Gone Home (Video Game 2013) Poster

(2013 Video Game)

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6/10
Gone Home: More of an experience than a game
Platypuschow2 December 2017
Gone Home is a unique bizarre little creature that can be completed in less than 60 seconds, that's right the whole story finished in less than a minute.

You play the role of a girl who returns to her home to discover her sister isn't in, you wander around the house seeking clues regarding her disappearance and these come in the form of narrated journal entries and notes.

Truth is wandering around this house is scarier than many survival horror games but the beautifully written/read journal entries make the game remarkably warm and undeniably memorable.

The game (If you can call it that) is tasteful, poignant, thought provoking and a brilliant story though it's more of an experience than an actual video game.

Well worth picking up, but don't expect much replay value.

The Good:

Looks great

Powerful emotional message

Deeply creepy (Even if it's not meant to be)

Wonderfully written

The Bad:

Very short

Not much content
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6/10
A Good Story, but a Rather Bland Game
NDbportmanfan4 July 2016
The story takes place in June of 1995 where Katie has just returned home from her trip overseas to find that no one is home to greet her. She must search the new house for clues of where her family has gone.

Gone Home tells a great tale through the use of clues that you find laying around the house. The controls are simple as you can pick up objects and turn them to reveal the message. Some objects are Sam's and she tells you a little bit of her story after you put the object down.

This kind of click, hold, listen is not for everyone; I myself enjoy it but even I have my limits. They could have incorporated some other kind of objective to keep it feeling fresh. After trying to find all the notes, objects and what not, I began to lose interest and just headed to the end of the story.

I still enjoyed it for the most part but if you try and finish it all at once it becomes a chore.
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7/10
Short and Sweet; several improvements could be made
bobehensley12 January 2022
Gone Home is a sweet slice of life story, told through environmental clues throughout a large house. I think the marketing for this game was a bit misleading, as it gives the impression this is a suspenseful game. On the contrary, it's a relaxing experience where you get to slowly learn about a family through what they left behind in a house.

I think the game is strongest in its storytelling in objects and brief moments of dialogue. You spend the majority of the game viewing and interacting with objects in the house to learn more about the family that lives there. A lot of care and attention went into the object scattered around the house. Items ranging from books to even discarded trash subtly tell a story about each family member. It goes a step beyond the cliche video game diaries that tell stories point blank, and it feels like you get a more personal insight into the lives of family members.

Another great aspect of this game are dialogue flashbacks with an excellent narrator. They are well spaced throughout the story and offer a genuine insight into one of the main characters. Speaking of sound, the soundtrack is also great. The ambient music is relaxing, and there's a number of great music tracks you can find on cassettes throughout the house. (this family has a lot of cassette players btw)

It's not a perfect experience however. While the rooms and objects tell interesting stories, I feel like the overall design of the house feels monotonous and unnatural. The house just feels like a series of generic hallways connecting the rooms together, seeming almost maze-like at times. Walking between rooms breaks immersion because of how disjointed the house feels. It's ironic that a game titled 'Gone Home' doesn't prioritize the architecture and authenticity of the house itself.

The story also could have been expanded. There are two main "plots" occurring in the story, the main focusing on the main character's sister and there is a subplot about the parents. I feel like there should have been more interaction between the parents and sister's stories. Both stories could have interesting intersections, but the plots disappointingly have little to no overlap with each other. I also feel the character you play as (Kate) could have had a much more fleshed out storyline. All we know is that Kate came back from a trip abroad, but that's about it. It's possible the developers did this intentionally so you could more easily be immersed as Kate or to focus more on her sister's story. However, I feel the story could be much deeper if we had known how Kate impacted the lives of her parents and sister.

Finally, I think there could have been a lot more interactive elements in the environment to increase immersion. Having some puzzles or clues to mini mysteries here and there could have improved the pacing of the game overall. There is an inventory menu in this game, but it's almost never used throughout the whole playthrough which is pretty disappointing. Clues that you receive in the main plot line just show up on the map, so it sometimes feels like I'm just going through the motions rather than solving mysteries about the house.

While there is a lot to be improved about this game, I think the foundation of this game is great. I had a good time playing this game, which took about 3 hours to complete when you are not rushing through. I would love to see a remake of this game with a more authentic house design and slightly deeper storyline. As it stands, Gone Home is still a nice game if you are looking for a short and sweet interactive slice of life. I would recommend purchasing it on sale though.
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9/10
I Enjoyed it !
metalfreak_8627 August 2016
I had downloaded this game a few weeks back and wanted to check it out when i got a chance to sit and chill ...after a long day of killing zombies with friends.. i poured a glass of vodka with red orange and raspberry and decided to play it for a soft change .. and it was better than i expected . I did not look for reviews or any trailers ,just played it up straight forward and it was if not exactly or better than i had anticipated . After playing it, i was curious of the cast names and came looking for them and saw poor reviews and said to myself .. i should write one down .

It started quiet and then as the story progressed , finding clues and venturing through the house with that mild ambiance , i realized it start revolving around her sister . I liked how it branch out to her cute little affair through her notes. There were hints of it turning out to be a horror twist but it grew out more emotionally towards the sister " Sam " And as the story came to a close , i was quite pleased since i was looking for a short story . It triggered different emotions and i was quite happy for the girl in a way .

All in all , its a game to be played straight forward without much expectations and it should give you a nice vibe at the end of it .
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9/10
The size of a puddle, as deep as an ocean
mo-macrae11 December 2014
Gone Home is a unique game with a rich story, but it requires time, patience and curiosity for a full experience. The story is delivered by searching through a mansion to find clues. These clues develop and enhance the story of Gone Home.

The environment of Gone Home is very compelling and different from most other games. From beginning to end the whole game is set in a mansion in 1990's America. Throughout Gone Home thunder and lightning sets a dark and haunted mood. Lack of lighting just adds to the lonesome feeling of the empty house. Every time I turned on a light I felt oddly gratified that I have discovered a little more. I became more and more curious as I progressed through the game. However, sometimes there were parts in the game I felt I had nowhere to go. Quite a few times I was tempted to search for answers online, but I held off and it paid out in the end.

Gone Home's detail is probably the defining factor of the game. Every painting, floor or room has a purpose. For example, one room uncovers disturbing parts of the father's early life. Also, scenes such as Sam's room are the rooms that really begin to develop Sam (the sister), a full range of her personality was displayed just in the detail of one set. I won't reveal more than that, but the level of detail a player finds is the amount of time he/she puts in.

The gameplay was very different from most first person games. The developers set the walk speed annoyingly low with the intention of the player to explore the finer details. If the game is played as the developers intended, looking through drawers and opening letters, the true depth to the story is revealed. Side plots open up and things begin to make sense; every audio message I stopped moving, and felt gratified in hearing Sam's voice. A minor negative to the story line of Gone Home was that the player has no affect on it; it felt as though no matter what I did, everything was laid out before hand.

The gameplay, environment and story of Gone Home were superb to say the least, although some hiccups in pacing, the developers were very effective at what they wanted to do. They create a unique game that told an interactive and interesting story.
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2/10
Too Short, too underwhelming for an otherwise engaging game
Maltzo18 March 2014
And intriguing concept that is more or less poorly executed on. For a game that has received overwhelming praise from critics, some calling it an "achievement in gaming", it lacks a satisfying climax and ending (Which I won't spoil here) to tie together all the suspense that it spends 2 and a half hours setting up.

What makes this game interesting is the way it plays on your expectations and horror genre clichés, which always makes sure you are engaged as a player and are paying attention to the story, but overall the entire gameplay aspect of the game becomes irrelevant which is never a good sign for a "game".

Now I'm not one of those people that say "How is this even a game", because as a general rule i like narrative based games, and for the most part enjoyed this narrative and therefore the game.

But the ending was quite possibly the worst ending for any form of fiction I have ever seen. I'm not going to spoil it, because the only reason (literally) to play through this game is the intrigue of the narrative that's it.

The reason why the ending (or later part of the game) sucks is because: -It happens too soon (The game is too short) -Unbelievably underwhelming -Makes you feel cheated for all the suspense lost -Cuts out entire aspects of the game

If I would sum up this game in 2 words it would be "Wasted opportunity"

4/10.
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4/10
I won't be going home again...
Aaron137514 May 2019
Warning: Spoilers
This game started out promisingly enough; however, as I continued playing it the promise began to fade really fast. What starts out as something that makes you think something interesting is going to be revealed becomes predictable and so mundane. The only thing in the end that is interesting is the house that you must go through to unravel 'the mystery'.

The story has a young woman returning to her parents' house after a trip abroad. She finds no one home to greet here and a note from her younger sister saying she is not going to be there. So the woman goes through the house looking for stuff and hearing a whining teenager tell you all these things through her journal, while they throw in some things to distract you and to make you think that there will be some big reveal in the end and something mildly interesting going on...there isn't.

The game play is first person, and basically has you going through a house where you have very little interactivity aside from switching things on and off. Occasionally you find a note or something that triggers Sam's voice over that is all leading up to the fact she is a lesbian. The story is not even interesting enough to be a lifetime movie for crying out loud. Despite how large this house is, the game can be won in mere minutes too, making it truly unworthy in this day and age of games that take over 100 hours to win.

So, I enjoy a story oriented game and do not mind having no enemies to kill you, but you have to make the story a bit less mundane than the one presented here. The funny thing is, one of the reasons I decided to play this at all is because it was actually listed in someone's top 100 games of all time. I can easily think of over 100 games better than this off the top of my head that were not even mentioned on their list. Even that Silver Surfer game that everyone hates because of the difficulty was more fun than this. Walking around a house to learn the protagonists sister is a lesbian, wow, what a twist!
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2/10
Not Worth the Dough
rcadavidson7 July 2016
Warning: Spoilers
I'll only give this review the time it takes to finish the game, so it will be pretty short.

The game is only a walking simulator for the most part. The setting the game has is pretty good, and I will admit, there were times I felt uneasy going through the house, especially knowing that the place is (or was at one time) haunted by the main character's uncle. I find the story of the house interesting at first, but not the main story, which is just a same sex relationship the main character's sister is having. In fact, the haunting part of the story is barely presented, unless if I didn't look through every nook and cranny the game had. It just felt pointless, along with the other stories in the game. I even feel like the ending was lacking in some ways, so the interesting story the house was telling through clues you have to find is just...bleh. Overall, not the greatest game in that regard, even though it tried at least.

My biggest problem is that once you finish it, you can replay the game, and it will only take a minute of your time. There's even a trophy for beating it in under a minute. This makes me glad I didn't pay for the game, instead getting it on PlayStation Plus. I don't recommend this game at the price tag of twenty bucks, as it's pretty much one of those throw-away games. You play it once, and you're done, with nothing else to do. Not worth it!
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1/10
Yawn Home
Scarefish2 May 2018
Warning: Spoilers
This supposed 'game' may have some decent ominous atmosphere and charming set pieces at a glance, though you'll soon learn that it's a thin veil over a lazily cobbled together tour of your character's own house. By the end, I was wondering 'is that really it?' and was greatly disappointed by the dull, simple, mundane ending in which you're dealt an onslaught of exposition that equates to 'take that for assuming this game was going anywhere.' Usually when I come across these kinds of games on Steam, they're usually free to play rather than $20. That price tag is basically robbery. I got infinitely more out of the store page of That Dragon Cancer and reading through the description than I did out of playing through this whole game.
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1/10
Worst video game ever made
stupidtom199117 August 2018
Warning: Spoilers
This is not a video game. There are no objectives, there isn't any goal and there isn't any payoff. I regret spending money on this more than anything! You walk around a rich white person house for two hours just to find out your sister is a lesbian and took off with her girlfriend. There is no story there.
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Not for everyone
Dreviews1628 October 2020
The story is interesting, but all too predictable. I loved the eerie atmosphere created, but personally for me there was not much to do apart from going A to B, listening and reading stuff, figuring out hidden spaces et al.

I'd compare it to something like Limbo, which is a very different game, yet gives one the wholesome experience despite not giving out any detail in spoken narrative. Here on the other hand we get a wholesome narrative, but not much going it's way otherwise.
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4/10
GONE HOME: Had its moments.
Jinxxa_Wolf2 September 2020
Warning: Spoilers
GONE HOME. So yeah, this game wasn't very good, in my opinion. So many wasted opportunities. I must first clarify that I generally love the genre of the "walking simulator" and visual narratives/visual novel type games where storytelling, graphic arts and music come together in perfect harmony to offer a profound and meaningful experience. Often these games are very interactive relying on the players intellect and powers of observation before progressing, and small details paint the greatest of pictures. This had some of those factors.

The thing is, Gone Home started out with such promise, such as a deeply mysterious premise and filled to the brim with hints of supernatural otherworldly elements. One minute you might think ghosts, the next alien abductions etc. But sadly the truth is a huge letdown, because in this game- the truth is the most obvious outcome. Which isn't the best thing for a twist ending.

While there's nothing wrong with high school themed stories about angsty tweens, filled with teenage dramas etc. It does bother me when the developers use tricky tactics in order to engage you, only to end with such an anti-climactic letdown ending. Very disappointing and lazy storytelling, in my opinion. The ending was very predictable from the very beginning, and all the other "mysteries" were such obvious red herrings that ended up feeling cheap. I feel like I would had preferred one of those red herrings.

[SIDENOTE: I disliked this game, but that is mostly due to the obtuse storytelling. The graphics were pretty decent and the house fairly interesting to traverse. There was some decent music as well as some pretty good voice acting. Also, the art design and branding was done by one of my favorite artists, Emily Carroll. Great job there.]

Without spoiling, the ending of Gone Home is one of those endings that negates everything that happened before it, rendering the game pretty much pointless, while at the same time downplaying the drama of the real truth. It makes the player feel they wasted their own time with a story that didn't even know what it wanted to be. Also, I feel the theme of there being any real mystery or paranormal elements attracts the wrong audience for it, and maybe why it was such a let down to me. Perhaps I was expecting a real story, with real mystery, and real heart- but instead got a bunch clichés hidden under layers of intriguing concepts. Once you realize there's nothing really unique going on beneath, there is no true mystery, you can't help but feel a bit let down. So yeah, not a great game, kind of a waste of money. At least it was on sale.

STORY: 1/10 GAMEPLAY: 3/10 GRAPHICS: 6/10 ART DESIGN: 8/10 MUSIC: 6/10 OVERALL RATING: 2.5.
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