When Zack Snyder's "Dawn of the Dead" dropped in 2004, it earned scrutiny and praise alike. As a loose re-imagining of George A. Romero's 1978 zombie classic, it was evaluated against the original "Dawn of the Dead." Fans noticed the difference immediately; whereas the Godfather of Horror set his apocalypse survivors in a mall as a commentary on consumerism, Snyder's mall was one great, glossy epicenter for action sequences. Proponents of Snyder's movie, like /Film's Joshua Meyer, hailed said sequences like its famous cold open as the best possible use of Snyder's music video experience, whereas Romero would tell Simon Pegg in 2005 (re: Snyder's remake), "The first 15, 20 minutes were terrific, but it sort of lost its reason for being. It was more of a video game."
For screenwriter and now-DC Studios co-head James Gunn, it's true that social commentary on consumerism wasn't at the forefront of his mind during the writing process.
For screenwriter and now-DC Studios co-head James Gunn, it's true that social commentary on consumerism wasn't at the forefront of his mind during the writing process.
- 2/19/2023
- by Anya Stanley
- Slash Film
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