Sun, Jul 6, 2014
In this episode, DEAD RISING gets a lo-fi port from the sparkly next-gen-edness of the Xbox 360 to the slightly-more-powerful-than-the-GameCube-edness of the Wii. But how does it fare? Do motion controls add or take away from the act of killing zombies in a shopping mall? Why have we done two Wii episodes this season when we did NONE last year? These questions and more (fewer) answered in the episode!