'Saw VI', in my opinion, is incredibly underrated. It's basically a two-parter with 'Saw V', and, like every good two-parter, everything comes to an exciting boil here, aided by Kevin Greutert's solid direction and enjoyable plotting from Marcus Dunstan and Patrick Melton.
The story is fast-paced and the "game" at the centre serves as a compelling, mini revenge narrative in itself - John Kramer enacting retribution from beyond the grave. The traps are all creative and relevant to the game's main player, and the flashbacks add weight to proceedings.
All the stuff with Mark Hoffman and his attempts to finish Jigsaw's master plan make for entertaining viewing as well. The noose tightens gradually as he receives mysterious threats and the investigation makes a breakthrough, with the audiolab voice unscrambling scene a series highlight as Hoffman slaughters those who discover his identity in savage fashion.
Then we hit the final 10 minutes and are greeted by what is essentially a triple twist; the rug being pulled from under us multiple times before we even get a chance to stand back up! The flashbacks with Amanda and Hoffman, Jill armed with a modified reverse bear trap, the "it's not my game"... all awesome to watch unfold, and the cross-cutting between them is expertly done. I'd argue that the ending of 'Saw VI' is as good as the first one for shock value and dramatic impact, and the editing of the final reel with the iconic music playing is just masterful; gives me chills every time.
Overall, I love 'Saw VI'. I'm a huge fan of the series in general, but this instalment is immensely satisfying, triggering some of the same joys and thrills that the original one provided. Hoffman screaming with half is jaw hanging off after cleverly escaping that modified reverse bear trap is one heck of an image to conclude on.
9/10.
The story is fast-paced and the "game" at the centre serves as a compelling, mini revenge narrative in itself - John Kramer enacting retribution from beyond the grave. The traps are all creative and relevant to the game's main player, and the flashbacks add weight to proceedings.
All the stuff with Mark Hoffman and his attempts to finish Jigsaw's master plan make for entertaining viewing as well. The noose tightens gradually as he receives mysterious threats and the investigation makes a breakthrough, with the audiolab voice unscrambling scene a series highlight as Hoffman slaughters those who discover his identity in savage fashion.
Then we hit the final 10 minutes and are greeted by what is essentially a triple twist; the rug being pulled from under us multiple times before we even get a chance to stand back up! The flashbacks with Amanda and Hoffman, Jill armed with a modified reverse bear trap, the "it's not my game"... all awesome to watch unfold, and the cross-cutting between them is expertly done. I'd argue that the ending of 'Saw VI' is as good as the first one for shock value and dramatic impact, and the editing of the final reel with the iconic music playing is just masterful; gives me chills every time.
Overall, I love 'Saw VI'. I'm a huge fan of the series in general, but this instalment is immensely satisfying, triggering some of the same joys and thrills that the original one provided. Hoffman screaming with half is jaw hanging off after cleverly escaping that modified reverse bear trap is one heck of an image to conclude on.
9/10.
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