Hitman: Absolution (Video Game 2012) Poster

(2012 Video Game)

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8/10
If Hit-man and Splinter Cell Had a Baby. . .
tylerchristensen-4395918 February 2016
Compared to previous entries in the Hit-man game franchise, this one trades a semi-open world game play mechanic with being, not required, but strongly encouraged to sneak around from place to place. However, it still has the core elements of a traditional Hit-man game in it. With things like being able to change disguises, specific targets to kill, and being able to use the environment to your advantage (accident kills can be some of the most satisfying in the game.). Hit-man: Absolution's storyline is also the most personal of them all for the legendary Agent 47. Set after the events of 2006's Hit-man: Blood Money, 47 is given a task that will force him to turn on the only person he's ever cared for: Diana Penelope Burnwood. Before passing on from a grave bullet wound inflicted by 47, Diana uses her final, dying breaths, to ask 47 to look after one thing: a young girl that she stole from "the doctors." 47 chooses to fulfill his only friend's dying wish, setting up the remainder of the game for a cat and mouse chase as The Agency attempts to retrieve both 47 and the girl. Gameplay features a new "scoring system," which either rewards the player points for playing stealthily, or punishes him/her for making mistakes. However, if you are the type of player who prefers to go guns blazing, then you will find your score well into the negative. This could have been improved by playing as the Silent Assassin (leaving one's environment untouched and unaware) the most rewarding, and players who prefer to put a bullet in anyone that is carrying a gun will have the least rewarding experience. Each level also contains challenges, which, when completed offers a permanent score modifier to the player, but some of these challenges are also repetitive, such as "Find the Evidence" and "Wear All of the Disguises." Contracts mode allows players to challenge other player from around the globe to create in-game contracts using the game's levels. By doing this, players earn money for upgrades and they also receive scores based on their individual performance, which are then compared to other players. With new contracts still being created every day, this can be an exciting opportunity to improve your skills. However, the weapons upgrade system feels somewhat forced, because none of them can be used in the single-player story. So, overall Hit-man: Absolution is a very good game, it's just the repetitive challenges and the forced upgrade system that bring it down. PS: This game is also extremely vulgar at parts, so I would not recommend parents buying this game for young children.
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8/10
Pleasantly surprised, stealth can be fun
darkphoenix-8316417 December 2015
I'm not a huge fan of stealth games, nor have I played the other Hit-man games, being a guns blazing kind of gamer. However, I gave this a try and I was amazed at how much fun it was to skulk around and being rewarded for killing only your target. The stealth isn't particularly difficult, especially on easier difficulties. Regarding the other aspects, I loved the atmospheric environments, the interesting conversations you can eavesdrop on and the dozens of ways the game presents you with for eliminating your targets and eluding everyone else, including the guns blazing way. Running and gunning takes all the fun out of it though and you'd miss out on the great rewards. All in all, solid game that I'm proud to own.
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9/10
What a game!
bjornbouterse19 December 2012
Warning: Spoilers
This game really does try to tick all of the boxes. And it does very successfully. The stealth really is very enjoyable and the story is also. I would have to look very hard to see the faults of the story 'Absolution' as it can come across as a bit predicable. I mean there is one bit where Blake Dexter (the man 47 needs to kill) and his huge sidekick Sanchez are in there office and 47 comes in and tries to garrote Sanchez and knock 47 out. This is the perfect time for Dexter to eliminate 47 (the one he desperately wants to kill) but leaves him subdued. This is stupid and silly, but ha ho this is Hit-man anything can happen. I would recommend this to anyone who enjoys stealth (not going rambo) as this is a really entertaining, I want to play more of game.
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10/10
The Best Hit-man Ever!
DerekTheCritic21 November 2012
As a longtime Hit-man fan, I was eager to play the follow-up to 2006's "Blood Money," but as the years ticked by, I began to think it wasn't going to happen. Either that, or the programmers would take too long and we'd end up with a product like "Duke Nukem Forever." Luckily, the time spent making this latest installment of the Hit-man franchise was well worth it! The graphics are amazing, the music is haunting, and the possibilities are endless. 47 has never looked more real, and his character development is both realistic and engaging. The storyline might be more in-depth than previous Hit-man games (which some critics have scoffed at, strangely), but it just engrosses the gamer even more into this dark, awesome world.

Without giving too much away, the gameplay is basically the same as "Blood Money," but with a new focus option that allows you to see through walls and focus in on the patterns of the AI around you (think of it like Batman's sonar vision from "The Dark Knight" - it's basically the exact same thing). There's also an option to "point shoot," which is identical to the "Dead Eye" target-shooting from "Red Dead Redemption." Hey, if another game made it cool, why not put it in Hit-man? The only real complaint I have is that it's very, very difficult - even on the "normal" mode. The AI are extremely aware, and if you disguise yourself, chances are someone will notice. You can use your "instinct" to blend in and avoid detection, but it's hit-or-miss. And if you blow your cover, you're going to have a hell of a time finishing the mission. Still, it's a blast! And I can't wait to go back and complete every mission in every which way possible!
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10/10
Should be the 2012 game of the year
syaril-9901911 May 2020
This is purely masterpiece, the story in this game is very best aspect in this game, the characters, the plot is awesome. The graphics i think very good than the new hitman game and this very amazing game
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10/10
Great Game
joeriz25 November 2012
Warning: Spoilers
Greetings Agents. I'm a Huge fan of the Hit-man Series. started my Fandom since the first game. been playing my ass-off whit these games. they were and still are actually the best stealth games out there... whit out inconsistent bitchin' i'd rate the newest game as: 10/10, it's not perfect but very good, some changes innit are better than before but some ain't. Nevertheless i'd rate all Hit-man games as 10/10 simply cuz they are Great in their own ways. so in short summary, here's some points i dig/diss:(not in any specific order tho)

What i like: 1.the zoom aim system (the Resident Evil 4 Aim-style is always good) 2.the cover system (better than just standing or ducking like before) 3.the Weed/Corn Turf (there should be more flora based things around!) 4.the storyline clips and middle-levels are better than ever before. 5.it's good to see your doings & stats in clear menus 6.big bonus for being able to snipe thru 3 skulls whit one slug :P 7.visuals are great (and take 25GB for install too XD) 8.making your "own missions" and sharing online is a good idea...

What i don't like: 1.the Previous Free Save CheckPoints are gone (this time

the stationary system fails cuz it wont even save the

game exactly where u left it. could whine a lot for this...) 2.The Level are mostly too small and linear (i need more freedom!) 3.sucks that story-levels cannot be re-played whit gear of

choice anymore :S (tho in contracts mode it's partially possible) 4.the game itself is quite Short...(nothing compared to Skyrim etc.)

I play the game on PC, thru Steam.

~Agent M3554NJ4H
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10/10
Hit-man Absolution lives up to my expectations
danieltay4718 December 2012
Warning: Spoilers
First of all, I would like to say that I have played all the 4 Hit-man games before Hit-man Absolution and I have enjoy all the Hit-man games as unlike other games today, you are not restricted in anything you do. That saying, I can't see any reason why any Hit-man fans of this game series are angry of the new Hit-man game, Hit-man Absolution.

In my opinion, Hit-man Absolution is a mixture of both Hit-man: Silent Assassin and Hit-man: Blood Money. In Hit-man: Silent Assassin, there are several missions where you are supposed to reach point A to point B without killing any targets. That saying, there are several so call "Hit-man fans" who says that this is a new thing in Hit-man games which is horrible as it destroy the Hit-man element. Well, to that I say it's nonsense, as in Hit-man: Silent Assassin, there are already such missions. Furthermore, Hit-man Absolution brought back the classic game-play element of Hit-man: Blood Money which is accidental kill, freedom/numerous choices to kill your target and open-ended game-play. So, for what reason are Hit-man fans upset over Hit-man Absolution?

Not to mention, the combat game-play such as the using firearms, melee weopens and hand-to-hand combat have improve tremendously. Now, in whatever way I choose to play the game, I get the satisfaction from it. And this is one core element of the Hit-man games, replaybility. I don't need to play the mutiplayer mode "Contracts" to get that replaybility, I can play back the story campaign and mess around with it as it supports all type of game-play. And to top it off, the AI of the NPC responds nicely to the situation you create especially if you play in Purist mode. Unlike in Hit-man Blood Money, where guards simply stares at the body, move from left to right, bag the body and treat it as if nothing has happen, the AI of the NPC in Hit-man Absolution will respond much realistic to it. They will search for you and their conversation to one another such as fear, anger and arrogance makes it far much more exciting.

Also, the story campaign for Hit-man Absolution is far much more engaging and interesting. But the plot is quite predictable. Even before I play the game, I have already predicted that Victoria could have been another super human like 47 which turns out to be true. But the ending was really unexpected, Diana actually survives. Apart from the plot, the voice acting and motion captures of the actors was nice. But the best one was Keith Carradine voice/motion acting as Blake Dexter, it was far much more better than I have expected from him. Even Powers Boothe acting as Bengamin Travis was nice and David Bateson voice acting for 47 is better. He was able to bring out the personality of 47 when he was angry and still able to maintain that calm and cold calculating voice of 47.

But to me, the best thing of Hit-man Absolution is that there is a challenge. When I got Hit-man Blood Money the first time, I immediately got 10 levels with the 'Silent Assassin' rating, that's excluding the first and the last level. The only level I didn't get Silent Assassin rating on my first play-through was the mission 'Flatline'. But in my second play-through, I got it. Whereas for Hit-man Absolution, getting the rating is not as easy as Blood Money as apart form understanding NPC movements, you have to keep your distance from them as wearing a disguise doesn't mean you are invisible like Blood Money. However, not all are happy about this. Hit-man fans who are too use to the invisible while wearing a costume find this tedious instead and game critics rated the game lower as they say in harder difficulties, remaining undetected is harder. Well, I play in Purist mode, the hardest difficulty and I can bypass all the NPCs and remain undetected for all levels. That is no excuse for Hit-man fans to hate the game and that should be a BIGGER NO reason why game critics rated this game lower because of that. To be honest, most of the critics who criticise this game actually gave a lot of false and inaccurate information on the game.

However, there is one major shortcoming of Hit-man Absolution which I didn't like a lot. And that is each level are broken into different parts. I would have prefer if they make one level as one whole thing as it is more fitting for a Hit-man game. In fact, this one of the major reason why Hit-man fans and critics dislike this game which I won't disagree as I too didn't like it. But, then again, critics exaggerated this particular part as well. Using this reason about the levels broken down into different parts making the game more linear and removing the open-ended gameplay is again nonsense. You still have to figure your way out from the situation which in some parts are extremely difficult. But in a way, it does break that open-ended gameplay, but on the linear part, nonsense as always.

All in short, Hit-man Absolution is a worthy title of a Hit-man game and is definitely worth your money and time especially if you are hardcore Hit-man fan who wants a real challenge unlike the previous Hit-man Blood Money which is far much more linear and easier. Do not be dishearten to buy the game because of critics reviews and Hit-man fans. If you know the Hit-man franchise and it's roots very well, you will know that Hit-man Absolution has indeed maintain MOST(apart from the breaking down level into parts) of it's CORE elements. To me, most Hit-man fans hated this game only because they are too comfortable with the old Hit-man Blood Money playstyle. So their reviews are extremely bias.
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8/10
Very Good
axelthecat23 November 2015
Warning: Spoilers
I bought this game a long time ago and I didn't got the chance to play it. I finished it in 2014, but then I was not aware that this site existed and now I replayed the whole game and I am ready to review it. The game is good and I liked it a lot. Lets first talk about the game play. A good thing in the game play is that you can choose to go full Commando with a shotgun or do it the sneaky way. You can use anything as a weapon and take any costume you want. And here comes problem number one. If you kill someone with a mask you can not take his mask. Now the story. The story is good butt there is the major cliché. The bad guy does not kill you when he can. WHAT THE HELL? You have a score. If you kill people who are not the target you lose points. You can get the points back by hiding the body. But the most fun comes when you just say " Screw the score counter!!! " and play the game the fun way. You also have something called instinct. This thing is when you are about to get detected and you use and get out of this mission. If you think that the game is too easy that way you can turn the instinct off. You can point shoot like in Red Dead Redemption and The Order 1886 which also makes the game easy but you can just not use it. But when you are dressed like some kind of a gardener and you go too close to an another gardener you get detected, because the game thinks that every single gardener knows well enough every single gardener. But the game is actually very good. I liked it very much.
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10/10
Best Hitman Game
mjohnson-5620610 January 2020
Warning: Spoilers
I have played a few Hitman games but this is the Hitman game I like the best. Pretty long game too. The story is very predicted and well explained. Victoria I think is a beautiful character in the game. I enjoy the Terminus hotel level, and the level where 47 subdues Lenny and places sleeping pills in the pizza and also turns the gas on. I was very impressed with the ending too cuz Diana actually survived and she and 47 became caregivers of Victoria. I liked the courthouse level too
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Apparently not everyone gets this game
metalgear80017 February 2020
So here's the thing. A lot of people have similar complaints including: the game is too short, agent 47 is too flat and the gameplay is repetitive. All those things are vastly misunderstood.

The gameplay is actually not a one trick pony. The player himself chooses his own style. This can be "Rambo" style where you can shoot everyone on sight or you can see the level like a real world chess play. Let me explain. All the non-playable-characters (NPC's) move around the level (chess board) in a certain pattern unless you interact with the environment. This can be through interacting with NPC's and/or with items and traps. You can also try not to discover these patterns and just use stealthy approaches. Or, you can combine ALL of these play styles and switch between them whenever you want or see fit. And let's not forget about the signature kills that are little puzzles by themselves. That actually debunks the argument of the gameplay being repetitive. It's actually quite varied.

Depending on your play style the game can be short or quite long. If you're a perfectionist and restart at checkpoints every time you got spotted then you got your hands full. If you're some impatient monkey only playing Rambo style you will finish this game relatively fast. Don't punish the developers for this only because you decided to take the easy way for a game that's not solely intended for shooting everything on sight.

Yes, agent 47 is flat. But in a good way. He's a hitman and not some emotionally disturbed tearjerker. His seriousness gives him character and it provides for humoristic scenes like the tin foil hat scene or the elevator scene with the sushi guy. Of course, if you only go Rambo you will miss A LOT of these scenes since most levels can be completed in a variety of ways. Check the challenges tab in the game menu for tips on that. This game does have a story and it helps with Agent 47's character. The other characters put down a good performance.

However, there are some bugs in this game and I wish there were some boss fights or whatnot. I was disappointed about the nun assassins (if you've seen the trailer) because they aren't that interesting. Also, I found the scoring/point system somewhat distracting. Still, I would recommend this game because I found it very enjoyable.
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7/10
Borat says.. "Absolution: it's a nice!"
doesitactuallymatter2 December 2012
The fifth run in baldie's franchise, Absolution packs new features and even a competitive leaderboard mode.

As in previous installments, you play the scary man with the lustrous head. In case the name is not clicking yet, the story follows 47 as he tries to right some wrongs and protect a kid with a mysterious past tied to the Agency. A babysitting contract killer. Fancy that. Being the sequel that it is, if you've never played at least one of the other games in the series before, you're probably going to miss out on a lot of references, but the narrative is still entertaining enough by itself that you don't *have* to.

The thing that stands out the most is how the general presentation and vibe have changed. Better art style, atmosphere and level design make for a much more cinematic experience. Simultaneously, Absolution favors more linear stages than its predecessors (something that's gotten a lot of flak for), but that's not necessarily a bad thing.

The most significant difference is the tweaking of structure in assignments. Where before you had one big level per mission, in Absolution, each level is broken down into separate screens, each one with their own objectives. It's true that this compromised the freedom that, say, Blood Money gave the player, but it also helps in not getting overwhelmed in huge maps if exploration is not your thing.

There are also quite a number of mechanics that have been introduced to 47's repertoire, most notably, the Instinct feature and upgrades tied to your mission performance. While we've all seen sequels that basically add new features to make an extra buck, all of the additions in this one are actually well thought out and make gameplay much more varied and interesting. They feel organic to what the game needs, they're well executed and are just plain cool to engage in. Mix this with the fact that the HUD is very clear plus contextualized commands (a la Heavy Rain, sort of) and you get something that is extremely easy to sit down and play. Regrettably, they also took some neat things out, such as choosing your loadout before each mission, the ability to buy equipment and hiding weapons within other portable items. My uncle Bob used to say: 'if it ain't broke..." and he was a wise man.

The cool bit about all of these new things, though, is that you're not forced to use them. There are five difficulties when starting (or continuing) a save that range from a very easy mode, where the Instinct gauge regenerates automatically and guards have Down's, to a 'Purist' mode, where not only you lose the Instinct button and checkpoints, get a more snappy AI and a much less forgiving damage threshold, but you also don't even get a HUD. If you're worried about the challenge, Purist will keep you busy for a long time.

Lastly, the prominent Contracts mode is a mix of create-your-own-murder and some multiplayer competition. Basically, Contracts lets you load up an objective-free level and 'create as you play'. Kill whatever mark you choose, under whatever conditions (murder weapon, disguises, exit path) you choose and make a mission out of your choices. Through an online voting system, other players can tackle the contract you designed and try to beat your score fulfilling the criteria you set. While I can appreciate the effort to add some online competition to the game and the idea behind a reverse whodunit is certainly great, it would've been nice to have some more variety when setting up your own contracts.

The core and substance of the game are basically left untouched: you sneak around, kill stuff in whatever way you so choose and walk away.

Of course, there are some faults.

Besides the occasional getting stuck in a wrong angle when trying to move behind cover, a corpse bouncing about because the physics engine decided to be naughty and some other seldom glitches, I've seen a lot of reports on low performance, poor FPS or instability, usually coming from people with nVidia cards. I myself (an ATi user) haven't experienced a single stutter with everything on max but it seems to be hit or miss in terms of performance.

Glitches aside, there are some other issues. It's weird because the sum of Absolution's parts make up a very robust and polished product. Yet, there are aspects to design, like baddies spotting you in disguise from a mile away, certain missions sort of pushing a balls-to-the-wall, guns-blazing approach while at the same time penalizing you in rating for not being stealthy enough or the constant crutch on the new Instinct feature, that detract from the overall enjoyment. The way the scarcely-available checkpoints work are also a bit of a problem. While the general direction seems to build upon the good stuff from the previous games, some sections could've been fine-tuned better.

Summing up, Absolution is a more accessible and linear mix of what worked in its predecessors plus some decent new features, a much cleaner design and pretty visuals to boot. The caveat is that the franchise seems to be taken in a different direction, so don't expect a second Blood Money. It could've been better, but it still is a high quality title.
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10/10
YEEES
eslam43302 August 2020
A stealth game with an interactive story makes this game one of the best in it's genre. The story of the game is perfectly mixed with the gameplay. Each level brings new challenges and new way to execute the kills. Each level puts you in different scenarios which makes the game more and more interesting. Every kill is special in it's own. The interactive story makes you feel like Mr.47 yourself and each level brings some character development. Highly recommended for all stealth and hitman franchise lovers.
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6/10
Decent story, mixed gameplay.
BudgetSecurityGames29 October 2015
A good story with some great characters and humour, but gameplay is a bit mixed - rigid stealth mechanics with an arcade/consolitis feel. Sometimes you get detected for something that you would get away with in real life and vice-versa. Confusingly, enemy eyesight is matched to their torso instead of the direction their face is looking towards. The challenge is annoyingly increased artificially by over-populating levels with guards. To get past them you take things slowly and memorise their pre-defined patrol routes - which can get a bit tedious. The mechanics have a "puzzle game" feel to them. There is little room for improvisation. At least you can always go the guns blazing route if stealth gets too annoying. The gameplay does offer good replayability though, if you want to improve your score for each level and beat the scores of your friends.

Levels are on the small side and too linear, but many have nice detail and feel very alive with huge crowds of AI. Some also have funny things and some great easter-eggs. On a technical level though, the graphics are just average (aimed at xbox360 limitations). levels also take unreasonably long to load.

The control scheme feels a bit cumbersome. Shooting mechanics are acceptable, but melee combat is poor - clumsy and harsh quick time events that break the flow of the action. The screen FOV is low by desktop standards. The lack of frequent checkpoints or a manual save system can be annoying if you slip up and have to start from the beginning of a level. Also, your gear and outfit are not saved between levels. Even worse, if you reload a checkpoint, some enemies are alive that you killed before reaching that checkpoint.

So, gameplay is arguably not quite as good as in Blood Money, but I did find the story in Absolution much more entertaining. Other than some minor issues like very slow loading levels, a few bugs and glitches (an AI spotting me through a floor), the game runs stable.

Overall it is a decent game to get when on sale.
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3/10
Just what I feared- Hit-man has turned into Splinter Cell
priggysmalls31 December 2012
Warning: Spoilers
I'll start this off by saying that I'm a die-hard Hit-man fan. I loved Contracts, Silent Assassin, and especially Blood Money. I anxiously waited 6 damn years for the new Hit-man game. Unfortunately, it sucks. In previous Hit-man games, it followed a simple but effective formula. You got to decide what equipment you brought to each level, and you were placed in a wide open world with multiple ways to eliminate your target. This is all gone in Absolution. It was removed because the story has you rebelling against the agency. Are you f****** kidding me. Instead, you start each level with some loud pistol and fiber wire. Wanna snipe the target from long distance? Better hope there is a random sniper rifle laying around. Wanna blow up the target violently with explosives? Better hope there is random explosives illogically placed around the level. Why does the game make you play like this? It's because of more focus on story. In previous Hit-man games, the story was set aside in favor of random assassination missions. Sure, the stories were god awful, but who really cared about them? That wasn't what Hit-man was about. Hit-man Absolution focuses on telling a story, instead of random assassinations. But, the story is embarrassingly laughable. The game is extremely linear and scripted. One level has you sneaking your way up to a hotel room to kill your target. Once you get there, your target escapes, and proceeds to burn down the hotel. The rest of the mission has you escaping from the burning hotel while evading cops. No targets. I repeat, NO TARGETS. This is completely unacceptable for a Hit-man game. Nearly 75% of all the missions are like this. The others have you killing targets, but you are being forced to kill them to survive. The wide open, richly detailed levels of other Hit-man games are gone in favor of scripted, linear stealth missions where you sneak from point A to point B. Very disappointing. One change they made was very promising. When you put on a certain disguise, people who are the same as you will get suspicious. But, this is ruined by the AI being way to alert. You're telling me every janitor and cop know each other? It takes them about 2 seconds to see through your disguise and blow your cover. EVEN WHEN YOU ARE WEARING A MASK. This gameplay addition actually had potential, but they screwed it up. I could go on and on with all the misfires of this game, but I think I'll stop here. Overall, Hit-man Absolution is a generic stealth game that completely abandons every element that made the other games great. Thankfully, the ending has given me hope in this franchise. The ending has Agent 47 rejoining the agency, which means the next game could get back to its basic roots. It better, because I don't want to deal with another mess like Absolution.

Final Score: 34 out of 100
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A disappointing, irritating game that is undeserving of the name hit-man title.
NicolasHunter50023 November 2012
Warning: Spoilers
Since Hit-man: blood money was such wonderful childhood favorite of mine while I was back in school, I was largely excited about the release of Hit-man: absolution. But unfortunately, upon playing a few hours of the game I feel not only underwhelmed by the experience but feel foolish for wasting money on it. If you took away the title, Hit-man, and replaced the game with any other name, this would honestly be a game that would be forgotten in 3 months down the track.

My first complaint is that many of the features that made the franchise so worthwhile seem to be missing here. While the graphics and art design are impressive, the level design is too linear and restrictive and it completely limits the amount of freedom of choice you can have during most missions. Its a disheartening far cry from the massive, open world the original Hit-man games had that used to allow you to play the game however you wanted, and let you assassinate your targets in whatever fashion you wanted.Not only that, you are now incapable of upgrading your weapons or choosing what weapons you'd like before the each mission commences. It automatically decides what weapons you can have and most of time you are without your silenced weapons, which makes the more challenging difficulty options too frustrating and taxing to play. The stealth game play isn't much better. The disguise system, which was all too effective in hit-man: blood money is practically useless here. The excruciatingly cheap and moronic AI can now not only detect you from a mile away, even with your back turned to them with your disguise on, but now you can not going anywhere without having your cover blown every 5 seconds. The game forces you to rely on instinct mode, which is not only useless on the harder options but it depletes really quickly, and the only way you can replenish it is from killing people. But guess what? you actually get penalized if you kill anyone else but your targets. The issue is here, the instinct mode is just simply too poorly implemented on the harder modes while it is simply too easy to use on the easier options. Not only that, for a hit-man game, you literally don't get to do any killing here at all. Most of the missions involve getting away from the police or trying to navigate yourself around henchmen, which gets tiresome and frustrating after a few minutes.The checkpoint system here too is horrible. While dishonored had a smart save system that allowed you to save anywhere in particular, no matter where you were, This has a checkpoint system that only saves during some points in the game. You can literally move through an entire area full of adversaries undetected, only to get caught and sent back to the very beginning, where you started. Not only is it hugely infuriating, but it takes away the satisfaction of playing the game and it punishes for even the smallest mistakes you make, which makes the game difficult to enjoy. A lot of the most basic features of the previous hit-man games seem to be missing too, like for instance you can't even look through keyholes or even poison food or drinks to incapacitate or kill enemies.You can't even enter first person mode anymore. There doesn't really seem to be much of a story here either, not one you care for and since jesper kyd didn't return for this sequel the music is very mundane and generic. I have only played a few hours of the game however its simply too tedious and agitating to play and I probably won't end up finishing it. For me, this could be the biggest disappointment of the year, even though this year hasn't been too good for gaming in general. IO interactive are normally a pretty reliable studio who frequently do a solid job when it comes to developing games. But it is obvious that the majority of talent behind this franchise is now gone, beside David Bateson. You have got to have honestly never played Hit-man blood money or any other hit-man game for that matter in order to believe this game has any redeeming qualities whatsoever. It is just another lazily made and toned down sequel, made to cater to today's call of duty generation, who are unsophisticated, undemanding and lack really any taste to discern from what is good and what isn't. This just simply feel like a hybrid between splinter cell and batman, rather than a legitimate hit-man game. Just get Deus Ex for a better stealth game instead, or any other game for that matter.
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10/10
Hitman: Absolution (2012)
Things I like about this game:

  • The Terminus hotel level, as well as the maid, who creepily is moving if the player kills her.


  • Dexter Industries level.


  • Gun Shop level.


  • Streets of Hope levels.


  • The box of pizza shown in the Streets of Hope level when 47 goes subdue Lenny. That pizza I thought looked yummy until 47 put pills in it.


  • Rosewood level.


  • Courthouse level, as well as Judge Dennis H. Strickland.


  • Clive Skurky, one of the main villains in the game. A poster of him is seen hanging throughout the game.


  • Blake Dexter, main villain.


  • Victoria, a girl 47 is offered to protect.


  • The title logo is seen not only at the beginning of the game but also as the game ends.




This game literally took me 4 hours to get through beating.
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7/10
Misstep
TBJCSKCNRRQTreviews27 January 2013
Not at all following up on the one actual bit of setup that they've been dangling in front of us since 2004, Diana, your former handler, commits the cardinal sin of the profession... she starts the story with an unwieldy exposition dump(why couldn't some of that have happened prior entries?)... oh, and she betrays the agency's trust and destroys it. Benjamin Travis(Boothe, intimidating as ever) rebuilds it, and sends 47 out to take her out, because he hadn't gotten to that chapter of "what not to do in a piece of fiction". I won't tell you if she dies or not, but we do finally learn a little about her... like... well... she gets a face! She... she has some junk in the trunk... ah, and, she was hiding Victoria, a young woman who the ICA(who are no longer living up to the International in that... Blood Money at least had one bit outside of the US, and other than that went different places in that country, now, I guess in response to the TSA, you're always in either gloomy, slummy Chicago or the humid, hick-y Midwest; you stay in the same area for so long that you get sick to death of your surroundings) were grooming to become like, well, our anti-hero. He sympathizes, and hides her, taking out people to protect her, and going against his former employers... and they're not the only ones hunting him: he's framed for murder, and the police are looking for him with a vague description of him, meaning that you have to hide from everyone. You hide(some behind smoke(and, once or twice, in plants... yeah, if they didn't have more places to use it, why'd they bother?)) more than, or as much as you, blend in(you more or less choose which to use, at least at times), and to aid in that, we get a cover mechanic(it's common these days), one fairly similar to Deus Ex: Human Revolution. You can move all the way around that piece of furniture, etc., you're hugging, with ease, you can roll from one to the other if they face one another, and this can be used for the gunplay, as well, complete with blindfire. You can use Point Shooting(if you haven't been seen yet), as well, where you tag where and who to take out, and see it done in a cinematic fashion. This does cost Instinct, one of the best features of this. There is a meter of it, and it's refilled by progression. Other uses? Predict patrol paths, see enemy positions through walls(yes, you do also have a person-only radar(replacing the map and intel... because, hey, why not get rid of trademarks that give this its unique identity?), it can still be useful), get hints, and finally, trick someone in the same clothes as you're wearing as a disguise(keeping the tension intact, whilst still making that a benefit... it's the greatest balance of that so far), if you're close to them(and only for several seconds!). You can now dual-wield any pistol or SMG, as soon as you've picked up at least two of the same type(and can choose whether or not to, as well as take silencer on/off), and can carry pistols, SMGs/assault rifle/shotgun(only one), your Silverballers, a sniper(no case, though, instead, it and every other two-handed one, hides comfortably in your clothes... I guess that Italian suit was created by Guybrush Threepwood's tailor; because, hey, why not get two birds with one stone? Beloved aspect? Nah! At least someone finally taught him to hold his friggin' breath, and that can be done regardless of what you're armed with), your fibrewire(which must be laced with cyanide, it's got a "touch of death"... at least it goes directly into dragging the corpse, and hiding it is easier, combining hiding places for that with, well, the ones for you, room for two people now, and you can be one of them) and one item. What's that last one? Anything from a brick to a vase. They can be used for one up-close(except for the ones that are knives) assassination or thrown(with a good system) to create distractions(and some of them break from that!). While levels are tiny(one mission often made up of several of them; repetitively sneaking to and from where you waste the target... and you're too often stumbling onto even Silent Assassin kills, there is no patience required, no forming and carefully executing a plan), they are full of atmosphere, and the graphics are beautiful - particle FX, weather, lighting, everything. Controls expect you to remember way too many keys(yup, coddling console users, what else is new), I haven't seen this many that you, well, forget the ones you use less, for over half a decade. I thought we were streamlining? At least do a "switch" button that activates a secondary set of abilities, like the Assassin's Creed series. Heck, they're already taking so many notes from those... disappear in a crowd(...how's someone that distinctive, not to mention, wanted by the cops, supposed to...?), use a "hiding place"(that are all different, and thus, impossible to spot until you're right in front of them, which is a theme in this one), and both are all static, even though the latter could easily be mobile. With the 5 difficulty settings, the top one removing the HUD(other than the crosshairs) and offering no aid, this provides a challenge for newcomers and veterans alike. Hand-to-hand combat is QTE's, and though learning them is a tad awkward(prompts shown before, during, *and* after you have to press the button...), it's a lot of fun once you get into it(and yes, tougher foes are better at it, and miss a few hits, they'll knock your ass out! Using play-to-create to allow you to craft and share your own, well, Contracts(the one truly worthwhile thing in this). There is a lot of strong language, bloody, violent and/or disturbing content and sexuality in this. I recommend this to fans of stealth(not of Hit-man). 7/10
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6/10
I like it. It kind of sucks. I like it tho.
ThunderKing613 May 2020
Pros that are better than bloodmoney:

Gameplay Mechanics... Graphics and animation... shooting and explosives... hand-to-hand combat... funny npc dialogue, voice acting... Blake Dexter... cornfield... funny kills

Con why bloodmoney is superior:

Boring story... The game is a long level... instincts... blown disguises... not enough target kills... spend 40% of the game running...

Verdict Skip if you must.
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1/10
Bad game
MrTinyBill22 October 2014
Worst of the Hit-man series.

The game is made to look good with pretty graphics and this is emphasized the first time you walk through the gates of Chinatown when some fire jumps out of a frying pan. The characters and dialogue are too unbelievably edgy and adult themed, while the gameplay is boring and repetitive. Most missions consist of you trying to sneak from point A to point B.

If you are a fan of the Hit-man series, you will hate this game as it does not resemble any of the other games. The engine has been totally reworked to the point where it feels like a different game entirely.

If you are not a fan of the Hit-man series, you may enjoy Absolution, but you will soon find there is no replay value and the game is just a drag from start to finish.

Buy any other Hit-man game.
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6/10
Good hitman but still limited
AvionPrince1618 August 2021
I enjoyed this hitman and the way they wanted to make hitman more human. And for the first time of a hitman game, i really like the story and find it entertaining. They have still a plenty way to kill our target in the map but the map is pretty limited. Thats the big issue, for me, of the game. But it still very good and like the risk they took with this hitman. Nice game!
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7/10
Not a pure Hitman game, but a strong action-stealth title
those_who_dig10 June 2022
Quite an anomaly in the Hitman catalogue, Absolution plays very differently to the previous games. You'll experience action sequences and level designs that would better fit the Arkham games, and it's hard not to notice that Agent 47 is forcibly steered down many more courses of action than we're used to seeing. Still, there's enough of what we enjoyed about the earlier Hitman games to please fans of the franchise.
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1/10
Downgrade.
mirasadsl18 June 2022
Heavilly disappointed . Gamplay and game mechanics are boring and impractical. Really boring to play. The story is medicore. Downgrade compared to Blood Money.
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4/10
Splinter Cell???
fatt19887 December 2012
Warning: Spoilers
The first thing i want to say here is this game is not as good as the rating. before going any further i want to tell that I'm a huge fan of Hit-man series and have been waiting 8 years for this to come out and I'm not someone whose going to bash any game that I've never played before. There are few improvements in this sequel. Superb graphic, better AI, better animation, great dialogs through the game and few others that you may like during the game play. However with all these potential, the developer ruins the game with some major holes in the game. The most thing that I hate is the disguise system. Your disguise would be blown by anyone on the same outfit as your's whose standing miles away from you and you may even turn your head back from them while standing in a dark area. This is sheet. It's annoying that you'll blown your cover within 3 seconds you've been spotted. What makes this more ridiculous is that each time you step at the wrong place, you'll be spotted without any warning. Disguise doesn't seem to be part of the game plan anymore because you're more likely to be discovered every 10 seconds. The second thing that really disappointing is the level based game play. Most of the time, you'll be figuring out how to get from point A to point B, it's not Hit-man anymore, it's more like Splinter Cell. They also reduced the level size so at the level where your target is located, you doesn't have much option on how to kill your target. Blood Money offered more possible ways to kill your target than this garbage. There's no map or even mini map. You only have radar and instinct to plan your path. The weapons available in this game are much less compared to it's predecessors. The list of disappointment on this game is endless. If it's come out as a new title, than it's OK but to call this Hit-man, maybe NOT!
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5/10
Same path as splinter cell conviction
kumar_amit-517-86632123 November 2012
Warning: Spoilers
Oh Hit-man, my poor hit-man what have they done to you I loved hit-man 1, was blown away by 2, thought 3 wasn't much of an improvement and Blood Money (4) is still one of my favourite games to date. I was also one of the few defending the 'sexy nun' marketing campaign. The marketing is for idiots but the game will be good, just like with blood money I said.

The hit-man formula evolved and was perfected (for it's time) at blood money. You are put into a small sand box environment i.e. an opera house. You have the run of the entire opera house and use your guns, sneaking, poison, fibre wire, rifle, bomb, disguises and whatever you find on site to find a way to complete the assassination in a very creative and balanced level. There was a simple background story that loosely tied the assassinations in various exotic locations that had it's climax at the final mission.

So what's changed.

well instead of location based levels that a story very loosely hinged together we now have a story driven game. Which has some how resulted in the entire game being in 2 locations of the states only.

The story is awful with these 'kayne and lynch' style crazed over the top characters, that jump up and down and talk about 'limp' genitalia...because apparently this crude rubbish is very artistic and clever. The same studio that brought us the flops of kayne and lynch don't have any other ideas. Their better staff must of left after Blood money. This type of bad guy can be done well, see max payne 1

One of the plot devices of the story is agent 47 being framed for murder....his a Hit-man...??!!?!

The poor excuse for a story also allows for short A to B sub-level missions..where your mission isn't to assassinate anyone but to make it between 2 points avoiding cops/guards. This isn't hit-man this is splinter cell, MGS, and deus ex:hr...and these games do it better and with a story worth following. The A to B missions are linear..having the choice of 2 obvious linear paths just makes it ever so slightly less linear.

So after 2 A to B sub-level missions and loading screens that pretend everything before never happened (sometimes reseting all your guns, items and clothes?!?!)the game finally gets you to your assassination stage. After holding your hand all this time by telling you 'you must use this lift and only this lift to go up' it will continue to do so unless you turn off 'hints' on options. The assassination sub level is 1/3 of the size of previous hit-man games, it is a simpler less creative environment to decipher or explore. A few of these are actually good, but there are only a hand full of these kinds of missions and they are short anyway.

Some of the other sub-missions involved finding fuses for a generator and getting from the entrance of a pub to the bartender by punching people....It's as ridiculous as it sounds. Uncharted can do it because it's an adventure platformer...but Hit-man?

gameplay mechanics; AI has been improved. Some effort that wasn't misguided went here. People respond to you running, react to your outfit, investigate noises -but don't investigate if they see you throw something that made that noise, react to pools of blood, get suspicious of your outfit....all these AI behaviours are accompanied by their own unique dialogue that also feeds into the suspicion system. It is very impressive. The best I have experienced if I ignore everything else about the game.

However they over compensated for their linear, shorter, less complex levels by making it very easy for your disguise to be seen through. People of the same outfits can see through your disguise in less then a second close up or longer if far away. This makes sense and you can use 'instinct' to cover your face for a short time. However instinct runs out&doesn't regenerate unless you do something special.

So you go past guard A with instinct...instinct runs out, then guard b that is in a totally different area will break your disguise. To add insult to this already broken system your disguise can be broken by the back of your head from a distance or different room, in a dimly lit and/or crowded area within 3 seconds?! The AI was advanced enough for total immersion but then they tweaked the rules damaging all their hard work.

As I said earlier it must of been done on purpose to extend&camouflage their short linear game.

Why would they take this approach for the game? My theory- their new glacier graphics engine had priority. The graphics are amazing& detailed and the lighting is the best I have seen on my console. There are also levels with large crowds of people-also very impressive. To keep the graphics this good to appease certain audiences& showing off their 'lots of people mechanic' each level area had to be made smaller, so this sub- level hold your hand journey was adapted.

Another blood money can't be made without either streamlining or hints for the wider audience . I just assumed that's why they had their 'hints' &see through walls system, but then they streamlined the game too.

The next Hit-man will apparently be made by Square Enix Montreal studio. Let's hope they don't take the same direction as IO interactive.

As a hit-man game this gets 4, as a standalone game it gets 6. I settled on 5
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