. Lighting in dark areas are accommodating for the fright as darker places must be aimed, thus forcing you to focus your attention elsewhere when the Necromorphs could assume their attack. They do so in religiously frantic fashion, more often sprinting right up to your face. This will be a problem since the camera is just as hectic in extreme close-up, not very accommodating for survival. Characters facial isn't that impressive as well, they look inconsistently and a bit rigid at several events.

Designs for enemies don't differ much, aside for the addition of more human-like foes. Players will most likely have reminiscence of the previous games, up until some corpses decide to pick up axes and try to be dangerously intimate. A minor issue comes in the form of weight detection mechanism, things and dead bodies often hover about like they possess little to no weight, and occasionally stuck in your feet as you try to squeeze last bit of ammo or health pack they had. There are also some glitches, such as Isaac trapped in a corner, fell to oblivion, items reappearing or characters disappearing.

Gameplay has diversified due to new weapon crafting system. Unlike the old days when you must content with pre-designed arsenal, you can now assemble your own weapons with frames, tools, circuits and more, creating a freedom of what combination of arsenal you will have. Frame decides what parts it could assemble into, light or heavy, and what addition stat it would carry. Lighter frames can't support heavy parts, so while having rocket launcher with plasma cutter is an amazing idea, unfortunately it's not physically possible.

It may sound complex compared with the old stick-power-node-in-it system, but give it some time. When you're familiar with it, the new system is very useful, and it simplifies the gameplay drastically as now you only have two slots, but up to four weapons in play. Ammo pack is now usable to every weapon correspondingly, for example, firings a few rounds from weapons with higher ammo capacity will use the same amount of one grenade in comparison.

Core of the game is unchanged, plow through hordes of Necromorphs until certain objectives are met. They are somewhat faster this time, though it's more of a frantic scare and less of frightening suspense. Limb chopping is still the key to survival, Telekinesis is as strong as ever and doesn't require ammo, but I often find myself unable to find some brooms, pipes of some sort of serendipitously placed items to throw at them, not to mention the axe-wielding bunch drop their axes in tight precarious positions.

Co-op doesn't dampen the single player experience, although there are few side missions that require a teammate to complete. The size of the game is larger than previous ones, more areas to explore, some side missions here and there and lengthier story. Boss battles are few but well done. Although even with these improvements, I can't help but noticing the lack of thrill, imposing atmosphere and that gripping terror that once decorated previous titles.

Sound department is doing their best to establish the scare, creaking noise of closed doors, unusual hums that might or might not be lurking hostiles, or blatant scream thirsts for your blood. It's just the setting doesn't invoke such ambiance, and after some time the effect wears off significantly.

Dubbing is solid, I especially like Ellie's and Danik's accent. Isaac sounds so tired, yet lingering hope for reconciliation remains. There's not much of dying message to increase the sense of danger though. Music is bare, nothing stands out too much, it does work for more subtle approach. Sound effect delivers the gore adequately, the sound of bone-crunching of your enemies' demise is utterly satisfying.

Playtime will take approximately twenty hours, multiple new game+ are available afterwards. Story isn't really up to par with the predecessors, at the latter part of the game just trudged with little expectation ahead. Dead Space 3 offers more diverse gameplay with crafting, all the basics are intact, but sadly it loses some of the horror allure.

Graph: Interesting graphic display in larger areas, good designs throughout, but some awkward glitches or motions dwindle the value.7.5/10 Sound : Voice actors deliver their performance well, eerie voices and sound effects are ever-present. 8/10 Gameplay: Great crafting addition, more varied resources and weapon usage while preserving the core of its fast action. 8.5/10 Presentation : Sadly it's only a low level of intimidating atmosphere. The new story offers longer experience but with less substance. 6/10 Overall 7.5
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7/10
The third best game in the franchise.
DustinRahksi24 February 2013
I came into this game not knowing anything about it, heck I didn't even know the release date and was surprised when I saw it came out. Dead Space was my favourite, Dead Space 2 was easily the best, but Dead Space three is a big let down. The game takes under 10 hours to complete, and I felt everyone of those hours. Towards the end I just wanted it over with. I didn't hate the game, it just didn't do it for me.

The Game: Having played a couple of chapters of Dead Space 1 before playing this game, I must say the controls have come a long way. Isaac is fast and can turn on a dime, feels more fluent than DS 2. Now Isaac can crouch and barrel roll, what is this Gears of War or Uncharted, it sure feels like it. Which brings me to this point. The first game got it right, it was pure horror. The second game mixed horror and action. The third game is just action, are you kidding me, there was only one part that I found generally disturbing, I'll get into that latter. The game is relatively easy in the sense that you will never run out of ammo or health, at least on normal difficulty. The hardest part of the game, which resulted in 85 percent of my deaths was a part where you had to climb up a mountain and dodge falling debris. With the mixture of broken controls and Isaac having a mind of his own, this part frustrated me. And the new revamped bench and upgrade system took way to long to get a complete understanding of it, the first two games you look at it and you got it. There is one part where you link up with your group and you have to climb a ladder. My first thought knowing this franchise was the ladder is going to break, and guess what it did break. I was mildly amused and dumbfounded that they actually put that in the game, I mean come on. This game even has you fight the same boss three times, they probably just ran out of ideas. They even make you fight the hive mind again. There was one part that I felt a little disturbed by, I'm going to make this as detailed as possible.

Highlight: At one point in the game you hear an audio log that says people were locked in a underground base or something like that, and you have to go down there. You feel like you enter this long forgotten place, the you see wrapped up bodies hanging from a meat hook, so you know something is down there. You enter a dark room, walk around, stop once you hear this clicking noise, I then looked over to a lengthy slim figure with glowing eyes, just hunched over looking at me. You then fight them, but one thing caught my eye, there was a wall where someone was counting the days, there was a lot of days, and then I came to the conclusion what happened down there. Just thinking about it, makes me feel disgusted. Any way this was the only mildly scary but more so disturbing segment.

I could go one about this games flaws, but that will all be for another time. I really can't say anything good about this game, it offers nothing new and treads over old water. It feels dumbed down with all the action, and it doesn't have all the same horror qualities as previous entries. I honestly would rather just play the first two games, they both had great replay value and where pretty unique, but this one just feels like your typical action and shooter game. I don't think I will be playing through it another time. This game is just average, play it if you are interested.
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8/10
Not quite Dead Space 2, but still a nice sequel.
i_the_exploder-93-28423612 February 2013
Please don't listen to the extremely negative comment left by the other user. This is in no way awful.

Graphically it's very impressive and like its predecessors it upholds the atmosphere, the first 1/3 of the game its typical Dead Space through and through, with echos of being back on the ISHIMURA. Moving onto the Ice planet Tau Volantis, which has its ups and downs (can't decide whether I liked it or not). Game play wise it is more of the same, but if it's not broken, why fix it? It is more action orientated than what people may be used to, but it makes sense, if you put it into perspective you're on the marker home world there's definitely going to be a lot more nasties waiting to take your face home to their parents.

There seems to be few (and less impressive than DS2's) set pieces and a few new elements have been added to it, such as the vertical climbing, which was something critics moaned about. But I thought they were a nice touch and thankfully there isn't too many of them. And the additional quests although fun are slightly repetitive, I would have rather they just made them compulsory. But they do give more incite into what's going on. A couple were almost IDENTICAL in layout which I thought was lazy but there are a couple (country music and reapers, vague but you'll see what I mean) which were actually quite good.

The new bench and suit systems are a welcome addition, the bench system takes a few attempts to get your head around, but in no time you'll be making some both amazing and deadly combinations. Sadly though this does detract slightly from the atmosphere, I made a weapon relatively early on in the game that saw me through to the end. It was so powerful it took away the "edge" the game has. The suit system is slightly different, you wear whatever suit you like with no bonuses (like in DS2) but instead you upgrade your rig (armor, stasis, health etc) which works, you won't upgrade everything first time round, but with new game+ you can have some re-runs getting the best gear and fixing up the rig to maximum stats.

I can't really speak for CO-OP as I haven't really bothered with it, to me dead space is about isolation, atmosphere and fear. Sadly I feel this is lost with the aspect of CO-OP, and with this, the new addition to the game Carver seems like he's just an after thought. Whilst in single player he inexplicably turns up right next to you in certain cut scenes and it detracts from the flow of the story (where the hell did he come from). They should have worked it so he wasn't in it at all unless you played CO-OP adding to the story if you play it this way.

Overall, if you liked the previous Dead Space games you can't go wrong it's more of the same with a tad more action. The story is actually easier to get a grip of (in terms of the whole marker/unitology thing). Brilliant voice acting and motion capture Isaac is slightly more of a personality in this one with some one liners making me cringe. But anyway, the only thing this game is lacking is tension..but you have the choice to keep a crap weapon and keep the tension for yourself. 8.5/10

Also to clear up where someone (IGN I think) says Ellie miraculously has her eye back, you find a note at the VERY START of the game stating they found a new eye for her but a different colour as it was all they could afford. How a reviewer both criticised and overlooked the note I don't know.

Hope you found this helpful.
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10/10
Why the low score?
Scar384 April 2021
This is a phenomenal game, yes there are some differences from the second game, which was a masterpiece, but this is a brilliant game in its own right, the story is great, as are the graphics and gameplay.

I truly love the Dead Space games they are so much better than people give them credit.

I'd love it if visceral returned and created a sequel, I'd buy it.
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10/10
Best game of 2013!
mikedunlap4510 February 2013
okay it's still early in the year and there's plenty of great titles coming out this year including the highly anticipated Bioshock:Infinite, most games that came out in late 2012 and most games coming out this year even will have a hard time competing with this absolute perfect sequel to the Dead Space series.

The game starts off with a lot of action much like the second game in the series, and boy does it deliver. The action is intense and the graphics are the best I have seen in a long time, along with some of the most beautiful backdrops in gaming history. the game has plenty of side quest along with great back story's with the characters involved in the side quest enough to keep you playing for hours and hours just with the side quest alone, they also blend with the main story very nicely if i do say so myself.

the voice acting was done greatly with plenty of emotion and plenty of feeling, it really helps the game shine along with something everyone will love, the new, never seen before weapon crafting system. This system is amazing and you will find yourself spending hours on end just making new weapons with the materials found throughout the game, for example: I made a fully automatic bull pup rifle with attached shotgun underneath and for my sidearm(which it doesn't have to be a sidearm if you want you can add another primary weapon)I constructed a revolver with a very strong bayonet. with that being said the weapon crafting is genius and my hats off to visceral games for adding it in the game.

one thing I hear people complaining about is the co-op system, a lot of people i talk to think that the co-op will mean that when someone isn't playing along with you that their will be an annoying AI character next to you the whole time much like resident evil started doing in 4-6, however this is not the case. They kept it old school Dead Space with the frightening feeling of being alone all the time...if you choose to play campaign alone the AI character will leave after every cut scene which like i said leaves you completely alone the entire game, so no worries to those who are worried cause i was worried at first to ^_^

the game features plenty of upgrades with a great story, great voice acting and very good graphics all put together to make a perfect Action/survival horror game.

Im surprised that it only received an 8.3 on here when the first two stand at a solid 9.0, simply because this is the best one of the series! game informer gives a nice 9.75/10 and most other professional game reviewers give it a high as hell rating with no complaints

I say this is a must for all dead space fans and a must for anyone looking to play an amazing action/survival horror game

DO NOT!! miss out on this absolute perfect gem of a sequel from the Dead Space franchise
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6/10
In space no one can hear you complain
CuriosityKilledShawn8 February 2016
Third time is not a charm for long-suffering spaceship engineer Issac Clarke. Since he escaped the Titan Sprawl his life has been on a downward spiral, Ellie has left him, his landlord is kicking him out of his New Horizons bedsit, and he's a broken man. Wouldn't you be after facing the Necromorph menace twice already? In the meantime EarthGov has fallen and the Unitologists, led by the odious Jacob Danik, are bombarding what is left of humanity. Issac is seized by the last EarthGov battalion and hurtled to the other side of the galaxy to Tau Volantis, a frozen planet orbited by 200-year-old wrecks of the Sovereign Colonies. Ellie, convinced she has found the Marker homeworld, is somewhere amid the wrecks and has assembled a ramshackle plan to destroy the Necromorphs once and for all.

After a slow start, the game is sort of split into two halves as Issac explores the decaying, orbiting wrecks and solves the mystery of the frozen planet below. The first half feels a lot like the familiar Dead Space formula while the second half feels like a generic shoot-em-up in the vain of COD. The relentless wave after wave of Necromorphs is mind-numbing. The overwhelming sense of dread and gut-wrenching anxiety that permeated every square inch of the first two games is largely gone. There are still shocks and scares, and the sound of elevators arriving are still frighteningly similar to the shrieks of the Necromorphs but it feels stale at this point. I felt like logic and sense took a back seat here. How did the Necromorphs end up on the New Horizons colony? How did they end up on the CMS Roanoke or Greely for that matter? It's never clearly explained. Why did the Sovereign Colonies Armed Forces panic so easily and opt for mass- murder/suicide instead of pushing for further research into the alien machine? It seemed like such a mindless and heavy-handed reason to have Tau Volantis scattered with body parts.

It seems like it goes on forever, even if you ignore the optional side-quests. Upgrading your weapons and suits never feels like it has a noticeable effect but the weapons crafting feature can lead to some fun inventions. The co-op gameplay comes across like a last- minute addition (and it was) and it is not the kind of thing Dead Space fans want from this series. Online play is necessary for the Platinum Trophy but there's no way I can get it as the Hardcore trophy is just too difficult and time-consuming, especially since you cannot skip the cut-scenes.

Dead Space 3 was a best-seller, but not best enough for Electronic Arts who have put the series on hiatus, though they insist that Dead Space 4 WILL happen, we'll just have to wait and see. It is a shame that a groundbreaking horror experience has been reduced to a generic shoot-em-up bore. The amount of DLC offered on the PSN for this game is outrageous and proof that EA are only out to exploit the fanbase rather than give them their money's worth up-front.

DEAD SPACE 3: AWAKENED - 2/5

The "final chapter" DLC is over very quickly and gives us a confusing, though interesting, insight into what becomes of Issac and Carver after the climax of the main game. I know for a fact that Dead Space 4, when/if it ever happens, will retcon this stupid ultimate ending as "it was all a dream". Worth playing once just for curiosity though.
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10/10
One of the best games this year so far.. who knows..
riteshshergill10 March 2013
Warning: Spoilers
No this game is not easy. If you really want the dead space experience, play this game on at least hard difficulty. You will know what I am talking about it. Pros: 1. Coop mode makes the game more fun when you play with a friend. 2. Building your own weapons from scratch and customizing them is a very good addition to the series. 3. Wider variety of enemies, the bigger they are the harder they fall. 4. Killer sound effects, chilling background score will keep you on the edge. 5. Epic environments, the last level inside the machine will make your eyes wide with awe as you witness the spectacle of the huge alien machine. 7. A fitting 'finale' to the trilogy. 6. You will feel a sense of urgency as you go about your missions thanks to the great voice overs and the overall ambiance that is created in game. 7. Single player campaign is very long if you play all the side missions and that is a good thing because you can never have enough of a good thing. Cons: 1. Checkpoints are few and far between and replaying large portions of the game is a chore. 2. Cut scenes cannot be skipped. Summary: I have played both the prequels and I assure you the new additions (gimmicks) introduced into the game are well worth buying this title. It is still very much the Dead Space that you and I have come to cherish. Word of advice - Play on hard difficulty. It will have you squirming in your chair.
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7/10
A review from a seasoned gamer.
BananaCanada23 July 2013
I am a big Dead Space fan like most of you reading this. I speak from gaming experience and I typically know what makes a game good as I have been playing ever since I was in diapers, in the NES days.

That being said, I am writing this in-depth review for you — the customers — especially the ones thinking of buying this game. I think it's worth the price but I think Visceral and EA went in the wrong direction with storytelling in their new instalment.

When Electronic Arts and Visceral Games released their first two Dead Space games they received rave reviews for their Survival Horror series, it was a commercial success. When the studios announced Dead Space 3 was arriving, fans expected the best.

My play through of Dead Space 3 didn't feel like the classic Survival Horror; ammo and health is more plentiful in casual to hard difficulties, the necromorphs feel easier to dismember and kill in these difficulties, and the story doesn't seem to fit well with the rest of the series. I felt compelled to switch my difficulty from normal to impossible due to the sheer advantages in the prior difficulties, which I did. This would be a tough call for most average casual gamers as the impossible difficulty is pretty hard, even on Co-Op. So the typical causal gamer won't get a "fair" play through until they finished the game once, on any difficulty — I am referring to New Game+.

Secondly, the amount of action scenes compared to the original instalments of the Dead Space series is noticeable, being the atrocious ending, character death and boss scenes/fights, and more. Multiplayer has been removed in place of Co-Op which is a serious back-step in my opinion. Co-Op should have been an addition to the Multiplayer, not the only option — just my opinion. When Dead Space 2 introduced multiplayer to the series it was a great idea, it gave the game replay value, not only that but multiplayer was damn fun. Not that Dead Space 3 does not have replay value, indeed it does, in the form of new game modes, and co-op, which adds an additional 6 hours of gameplay which you would not get from single player.

My verdict: EA and Visceral have developed an excellent game, overall. It just may not be what they are saying it is. Those who are expecting vast changes will be disappointed, again. The introduction of micro-transactions in which time-sensitive players can pay real world money to further advance their character earlier in the game seems somewhat unnecessary, but is understandable as EA is doing this as means to gain additional income to meet their bottom line, just like any other company.

Though the story can be convoluted, Dead Space 3 has a beautiful environment, with an improved combat system, and improved gameplay. Dead Space 3 should not be ignored just because it does not hold up to its predecessors.
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9/10
very good
rmartinezrickyd59328 May 2013
Warning: Spoilers
This game is good and all the negativity it has been receiving lately is uncalled for. The graphics are impressive, the game play is fun, the level design is great, and the sound as always in dead space games is stellar, plus it has great co-op. Th only low point is the story which I won't get into to avoid spoilers but I didn't deduct too much from it sense the dead space franchise' story hasn't really been super impressive. Also, a lot of the characters in this game were uninteresting and the only one I seemed to care about was Isaac. That was mainly because of the fact that I had spent 3 whole games games playing as that character and grew an attachment to him. The only other problem I had with the game is the weapon crafting. I never thought I'd say this but it made it way to easy to make a weapon that was very effective and made me an awesome killing machine. But overall the game is very good and dead space 3 is a great way to continue the franchise.
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7/10
The "death by a thousand cuts"
Pepe-arbiter21 November 2020
Warning: Spoilers
No other game I can recall more exemplifies this phrase than Dead Space 3: a good game with a thousand little minute problems that all add up to holding it back from being anything more than merely "good" or "ok".

First: this is really the first example of micro transactions being inserted into a AAA game at the expense of the actual game. It breaks the game balance as a whole that you can simply buy the materials you need for weapons, it's insulting that they put this on top of the dlc and the online pass, gouging customers for every penny they can in the most obvious way.

Dead Space 3 has problems beyond its horrendous business practices though. First of which being the story. It's got an awful villain with weak motivation, Earth Gov make for much better antagonist than the cult who somehow managed to form a seemingly unstoppable military force to oppose you. There's a terrible love triangle that doesn't belong in this game and is given way too much attention. And the ending is not really satisfying at all (dlc undoes it for the record which makes it even worse).

The action focus here is obvious and it is a detriment is many areas while being acceptable in others. The set pieces aren't as well executed as those in Dead Space 2, they aren't as memorable, and I think that might be because they have too many of them, it just becomes nonstop. Dead Space 2 was so brilliantly paced that it gave the player "time to breathe" and quiet moments so that the set pieces felt more special when they happened. Here, there's literally almost a couple dozen of them and many times they happen one after the other. The scares are nonexistent here even though there's plenty of opportunities for them.

The game is also way too big. Many of the levels have side objectives in a sense that comes off more like Uncharted or Tomb Raider, and it drags down the pacing and makes the game drag on long, something which it already had a problem with.

What makes Dead Space 3 still a good game is that it's still fun. The combat is pretty similar to Dead Space 2, the combat against humans works much better than you'd expect, and the cover system works okay as well. Plus the co op is done well, though it's odd that Carver just disappears if you're doing single player. The graphics are also quite good, along with the effective music and sound design, the crunch of the snow underneath Isaac's boots. It's good stuff.

Dead Space 3 is a game that is good and I can softly recommend, but it's got so many problems that I'd advise players to come in with lowered expectations. Expect something more along the lines of Resident Evil 5 or 6 instead of Resident Evil 4.
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9/10
Good game but tedious at times
zeekmati28 February 2013
Warning: Spoilers
The Good Excellent visuals, setting, sound and game play. I found that the production values of this game were outstanding. I was awed by the atmosphere of every setting the game had to offer and despite there being a marked departure from the traditional style of Dead Space(cramped corridors and less action) I didn't feel like the game suffered from it. Some people have complained that this installment is too action loaded and there is less horror to it. This is untrue; what really happened is that anyone who has played the first two games has become used to the tricks the game employs to elicit scares. The third game in, they become wary and quite cheap which leads to a feeling of being better prepared for what is coming. There are still plenty of dimly lit corridors,odd and terrifying sound effects. Yes, there is more action, bigger and better guns and a lot of ammo available but this far into the story, you can't expect for the game to remain the same. I mean cmon! The world is ending, things are falling apart, the build up in the past two games has come to an apex and obviously action is a result.

The Bad As much as I liked the game, it was tedious at times. There was a lot of backtracking as well as long stretches where all you did was repair things. I know that Isaac is first and foremost, an engineer, but it was beaten to death in the first two games and now it feels tiresome. I actually didn't think the second game had all that much backtracking but the first one did and sadly, the this one shares this trait. Though overall the game play was excellent, the controls were not suited for gun battles with enemies that fired back at you. There was no cover system that worked well and it was frustrating battling it out with human enemies that had firearms. The co-op was good but it did take away from some of the feeling horror and dread but it was a neat way to approach the game the second time around. When you start New Game+ , you can focus on building the most bad-ass weapons and armor and just have a great time in co-op mode blasting away hideous creatures.

Overall, 8.5/10.
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6/10
A mediocre sequel
ollilofberg30 November 2013
Warning: Spoilers
Contains small spoilers from the first few hours. Experiences after 1 playthrough (1/2 solo and 1/2 co-op) with hard difficulty.

Dead space 3 is a mainstream action game that doesn't respect its predecessors. Agonizing atmosphere has been replaced by action, but not in a good way like DS2. There will be no more eternal lack of ammunition and running with empty magazines just trying to push enemies away, instead all weapons use same easily crafted ammunition and you even could buy more with real money! And even though I loved the plasma cutter in DS and DS2, now it is quite useless because strategic dismemberment is optional, you can kill necromorphs easily with fast submachine guns or splash damage weapons, and you don't need to conserve ammo.

I would have been OK with all that if the storyline wasn't terrible. Isaac is contacted by EarthGov soldiers and sent to a planet, that is believed to be the marker homeworld. There they find walls full of Marker (Necromorph) language written by a long-dead colonial officer. The writings say "Turn it off", and Isaac Clarke thinks this is a legit idea because "Make us whole again" from DS and DS2 worked quite well, didn't it?. The story is disappointing and I even took a 4 months break after the first 5 hours because I didn't care.

Only thing that draw me back was the multiplayer. Playing with a other player (even with a stranger when using quick match) was funnier than I expected, and game matching was easy. The drawback is that playing co-op kills already non-exist horror elements, and all my 6 co-op partners used "Devil's horns": a perfect one-shot-to-kill-with-minimal-ammo-consumption weapon, that makes the game absolutely too easy. This can be avoided by playing hard-core or pure-survival modes, but I didn't know this and played with hard difficulty.

7/10, would have been 5/10 without some positive experiences with co-op and the fact that the graphics are beautiful. DS and DS2 were superior games and DS3 makes me sad, I expected so much more.
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5/10
No true improvement since part one, still a disappointment
mercenaryntx14 February 2013
Warning: Spoilers
"Dr. Doctor: We must split up into two teams: Team A and Team B. Team A will consist of myself, Stan, Kyle, Eric, Chef, and Nurse Goodly. Team B will consist of Kenny. Now, listen closely, Team B. Your goal will be to turn on the backup generator. To do this you must brave the storm outside and get into this sewage duct. Meanwhile, Team A will go to the holding area, here where there is a television, and some cocoa. We will drink the cocoa and watch family programming until Team B makes it through the sewage duct. By that time, Team B, remember that's you Kenny, should reach the outer core of the generator. It will be a cold and dangerous climb to the top, and there could be velociraptors here. Once you reach the top, you should be able to get a clear view from this window of us drinking cocoa and watching television. Then, you could proceed down into the generator, and power it on. Are there any questions?"

Do you remember this South Park episode? Dead Space constantly reminds me of it. The saddest thing is that the guys at Visceral haven't received full frontal and harsh critics - like Assassin's Creed 1 did - after making the first Dead Space game, otherwise they could have fixed their mistakes already. That would have been the best thing that could have happened with the franchise.

Because of the lack of improvements this third installment of Dead Space is still annoyingly repetitive, dull, not to mention the serious game design issues and flaws in controlling and camera handling. The story is ridiculously lame, and the game itself can barely motivate the gamer to walk from point A to B to cut through hordes of unkillable monsters and solve dull puzzles.
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9/10
The future of gaming is showcased - but expect a twist!
ratcat04 October 2013
Ratcat - Reviewing your games for Performance in 3D! To start a game and be fully hooked within ten minutes is an aspiration many game developers would aim for and Dead Space 3 does it in spades. This review includes information for those wanting to know if this game is playable in 3D. first off the 3D was not great but playable. NVidia rate it as 'Fair' which is correct because the developers (lets call them 'Gods' at this point') despite creating a fabulous sojourn have obviously not put the added work in to make this game great in 3D. The problems are your normal smoke, shadows, light etc on the 2D plane making it difficult to work out where you are at. No problem ladies and Germs, the great and wonderful Helix has come to the rescue (again) with his 3D fix download. http://helixmod.blogspot.com.au/2013/07/game-list-full.html Once the 3D fix has been installed this game is absolutely brilliant in 3D. Isaacs head will come out of your screen at you to the centre of the keyboard at one stage if you have convergence and strength up high. You cant go all the way with convergence because you will just go cross-eyed! Now for the formal review. If you haven't played 1 or 2 for a long time then expect at least 20 minutes or more to become re-acquainted with the controls but if this is your first time playing Dead Space expect a bit of a learning curve although once that is all out of the way Dead Space 3 is fun and action! Intricate puzzles and objectives designed to keep you on the move and a decent story line keep you all the more captivated. This time there is a marked change of scenery but you do have the gradual upgrade to your armour, stasis and weapons as before. As with all my game reviews there is no need to go into great detail because they are rated on sheer enjoyment. If you are playing simply to say you have clocked a game you may play it all the way through just for the hell of it but in the case of Dead Space 3 well... its enjoyable all the way. Along with the side missions there are many hours of gameplay which is a refreshing change from the usual 6 - 8 hour bullet storm. Playing in full 3D is totally different from normal plane (plain) 2D and this release of the franchise is simply breathtaking. Don your spacesuit and go out into space and you really feel the vacuum and distance to objects and debris floating past your head. The development team deserve every cent they make for every scene has such detailed graphics. Of course graphics means something different for everyone so to expand on that well textures, object definition, physics... just about everything has been mastered. With excellent game dynamics and totally perfectly rendered environments one would have to assume that the people behind this awesome feat are highly intellectual - lets say University degree graphics designers, Engineers and Physics majors just for a start so its no surprise that the idea behind the tool construction bench is a little daunting only because for these highly creative minds they assume the average person can easily construct a weapon with a multitude of options - unfortunately this is not the case. Complaints have been noted and hopefully the next Dead Space in the franchise will be toned down just a tad. As a side note, enjoyment for some is different for others. If you play all the same genre of game IE: 3rd person shooters and nothing else you may find yourself a little tired of all the same thing so switch to a 1st person or point and click once in a while. You will find yourself pleasantly surprised and when you go back to your preferred game style you will be all the more happier. The majority of reviewers here are basing their decisions on previous instalments of the game but you would be well advised to leave at least a few months between play. How well do you remember Die hard 1? Die hard 2 was a totally different experience due to the amount of time that has passed. The average FPS gamer may find this game a little daunting with such an array of controls and puzzles to work out let alone the suit upgrade terminals so if you are at least a general PC user with a little tech knowledge you should find it a breeze. My hat goes off to the hard working team that has brought this masterpiece to the unforgiving public. 9 out of 10 rubber chickens. Spend your money on this game - that's an order soldier! If you want to know how well a game works in 3D send me an email at ratcat@live.com and I will review the title.
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8/10
Ice Nightmare
AntonioLenciano9 June 2022
Warning: Spoilers
The third installment of the wildly popular series of Dead Space games crowns the story of ship systems engineer Isaac Clarke, who, after arriving with the crew of the USM Eudora cruiser on the ice planet Tau Volantis, deals with the very source of a cosmic infection that threatens the stability of the entire galaxy.

Visceral Games studio, like experts in survival-horror, once again take the player on a chilling (literally) journey through the frontiers of outer space, among which, as an experienced engineer, he will face a horde of grim monsters known as necromorphs.

For 1/3 of the game, the atmosphere of the game does not differ in any way from the previous two parts. Once again we are on the destroyed ships where the catastrophe took place, as a result of which most of the crew were brutally murdered, and what was left on the ships in no way resembles people. So there is an evil lurking behind every corridor, ready to stick its claws and a lonely protagonist who desperately tries to save himself, and at the same time the entire human species.

Then it only gets better.

After crashing on the ice-bound planet Tau Volantis, Isaac Clarke wanders in a snowstorm, dramatically trying to warm his dreaming body and discovering in horror that frost does not affect monsters that, coming out of the ice, are hungry for human flesh.

The well-known workshop with which you can upgrade weapons and create new ones has returned to the third part. The collected raw materials were expanded with new elements and the possibility of independent configuration of the weapon was given. Unfortunately, Isaac can only carry two types of weapons, which significantly limits the ability to annihilate different types of necromorphs.

The artwork is ghastly rich and looks good even 9 years after its release. The whole thing is complemented by music that slowly seeps into the ear, anxiety.

The game is perfectly optimized and with excellent sound.

Dead Space 3 is a very good continuation in no way deviating from its predecessors, and the progress that has been made in the development of the game from the first part is amazing. The entire trilogy is held at the same, even level, which is quite an advantage in the gaming industry.

Freaks crawling out from all sides of the ventilation ducts, ready to shred you to pieces, are still very dreadful. If you are accompanied by waves of shivers down your back during the game, it means that it is a very good horror movie.

The game has one nasty feature - and that is the save system, which was poorly constructed. It is not possible to manually save the game, and the system saves in such a way that when restarting the game, you often have to catch up for several dozen minutes and go through the entire stages of the game again, which is very irritating after a few times.

To sum up the Dead Space trilogy - all three parts maintain the same level, none of them differs from the predecessor, differing in a slight way from each other. The third part in a truly spectacular cinematic way crowns this amazing trilogy so important for the survival-horror games segment.

Rating: 8/10.
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6/10
Third time's NOT the charm
nikhil-3960428 October 2016
Warning: Spoilers
Dead Space 1 - Where I was terrified ALL THE TIME. I literally had to mute my speaker sometimes so I could keep my sanity and play. The only irritating stuff was Isaac being a tank sometimes and shooting the asteroids mission.

Dead Space 2 - Isaac has a voice, improved movement and combat. Though not as terrifying as the first, still has its memorable moments - the opening sequence, Nicole hallucinations, facing the Stalkers the first time, return to USG Ishimura, the infamous eye drill sequence, and the unexpected ending - the action is balanced quite well with horror and it is my favorite in the trilogy.

Dead Space 3 -

THE BAD AND THE UGLY- It's NOT A HORROR GAME ANYMORE. The only horror you experience is the jump-scare one - the Necromorphs who weren't there before surprise attack you either from a vent, snow or wherever; which if you have played the first two games, is pretty annoying. Even if Dead Space 3 is your first game, you will get bored of this mechanic because it happens EVERY 5-10 MINUTES.

Mission structure - Fetch/fix an item/machinery, kill the necromorphs which are too many this time, join with your group for a few minutes only to go back and repeat. Optional mission structure - find resources, kill necromorphs, repeat.

The story is bad but with a good twist, the characters are pretty idiotic and bland, except for Isaac and Carver, the military no-nonsense playable co-op guy. Ellie, the one-eyed girl from DS2 serves as Isaac's love interest (why?!!!) and is pretty boring despite being a bad-ass in DS2. The main villain is boring.

I hated the sound in the game, since there are so many necromorphs this time and repeat every 5-10 minutes, the sound gets irritating.

Not everything is bad though.

THE GOOD-

Crafting stuff and collecting resources. Yup Cash and power nodes are gone. You can craft health items, suit upgrades and the best - you can CRAFT YOUR OWN WEAPONS. While the know-how takes some time to get used to, it is the best thing I would say about this game. Assault rifle with rocket launcher? Plasma cutter with cryogenic torch to freeze enemies? Ripper with acid damage? Why not!!! Though you can only carry two weapons this time, mixing and matching weapons gives you the advantage.

Scavenger bot to collect resources.

The graphics are superb and the game is well optimized except for very rare frame-rate issues. The voice acting is good.

The prologue chapter.

The first half of the game, while not high on horror is okayish because it takes place in spaceship and some parts in outer space, which kind of reminded me of DS2.

The first optional mission is actually good.

The new necromorphs are actually pretty cool, the Fodder looks similar to the Thing from the John carpenter movie of the same name and the Feeder, a variation of the Packers except these are humans who have eaten necromorph meat and become one. Even the Snow Spider is cool.

While I haven't played the co-op, I watched the YouTube playthroughs and it actually looks good.

The Awakened DLC- though it has problems such as how exactly are the necromorphs alive despite the Brother moon being dead etc. But it is memorable because of human enemies especially the Cult leader who is way more interesting than the one in the main game. Hallucinations return and are pretty cool and in one of them you fight Carver or Isaac depending on who you play as. My only gripe - the DLC is too short and there are no new weapons or suits to unlock.

Final review - Play the prologue chapter, skip the story after reaching the snow planet and just play the epilogue Awakened DLC, which is about 1-1.5 hours long. Craft weapons all day long. Huh...
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5/10
Meh
romanpatent30 March 2013
Warning: Spoilers
Repetitive. Annoying combat and camera control. Same old and tired "jump at you from around the corner" cheap thrills. Predictable. Has the same scripted events with "mesh that button until your fingernails fall off or you'll instantly die" that so many games seem to adapt nowadays it seems. I guess it's a side effect of many games being (or at least feeling like) console ports for PC, or maybe a trend where developers think that repetitive twitch button mashing is much more preferred then creative and logical thinking, I am not sure which is the case here, but it's quite annoying really.

Awful savepoint system where you can go on for over an hour doing side quests and never have a savepoint anywhere along the way, so you end up going "I wonder if I'll have to stay up late playing just so I can get to next savepoint without loosing last 2 hours of progress" chore.
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5/10
What the heck happened here?
Aaron137512 December 2016
I enjoyed Dead Space as it was a fun outer space horror game. I enjoyed the second one as well, though it was a bit more action oriented. This one I just cannot get into at all. It just does not work for me as I was wanting to play something along the lines of the first two games. A fun horror survival game set in space where I blast some enemies, do some stuff to survive and win the game. Unfortunately, this one changed some stuff as it apparently wanted to focus on making this more of a co-op game this time around so the overstuffed the game with enemies and if you are playing solo you spend most of the time swinging around Issac Clarke this way and that trying to find where the enemies are coming from and maybe spot one and it starts running to you, whereas you cannot usually run because the way behind you is blocked, by another oncoming enemy! To make matters worse, the effectiveness of the weapons in this one have been greatly reduced. In the first two games I literally used the plasma cutter as much as possible because I loved the way it blew the monsters limbs off...here, it does not work nearly as well. The rail gun was another favorite, I could take out multiple monster's legs with one shot! Not this time, one shot barely slows down a rushing enemy this time around. They made this one more frustrating than ever for me and I just could not get into it this time so I never even made it to the planet where apparently you still get the same thing from what I've read as the enemies burst out of the snow there rather than the countless air vents they keep coming out of in the space portion of the game.

The story has Issac in rather poor shape. He apparently hooked up with the gal from the second game only to have her dump him. He suddenly finds himself running for his life as the religion that worships the markers are coming after him and things are deteriorating quickly! This portion of the game was rather fun as it was running here and there battling enemies that did not come out of nowhere as you and a couple of military guys escape the planet. You then head to an ice planet where another marker lurks and you have seen in a prologue before we see where Issac has ended up. Issac must first though go from broken down ship to broken down ship trying to find Ellie and then finding another ship which I assume would be used to get to the planet below, but I gave up before reaching the planet's surface.

The game play has changed and most of it is not for the better. As I said the weapons suck now, the only bright point being the fact that they all share the same ammo now, but then again it was more fun in the first two games switching between the various weapons when you ran low on one ammo or another. Upgrading the weapons and your suit was easier too. Now, the suit is the same for the most part, but the weapons not so much. There is a neat thing you can do by literally combining weapons as I had a pulse rifle with a rail gun attached, but due to the fact the weapons now suck this should of been awesome weapon is reduced to a gun that cannot kill enemies before they are on top of you and you have to go through the press X mini game! The enemies may as well be invisible too as the final straw for me was this one room with a shuttle. I had to gather three pieces to make some sort of circuit for said shuttle. I keep going through the room and enemies keep popping up out of nowhere as all the shifts in this fleet have five million ventilation shafts for the enemies to drop you and gain the advantage along with their amazing speed. Well I gathered all the pieces and I heard what sounded like a horde of enemies so I went to the place to assemble the part. Before I tried I look this way and that way. I readied my weapon and walked around hearing the sounds of the damned, but nothing came. So I went to the bench and pressed the button to assemble the part when a creature hits me from the side out of nowhere.

So no, I am not digging this game at this point. If I play it later and win it, my score may improve, but right now, I am finding it a very frustrating and annoying game. They added optional missions in this one to make it the longest game of the three, but length does not mean goodness as there was nothing all that rewarding about completing the optional missions. I got pieces to add to my weapons that would have helped my nonexistent partner. I was playing solo so all the ammo I expended on the extra mission was completely wasted. I am just baffled as to how such a great series seems to have gone to crap, but part of me realizes it is that desire by an American gaming company to turn something into a Call of Duty/multiplayer type game.
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4/10
Such a huge letdown
princess-fairy201012 June 2021
After playing the first 2 games I was excited to keep going with this one. Found out very quickly I didn't like it. Your weapons practically do nothing when you're trying to kill enemies which isn't helpful at all considering the amount of enemies that come at you all at once. Not to mention the whole weapon upgrading thing is confusing af. They should have just kept the same setup they did in the first 2 games because it was a lot simpler to understand. Also you only have 2 weapon slots to start out with. This game was trash. Don't waste your time.
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1/10
Refund please
mtenzera11 February 2013
Warning: Spoilers
First of all the game sucks. Second,its not interesting. Third,its not exciting. Fourth,its predictable as hell. Fifth,i played for an hour or so,and turned it off. Sixth,the Bench is confusing,and kills the fun for me. Seventh,the script is written by a 7 year old kid. Eight,you can shoot the enemy for ages,it doesn't die,if there's two of them you're dead. Ninth,whats with this EA killing all the games. Ten,i want my refund. The first and second part of the DS franchise is brilliant. As for this,they had 3 years or so from the last title,so lots of room for improvements,and amazingly failed. The graphics are good but not that good,once again if you look at the 2 part of DS its graphics are almost similar. Not worth the time...
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