Poppy Playtime: Chapter 3 (Video Game 2024) Poster

(2024 Video Game)

User Reviews

Review this title
5 Reviews
Sort by:
Filter by Rating:
8/10
What a great surprise
giovannipp-2822913 February 2024
The third dlc of the popular indie horror video game Poppy Playtime turned out to be a great surprise for yours truly. With a good narrative following a plot full of dark secrets, perfect exploration, disturbing atmospheres and interested enemies this additional content won me over from the beginning. But it is not all perfect in fact its biggest flaw is the little presence of the main antagonist (CatNap) in the game and some bugs I encountered during gameplay. Compared to before I start to see a good future for this saga and even if they haven't given us the "masterpiece" yet Mob Games is on the right track to create something even more mammoth. I hope they will make a four chapter superior to this one because I can't wait to play it.

Rating: 8.5/10.
7 out of 7 found this helpful. Was this review helpful? Sign in to vote.
Permalink
8/10
Intense, atmospheric and a very Chlaustrophobic game!
rohanumpleby-340578 February 2024
Warning: Spoilers
Now Watching Daz is like therapy, in the literal sense, he's so funny. And the games that he plays are interesting and engaging. And that's coming from a person who is not much of a gamer themselves. But, just because I haven't played this game, and enjoy games as much as other people that doesn't mean I can't give detailed analysis on these games, and fair Criticism of one.

Was the Game Good?

The game was exceptional, the world building in this game was nothing short of incredible, as of the deeply layered story and the graphic designs of each individual character was so detailed and complex it was pleasing on the eyes. The game itself was great to look at. The Puzzles, the mystery and suspense of this game just did not let up. Also being In small dark rooms creating that effect of chlostrophobia was immense in this game. Everything about this Game just seemed to click right from the off. Keeping you on your toes, quite literally. Keeping you guessing and fearing every turn you took.

The Voice Acting, Was it Good?

Yes, and I'm not even kidding. Very few games have had good voice acting, but this one nailed it !. It feels ahead of it's time. The first voice note, you could really feel the emotion of the person, and it felt like you were only in her shoes at that moment in time, the voice acting here worked very well. There's not much to decyfer about the other ones, just the fact they were hella creepy and would send chivers down your spine. The toddler one however, on the train. With an excited person about the project was interesting and added some dynamic to the story, and really creepy as to what would of happened to them. Creating some atmospheric tension, that had not quite been unfolded.

The chase sequences, were they good?

Or should I say dream sequence, which Poppy's look was so creepy and strange. And the hall-way being so small added some chlostrophobia and was an intense scene. Very atmospheric too, and that was a short chase scene. And yes that was good. The second one also was very quick, with lots of twists and turns and dark rooms making it even the more creepy. And I liked the jumps kind of between A-z jumping past plot points making it so interesting and really anticipating the next event of the sequence or even a chase scene. Which is why also, I think the game is ahead of its time.

The Puzzles, are they interesting?

Yes, very well developed. Some of them kept you thinking and even fearing for your next move and creating some drama. The anticipation and the twists and turns never gave up, and the Puzzles had you questioning every corner you even deared to proceed to or even ignore. The tension was kept that high throughout the game and Dazes Video.

What are the Negatives?

There really weren't much, only for me personally seeing a lot of empty rooms was slightly disappointing. I hope they make a new one where they can go in most rooms. Because alot of the rooms didn't need to be used, so hopefully in Poppy's Playtime 4 they address that issue, and even some questions that need to be awnsered. But overall, a very enjoyable game with great world building throughout its 2hr 40 Minute run time. And some fun action scenes to be invested by.

Would I recommend this Game?

Absolutely, 100% a fun game to play, it will keep you on your toes throughout, and guessing what might happen next, 8.5/10.
4 out of 6 found this helpful. Was this review helpful? Sign in to vote.
Permalink
9/10
Poppy Playtime Chapter 3 = 8.5/10! (So suspenseful!)
matthewmlang28 April 2024
Warning: Spoilers
MASCOT-HORROR AT ITS BEST (at least for a newbie)

Series Overall Score of 9/10 based on: 1.) Gameplay/Puzzle Mechanics 2.) Horror/Suspense 3.) Worldbuilding/Story/Lore!

ABOUT ME (if it matters to you): 32 y.o. Male HS teacher and Army Reserve Officer. Normally, I don't play or watch horror genre-type things. I just don't like the end result of being scared even if it's a fun ride. However, this series is special (despite the nightmares it gave me lol). Played all 3 Chapters between FEB-APR24 which means I avoided (most) early release glitches.

I GOT PULLED IN BECAUSE: The franchise has such a passionate fanbase. I was Youtube algorithm leapfrogging from video to video after one of my wrestlers showed me a FNAF song (and it was a bop; "Join us for a Bite"). From there I ended up on the rapidly growing-in-popularity and content Poppy Playtime series. It has such intriguing mascot-horror atmosphere to it! CG5 and other Youtubers fan-made songs were so catchy & captivating (similar to the many massively popular FNAF songs that exist).

THE GAMEPLAY & STORY: (for reference, I find anything that's at least 6/10 servicable/acceptable):

CHAPTER 1 - Gameplay 9/10! - Story 8/10! - Horror/Suspense: 8/10! = Overall 8.5/10!

It was free to download on Steam FEB24. The game was short; I finished it in about an hour. I definitely like to explore for easter eggs and the game rewards you for this via its worldbuilding: Tapes, notes, posters etc. The atmosphere does a great job at building unease. The puzzles are simple, but effective in their unique mechanics. Despite what some people may say there are arguably a couple jump scares present. But it is done very well and is appropriately timed to where you experience them in the game. The final chase scene was intense and exciting!

CHAPTER 2 - Gameplay 8/10! - Story 9/10! - Horror/Suspense: 7/10! = Overall 8/10!

More puzzles! A memorable antagonist, more lore-building. The chase scene was still well done (and the unearthly moaning was so creepy!) and in some ways better than the original even if the character was naturally not as terrifying as Huggy was. And that's fine, she was still plenty unnerving and naturally will lose some mystery to her since she is providing some backstory via her dialogue with the character. Unfortunately, this Chapter is where I learned of some disappointing things the company had allegedly involved themselves in: NFT bs, a company workplace allegation. No idea if this is true but the general consensus online seemed to hurt the franchise's reputation a little. Lastly, I'll mention that the audio design is ON POINT! It is helpful for some of the mini-games, and downright intrinsic to all 3 Chapter's ability to elevate the creep factor.

CHAPTER 3 - Gameplay 7.5/10! - Story 8.5/10! - Horror/Suspense: 9/10! = Overall 8.5/10!

HOLY COW! This Chapter gave me more nightmares than the last two combined lol! And for a sequel that is no easy feat. Kudos Mob Entertainment They KNOW that YOU KNOW something scary is coming. And they do a masterful job building that unease and tension. This is never more apparent than in the first major Playcare building, Home Sweet Home. I was on the edge of my seat as my HR continued to build. They even manage to weave in plenty of new lore! The end boss was the first that wasn't a chase. While I applaud their creativity in trying to branch out this time it somewhat missed the mark for me. This is true for many of the puzzles in Chapter 3. It also breaks the Suspension Of Disbelief in how many puzzles were overly complicated. Like, many of these are (In-game universe) expected to just be how the regular workers just move around and do their jobs... BOSS: "Why did it take you 2 hours to come back from the bathroom?" THEM: "Bcuz I had to redo the damn puzzle thru the breakroom 9 freaking times!" Outside of that it was a solid game lasting approx. 3 hours. This includes a glitch I ran into where I had to restart the game (DogDay chase glitched me into a win, but then the rest of the world didn't react properly and I couldn't restart the mission).

I also agree that finding that antagonist balance between: very little contact (Chapter 1, Huggy who doesn't speak) VS basically following along with you as an antagonistic narrator (Chapter 2's Mommy providing exposition). They both do well for their purpose in the story even if too much contact can lower the suspense. CATNAP shows up an appropriate amount of times but isn't quite fleshed out enough as to WHY he cares about us or vice versa. We know he's like a cat playing with its food, but it just felt like something was lacking in his motivations.

That being said I am excited for Chapter 4!

PROTIP (After the Game): Have an active imagination like me? Did you make the mistake of playing the game before bed?

Fight off nightmares by watching fun Youtubers play through the game (JackScepticEye, Markiplier, CoryxKenshin, MatPat from Game Theory etc). Youtube's Horrorscope also shows you the game mechanics by utilizing into the game data itself detailing how the game/world is designed. And for a shorter post-PP wind-down I recommend the 3 short videos by the hilarious Asian Youtuber/animator Somac.
1 out of 1 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
A big step for Mascot Horror.
cgregory-2962412 February 2024
Ever since FNAF the recent term "Mascot Horror" has been thrown around for years now. It's predecessor, Bendy and the Ink Machine, was an amazing and original game with an exciting and intriguing sequel. "Poppy Playtime" seemed like just another one of these FNAF-inspired games; until this game. The quaility, hype, production, and character design that was seen in it's past games tripled, and you can tell alot of love and support was put into this one. From Miss Delight's mechanic and jumpscare to CatNap's backstory and design, it's hard to belive that this is an indie game at all. Never before has such gore and viscera been included in a Mascot Horror game. This is a must-play and is going to shape the way people think of Mascot Horror.
1 out of 3 found this helpful. Was this review helpful? Sign in to vote.
Permalink
5/10
Im-paw-ssible!
ronstinq13 May 2024
Warning: Spoilers
Honestly, this chapter... Wasn't it.. unlike other people who absolutely liked the chapter, I was inbetween, This chapter still had some flaws that have to be pointed out right "meow" (I have to stop)

So in the intro sequence, We get introduced to the bad guy of the chapter, "Catnap" So now we know that the chapter is about him, The game starts with catnap throwing our hero into the garbage chute, So Now.. this is how our story starts

Let me already move on to the cons..

First, Some of the areas were too dark and the gas mask is not utilized often, Despite the chapter being named "DEEP SLEEP" the red gas also barely appeared by the way, Moving on, the optimization wasnt good. And the puzzles (While clever) Should've been lighter, I dont understand why the trophies from the 2nd chapter werent there! Those were literally there for "replay value" Which this game lacks as the only thing to do after beating the game was collect tapes,

I understand that catnap is meant to be a looming threat, But her barely even showed up in his chapter! He never felt like a "threat" unlike mommy amd huggy, Neither was he villianous,

Speaking of catnap, there is miss delight, Who is pretty... "Delightful" (GOSH DANGIT) and was scarier than catnap ever was, Dogday also appears and his chase sequence is absolute crap,

Alright with this outta the way, lets get to catnap's bossfight, This didn't feel like a bossfight at all! It was just walking back and forth in a fnaf-like survival where you gotta use batteries to defend yourself, this sequence is very tedious as the same can be said too the hand-swapping, Why dont you get to fight the monster? Wouldn't that also have been character development for the hero?? It would've been awesome for us to go from "running from monsters too developing into a total badass"

Mentioning that, None of the characters get character development and have no personality, or likeable traits, kissy and poppy barely help you throughout the adventure, Ollie's voice is annoying, Catnap being absent from the chapter, Perhaps he was doing netflix and chill and forgot that he was the main threat!

BUT I didnt give this a five for nothing, This still has some pros,

Graphics were imoroved, good sound deesign, some fun mechanics, Well thought out puzzles, And great animation, If ut wasn't for these I would've rated it lower.

Overall, I honestly liked the 2nd chapter more despite the 3rd one being the glow up, There's not alot of replay value, it felt tedious, dark areas, and barely anything was utilized, Its sad also because this chapter could've been.. (PAW)less (I cant stop, seriously...)
0 out of 1 found this helpful. Was this review helpful? Sign in to vote.
Permalink

See also

Awards | FAQ | User Ratings | External Reviews | Metacritic Reviews


Recently Viewed